Megamagic: Wizards of the Neon Age
Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.
Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world… and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.Features
- Action RPG meets Real Time Strategy in a totally new way.
- Explore an open world and venture into the depths of perilous dungeons.
- Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy.
- Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
- Beat 9 hair-raising bosses.
- Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
- Original soundtrack by 80’s synth-surfer Mitch Murder.
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Megamagic: Wizards of the Neon Age is an ambitious indie action RPG that boldly fuses fantasy spellcasting with neon-drenched retro sci-fi aesthetics. Developed and published by BeautiFun Games, the title sets itself apart immediately through its visual identity and mechanical hybridization, combining real-time combat, creature summoning, and light strategy elements into a single experience that feels experimental, stylish, and occasionally unruly. Rather than following the conventions of traditional fantasy RPGs, it embraces a surreal, synthwave-inspired world where magic is as much about spectacle as it is about system mastery.
The game places players in the role of Phoban, a young wizard whose journey begins with personal motivations tied to family and legacy, but gradually expands into a broader conflict involving magical factions, ancient powers, and moral ambiguity. The narrative functions more as a framework than a driving force, providing context for exploration and combat rather than dominating the experience. Story beats are delivered in a straightforward manner, occasionally hinting at deeper themes, but the game’s true focus lies in how players interact with its systems rather than in emotional storytelling or character-driven drama.
Combat is where Megamagic: Wizards of the Neon Age attempts its most daring ideas. Battles unfold in real time, with players freely moving, dodging, and casting spells while simultaneously commanding summoned creatures known as grims. These grims are not merely passive allies; they represent a core progression mechanic. By encountering enemies and deciphering their essence, players can unlock new grims, each with unique abilities, behaviors, and synergies. Managing these creatures alongside direct spellcasting creates a layered combat flow that rewards situational awareness and adaptability, even if it can feel overwhelming during chaotic encounters.
Magic itself is divided into five distinct schools, each with its own thematic and mechanical identity. From the electric flair of Neonmancy to the unsettling powers of Necromancy, each discipline encourages different playstyles and tactical approaches. Progression is not tied to traditional experience points or leveling systems; instead, it revolves around exploration, discovery, and crafting spells through collected components and scrolls. This design emphasizes experimentation and curiosity, making the act of finding new abilities feel rewarding, though it can also slow early-game momentum as players build their toolkit.
Visually, the game is striking and memorable. Its neon-soaked environments, glowing spell effects, and stylized character designs create a world that feels like a collision between classic arcade aesthetics and fantasy iconography. This visual flair is reinforced by an energetic synthwave soundtrack that perfectly complements the setting, lending the game a pulsating rhythm that carries through exploration and combat alike. The audiovisual presentation is one of the game’s strongest elements, giving it a sense of identity that remains vivid long after play sessions end.
Despite its creativity, the game is not without friction. Combat can feel hectic and imprecise at times, particularly when managing both spellcasting and grim behavior in fast-moving encounters. Enemy density and hit detection occasionally push players toward constant movement and evasive play rather than deliberate tactical planning. The interface, while functional, can struggle to clearly communicate information during intense moments, and some mechanics require a learning curve that may deter players expecting a smoother action RPG experience.
Pacing is another area where opinions may differ. The early hours can feel restrained as options are limited and systems slowly unlock, which may give the impression of repetition before the full depth of magic schools and grim combinations becomes available. Once the game opens up, however, experimentation becomes its greatest strength, allowing players to tailor their approach through spell synergies and creature setups that dramatically alter combat dynamics.
Replayability exists primarily through mechanical variety rather than narrative branching. Different magic schools, grim combinations, and cooperative play options encourage revisiting the game with alternative strategies. Local co-op introduces a unique dynamic, letting multiple players command grims together, though the experience remains best suited for players who enjoy mechanical experimentation over long-term progression or endgame systems.
Overall, Megamagic: Wizards of the Neon Age is a distinctive and unapologetically experimental action RPG that prioritizes style, creativity, and system interplay over polish and accessibility. Its neon-infused world, inventive magic systems, and hybrid combat design make it stand out in the indie RPG space, even if not every idea reaches its full potential. For players drawn to unconventional RPGs that value atmosphere and experimentation, it offers a memorable journey through a magical world that feels both chaotic and uniquely alive.
Rating: 6/10