Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh look. The stunning new visual style refreshes the series' iconic colorfulness, combining hand-drawn environments with detailed, 3D character models.
To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapons for himself, which now changes the hero’s appearance with new levels of detail. The innovative new Double Gear system lets you boost Mega Man's speed and power for a new twist on the satisfying gameplay the series is known for.
A variety of difficulty modes makes this the perfect opportunity to experience Mega Man for the first time!
Mega Man 11 also features a variety of extra modes including time trials, missions, global leaderboards, a gallery of concept art, and more!
Steam User 54
Since Megaman 11 is pretty good, can we get Megaman Legends 3 or at least Megaman X9?
Steam User 75
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Steam User 32
Capcom has been able to revive the saga in the best possible way. Mega Man 11 is a brilliant return to the series after a lengthy break.
Steam User 17
Why It Rocks:
1- Outstanding modern 2.5D graphic style from the previous installments of the classic series instead of the retro, 8-bit style that has been overused in the series.
2- It is significantly more story driven than previous Mega Man games, going into the backstory behind why Light and Willy became enemies.
3- The new Double Gear System allows you to either move really fast or greatly increase your attack power; at the same time this mechanic can't be overused due to a very strict timer so the player can't abuse it.
4- Unlike Mega Man 9 and Mega Man 10, sliding and charging mechanics have returned.
5- Though not entirely gone, instant-kill death traps and cheap jumps are significantly less common than in previous games so the game relies less on fake difficulty.
6- For newcomers, lower difficulties place checkpoints more frequently and start the player with more lives which makes the game a lot less punishing for inexperienced players. In regular difficulties for more experienced players however, the game is as challenging as the other Mega Man games.
7- The ending takes a rather fun jab at the fact that Dr. Wily always begs for forgiveness every time he is defeated.
Something that I really HATED:
1- Both Proto Man and Bass don't appear in this game for some reason, not even as DLC.
2- There are still some cheap deaths occasionally, i.e. there are some places that trick you into falling to your doom.
3- Underwhelming Wily Fortress. It only has two proper stages, a boss rush without a Wily boss, and a very short fourth stage that leads to the Wily Machine 11.
Steam User 15
very good, but i need megaman X9
Steam User 12
After the success of the Mega Man Legacy Collection, and the failure of Mighty Number 9, a team at Capcom, led by some of the team who worked on Mega Man 7, decided to take a crack at developing a new Mega Man title. The team played every single Mega Man title prior to developing the game, including Mega Man X6 and X7. The cancelled Mega Man games in the early 2010s were due to Inafune leaving the company, and not out of spite, but because they felt they couldn't make any games without him. And Bad Box Art Mega Man in Tekken X Street Fighter? He was supposed to be just a funny inclusion - he was in development before all the games were cancelled. Bad timing. Why do I bring all this up? Just to dispel any rumors or speculation you may have heard over the years.
Did the team succeed without Inafune? I think so. Mega Man 11 is your standard classic Mega Man game; 8 robot masters, you get a new weapon after beating a stage, etc. What it adds this time to differentiate itself from the previous entries, aside from the new visual style, is the double gear system. Despite the game's marketing, the double gear system is not made to appeal to newcommers, it was made to push what the designers could throw at the player. I could sort of compare the system to the chainsaw in Doom Eternal, you can beat the game without using it, but you are seriously handicapping yourself.
The game is hard no doubt, but not as hard as Mega Man 9 or Mega Man and Bass thankfully. I suggest you start on Casual for your first playthrough regardless if you're new or not. Normal is doable, but it can be a bit frustrating since they've reduced the number of checkpoints per stage on that difficulty. I understand increasing damage taken and less starting lives. Checkpoints; why? And in about half the stages in the game, there is at least one obstacle that makes me grit my teeth like the last section in Tundra Man's stage or the "V" spike formation in Acid Man's. Luckily, the shop from Mega Man 7 returns so you can stock up on items and new perks between stages to make your game much easier. Be sure to use your gears and special weapons as well.
tl;dr - a solid entry in the Mega Man series. Hard, but doable as long as you use the gears and benefits offered. Don't think it's the best place to jump in for newcommers.
Steam User 13
The perfect Mega Man for a wuss like me - played on Casual difficulty, purchased all the upgrades i could, used E-tanks on boss fights when I got tired of dying on them. But hey, at least I only purchased E-tanks for the Wily fight ... right?