Mega Man 11
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh look. The stunning new visual style refreshes the series' iconic colorfulness, combining hand-drawn environments with detailed, 3D character models. To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapons for himself, which now changes the hero’s appearance with new levels of detail. The innovative new Double Gear system lets you boost Mega Man's speed and power for a new twist on the satisfying gameplay the series is known for. A variety of difficulty modes makes this the perfect opportunity to experience Mega Man for the first time! Mega Man 11 also features a variety of extra modes including time trials, missions, global leaderboards, a gallery of concept art, and more!
Steam User 28
Optimization warning!
Megaman 11 DOES indeed have optimization issues
Just like Okami HD, Megaman 11 also has the issue of over-utilizing the CPU, consuming the entire 3,500mhz on my Steam Deck OLED
Using a deckyloader plugin called "PowerTools", I was able to underclock my CPU to 800mhz, reducing the wattage consumption from 15W down to 7W average, giving me 7h of playtime (On SD OLED), without dropping under 60fps
So unless you're able to underclock your hardware for this specific game, you're not gonna enjoy playing this on lower end PCs or battery powered devices
Steam User 20
Honestly, I'm more neutral rather than positive or negative, the reason I'll leave a recommended, is because I know there are some fans who love the series.
I completed Megaman X, Megaman Xtreme2 and Megaman 7 back in the day, and yes I even managed to complete Megaman and Forte with no save states, I still need to beat the original, but as you can see, I might not be a 100% fan, but I know my Megaman games with that said, let's begin.
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PROS:
-Good graphics
-Double gear system is cool
-Bosses feel more challenging
-Long but memorable stages
-Rush coil and Rush Jet are back!
-some power ups are really cool
CONS:
-The platforming on some levels are unforgiving
yes probably close to the original, or worse
-Long levels, yes...even those some of them are fun and memorable,
some of them can feel eternal and a pain in the A
-No hidden areas
-Easy Willy, even tho the platforming on the game might feel
like hell, once you reach willy stages, they feel like a let down, specially the final battle
and yes, we can talk all day about how difficult Willy was at Megaman 7
-lack of story telling, yes I know some people are going to say:
"but the original Meagan did not have story telling", or,
"did you watch the cutscenes bro?"
fair, but at least 7 had a plot, and plot twists as well, what happened to Forte? (Bass)
and yes, this was exactly the problem, the story was getting really interesting,
but the ending felt too dull, like the story telling lefty the chat
-Re used formula
FINAL TOUGHTS:
If you love Megaman series, there is nothing wrong with adding this to your collection,
it's not the best Megaman out there, but at least it's fun to play, specially if you challenge yourself,
to not use the double gear system at all.
Steam User 25
as much as i love this game, its doesnt have any optimizations for pc, so look out for that.
Steam User 10
子供の頃からロックマンが大好きで、11も期待通りでした。
Steam User 11
I'm a bit torn on MM11. On the one hand, it's a bold new entry that shakes the formula up for the first time since MM7. On the other hand, it's far from the best game in the series due to important MM staples being underwhelming or missing outright. Regarding positives, the game looks pretty good most of the time. I believe this is the first 2.5D numbered entry. There are some cool visual effects from abilities with more depth to the animated backgrounds in levels. Bosses are much more complex even having multiple attack types and forms they take on as the fight goes on. The charged Mega Buster is back with an additional charge for a larger stronger blast and it's awesome. There are some great very challenging levels here as well with Torch Man's stage being my personal favorite. All the new abilities from bosses are awesome and even add additional movement options like the Pile Driver doubling as an air dash. The Double Gear system is cool and fun to use. This is a welcomed new addition. Being able to not only strengthen the classic Mega Buster even further, but also strengthen all other abilities.
The speed gear is where issues come up. It really REALLY mitigates a lot of the challenge of most bosses and platforming sections since you can upgrade it so you move at a normal speed while everyone and everything around you moves slower. This allows you to bombard enemies and bosses with attacks shredding them in seconds before they even have a chance to respond. That's not to say the game is easy. The challenge is fairly close to what you expect from a Mega Man game. Rumor has it, our Normal is their Hard mode just renamed. Not sure if that's true. My issue with the difficulty is that without using Double Gear, the game can stomp you hard. With Double Gear, the shop, and upgrade system it's one of the easiest games in the series.
Some stages absolutely stink with Bounce Man's being one of the worst in the series. It's incredibly annoying being bounced around constantly, but the general look of the level is just uninspired. What is the theme here? At one point it looked like I was in an indoor bouldering room. What does that have to do with bouncing? The boss was absurdly easy too. The Wily Stages were fairly tough, but the bosses left a lot to be desired. There's just nothing new here. Yellow Devil from MM1 returns. Then there's a boss gauntlet of all of the same bosses you just fought to get here. Then finally you fight the Wily Machine 11 which looks nearly identical to the Wily Capsule from previous games. There's no surprises here. I think they played it a little too safe with the final fortress.
The biggest issue by far is with the soundtrack. It's not that the compositions are bad. They just sound too soft and don't fit Megaman's usual style of rock and metal. It's a problem. It all just blends into the background. The mix sucks too. The music doesn't cut through enough to stand out even with turning down the two other volumes to hear it better. It's just not Rock Man. It reminds me of the awful PS1 version of MMX3's badass soundtrack. The voices and sound effects are too loud by comparison. At least the voice acting is adequate which is an achievement after the infamous "acting" featured in MM8.
It's nice to have new Mega Man and I hope we get more, but I really want to see something different in regards to bosses and levels with the return of the classic characters. Where is Proto Man? Where is Bass? There are no unlockable characters to play as like in MM10. More creative bosses than the typical lineup of fire-type, bomb-type, electricity-type and ice-type. And maybe it's time to move on from Wily. We've been fighting him for 11 games now and that's not including spin-offs. I like the new additions and I would recommend this to fans of the series. (6/10)
Steam User 9
As a fan of Mega Man and the X series, I feel that Mega Man 11 is moving in the right direction. The game respects the classic essence of the franchise while trying to modernize it both visually and mechanically. The stages are beautiful, blending classic and modern styles effectively, and the controls feel solid and responsive, which is essential for such a demanding platformer.
The music does its job well and fits the action, but it’s far from being as memorable as tracks from Mega Man 7 or Mega Man X. I missed having more meaningful shortcuts and secrets in the levels, as well as a stronger impact from the order in which bosses are defeated, elements that made a real difference in earlier entries. Iconic characters like Proto Man or Bass are also missed, as they always added extra personality.
The Double Gear system is clearly the core mechanic of the game. I understand that Capcom needed to justify a new feature, but I never fully adapted to it. Everything revolves around its use, and without mastering it, completing the game 100% is almost impossible. Some challenges feel forced, although I understand they exist to justify the price and extend the experience.
It’s not the best Mega Man, but it’s far from the worst. Capcom is on the right path and has laid down a solid foundation. Hopefully, the next Mega Man Dual Override follows this direction, listens to fans, and refines what still feels unfinished here.
Steam User 6
Honestly, it's ok. They really go hard on the gimmick of the "gears". Everyone says gear every other sentence, the Wily Stages are mostly gears. All of the robot masters utilize one of the Speed or Power Gear powers. Also, for some reason they call Mega Man "Mega" in this game. Before you say it, I know he's called Rock Man and his "civilian" name is Rock. I'd argue just calling him Rock in America as well. That's just my opinion. Still, it was kind of jarring.
One last complaint that is less of a nitpick, the soundtrack. Don't get me wrong, the compositions themselves are decent however the INSTRUMENTS used are lousy. It feels so lifeless for such a vibrant game. That's why the fan remixes sound so awesome, they don't really remix it, they just use the 16-bit X style instruments or the 8-bit instruments or even the Mega Man 7 instruments. Speaking of 8-bit, why is there no 8-bit option for the soundtrack? They put in an option for this slow-paced Jazzy rendition of the soundtrack as free DLC, but not an 8-bit version? Huge missed opportunity.
Everything else is solid. The controls are tight. The upgrades you can purchase in Auto's shop are extremely useful and you can turn them on or off at your discretion. Yes, that means you can have all the upgrades on at once if you want to. Or you can try to beat it without any upgrades, which is an achievement. The double gear system is fun and there's a risk reward to it with the full power DOUBLE since you need to be at low health to use it. The level design is classic, well thought out, and fair for the most part. You don't NEED the DG system to beat the game, and I think there's an achievement for that too. However, there are some sections that are a bit too tight in terms of timing if you decide not to use the Speed or Power gear.
Like I said, it's ok. I lean positive on this one. However, it's already been a number of years and nothing else from the Mega Man front that isn't some weird mobile game. I'm saddened by that. I recommend grabbing this one on sale.