Massive Cleavage vs Zombies: Awesome Edition
Controller Support
Just plug in any Xbox One, Xbox 360, or Steam controller.
About the Game
Your mission is to find BBQ sauce for your people and bring it back to them. Fighting off thousands of zombies with only your massive cleaver and equally massive cleavage.
The game is played with simple arcade mechanics (move left, move right, high attack, low attack), and it starts you off with an easy amount of zombies to re-kill. But each level adds more and more zombies, and eventually dogs that will chew your face off in a couple seconds.
New in the Awesome Edition
For people who play the whole game in one sitting I wanted to give them a break from the repetitiveness of hacking and slashing 2D zombies. So in the later half of the game I added new levels where you hack and slash (or shoot) 3D zombies!! Pretty brilliant right? I think so.
Steam User 0
Massive Cleavage vs Zombies: Awesome Edition, developed and published by Awesome Enterprises, is a tongue-in-cheek action game that thrives on absurdity, exaggeration, and shock humor. At its core, it is a parody of the countless low-budget zombie brawlers that flooded the early indie scene, but with a deliberate lean into ridiculousness. The premise alone sets the tone: you play as a buxom heroine armed with an oversized cleaver, sent on a mission to secure BBQ sauce in the midst of a zombie apocalypse. The result is a bizarre and often self-aware blend of cheap thrills, campy storytelling, and button-mashing action that makes no attempt to disguise its irreverence. It is crude, shallow, and completely unapologetic about it, which in some ways becomes part of its peculiar charm.
The gameplay is straightforward to the point of absurd simplicity. Players move across a side-scrolling environment, hacking their way through waves of zombies, mutant dogs, and other grotesque enemies. The control scheme is minimal—movement in two directions, high and low attacks, and the occasional dodge—evoking the simplicity of old-school arcade brawlers but without the finesse or polish of their inspirations. The repetitive combat loop forms the backbone of the experience: swing, kill, move forward, repeat. Occasionally, the game introduces a change of pace through short 3D shooting segments, which are intended to diversify the action but often feel disconnected from the main flow. While these shifts in perspective are interesting in concept, they lack refinement and serve mostly as brief novelties rather than meaningful evolution of gameplay.
What carries the game, for better or worse, is its outlandish tone. Massive Cleavage vs Zombies never pretends to be serious—it’s an exaggerated satire of both the zombie genre and the oversexualized tropes common in low-budget games. The dialogue is absurd, the plot intentionally nonsensical, and the humor aggressively immature. It constantly breaks the fourth wall, poking fun at its own lack of depth and at the very concept of taking such a premise seriously. For some players, this blatant self-parody is what makes the game entertaining; for others, it becomes tiring, as the joke rarely evolves beyond its initial shock value. The writing leans heavily on camp, blending juvenile humor with grindhouse-style gore and B-movie aesthetics. It’s a strange cocktail of silliness and self-awareness that either clicks immediately or falls flat depending on the player’s tolerance for crude comedy.
Visually, the game is as raw as its concept. The character designs are exaggerated to the point of caricature, the animations are stiff, and the environments often look hastily assembled. Yet, this lack of polish seems deliberate, reinforcing the “so bad it’s good” tone that the developers clearly intended. The shift between 2D side-scrolling sections and low-resolution 3D stages adds to the surreal, disjointed feeling of the experience. The soundtrack, consisting of repetitive rock loops and grindhouse-inspired cues, complements the chaotic atmosphere but rarely stands out. While the game’s low-budget aesthetic can be jarring, it contributes to a kind of cult-movie energy—something between a bad horror flick and a satirical adult cartoon.
As the campaign progresses, the difficulty increases mostly through the sheer number of enemies thrown at the player rather than through mechanical challenge. Enemy variety is limited, and the combat system never evolves beyond its initial set of moves, making the later stages feel repetitive. The 3D sections, which attempt to add variety, often expose the limits of the engine—collisions can be inconsistent, camera angles awkward, and responsiveness spotty. Bugs and glitches are not uncommon, from broken animations to unregistered hits. The “Awesome Edition” was meant to improve on earlier iterations, but while it adds some new levels and mechanics, the underlying flaws remain largely intact.
Player reception has been polarizing since its release. Some embrace it as a guilty pleasure, a deliberately trashy game that doesn’t take itself seriously and offers a few hours of brainless, vulgar fun. Others dismiss it as a low-effort attempt to capitalize on shock value without providing meaningful gameplay. Steam reviews reflect this divide, with roughly half praising its absurdity and the other half criticizing its technical shortcomings and lack of substance. There are moments when the game’s satire lands—particularly when it pokes fun at itself—but these moments are often buried under repetitive design and inconsistent pacing.
Despite its many flaws, Massive Cleavage vs Zombies: Awesome Edition has a strange sort of identity that keeps it from being completely forgettable. It’s a product of a specific era of indie development, where ambition and absurdity often collided without restraint. It represents a kind of raw experimentation—a willingness to be bizarre, offensive, and self-referential without apology. For players who enjoy campy B-movie energy, tongue-in-cheek storytelling, and mindless combat, it might deliver a few laughs. For everyone else, it’s likely to feel more like a curiosity than a game to take seriously. In the end, it’s an experience defined by chaos, crudeness, and self-awareness—a title that wears its flaws as proudly as its humor, standing as both parody and artifact of a time when “awesome” meant being as outrageous as possible.
Rating: 5/10
Steam User 0
Worth the single dollar.
Yes the animations are what they are. But the clips are honest about that.
Yes the story is a bit meh. But what do you expect for the dollar and the title.
Ask for cheap fun, get cheap fun. This is cheap fun.
I will take this any day of the week over false advertising or AI slop.
Steam User 3
This game changed my life.
Steam User 0
its peak
Steam User 1
Massive Cleavage vs Zombies: Awesome Edition
Has a total of 10 trading cards.
Steam User 1
Average AAA addict trying to play this:
:*( 'ITS TOO JANKY!!!'
Trash game enjoyers:
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