Magnytour
This is the official digital adaptation of the MagnyTour board game.
You’ll take the role of a team manager and guide your team of 3 runners trough a series of grueling races that wind their way through mountains, plains and time trials.
In this turn-based game, every action must be carefully considered for each of your three specialized racers (climber, sprinter, and all-rounder):
=> Roll the dice to set your pace and risk encountering technical problems
=> Take advantage of the slipstream created by other racers to follow them
=> Strategically wait to slow down the racers behind you and create a gap
=> Seize an opportunity to attack and break away from the peloton
The game offers several options for guiding your racers, and each racer has their own strengths and weaknesses. As a manager, you will need to take these differences into account and choose your strategy accordingly.
MagnyTour offers a strategy and tactics-rich gaming experience for fans of cycling and simulation games.
Features:
* Choose between “classic” one-day race, Tour or time trial
* Solo mode against AI
* Online multiplayer mode with up-to 6 players
Steam User 0
The gamedynamics espaccially the behaving of the pack in relation to the frontgroups or the lostgroups are quite reallistic beside winning hillraces with sprinters from time to time. The losing of your teammembers during the race is nice and fair and make you think twice if you want to attack on cobblestones or let another team win the stage.
I would prefer if the palyer could chose the constallations of there squad before the race and by playing a tour, it would be nice for me when the endresult of the teams would be measured by marketvalue (1st, 2nd & 3rd palces on stages and on the tourjerseys could have a value, also the sprint and hills during the race). The winner of the tour would be the teams with the biggest value and not just the jerseys. The tours could also implement a value for bringing the whole teammembers to the finish of the last stage. If it wouldn`t make the game too slow you could implement a 4th rider, which hasn`t any skillbonus for a talentawarscompetitions, which could also have a marketvalue.
The Sprints could be more realistic if you would implement a better windshadow by cutting the sprintdicingresult by the number of challangers in front of the sprinter. The sprinter in front of the pack wouldn`t have a sprinterdice.
NEGATIVES: The onlinemode is dead. You need to have reallive friends to makeup a date for playing together online. So far, theres no HotSeatoption. That should be fixed, please.
There should be an Stageeditor, which not exists so far.