Magicka 2
The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others. To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy! Learn to Spell Again… Again! Ye olde hybrid elements Steam and Ice from Magicka 1 are back, joined by the brand new Poison! This means tons of new spells to cast at friends and foes – complete with larger explosions and greatly improved graphics!
Steam User 16
If you can't get online, make your paradox account on the paradox website itself instead of ingame, and then link your steam account in the connections tab. It'll detect the connection ingame and then can you play with your friends and enjoy spellcasting shenanigans!
Steam User 5
This is a fun game to play, however you do need to concentrate or you will kill yourself and your teammates a lot!!
Steam User 7
Difficulty levels in this game are fundamentally broken and it makes this game MUCH LESS FUN than it could be.
On normal difficulty all enemies have a fair amount of HP, move fast, and deal normal damage. The entire game can be completed by using a single combination of electric+arcane+fire laser, because it is a spell that deals an insane amount of damage and has a lot of different elements in it so it ignores most resistances. The game is extremely easy and provides no challenge on normal difficulty.
On hard difficulty, however, all enemies receive a FLAT 50 HP regen per second. This breaks almost all balance in the game, because now your only chance to kill an enemy is to use a devastating burst spell, like boulder or icicle barrage. All Damage Over Time and slowing spells become essentially useless, since the enemy often regenerates half of the DPS you do to them. This is a very lazy game design choice and it massively hinders the game's ability to give the player some healthy and challenging gameplay.
Anyway, the game is not being updated anymore, so leaving a negative review about balance is not going to change anything.
The game is good and has some great and interesting magic casting mechanics: There are over 1000 possible combinations of elements which all lead to different spellcasts. The gameplay is quite deep and unique, the only thing I don't like is when the game swarms you by tons of strong enemies from all sides, forcing you to run around and avoid enemy attacks without any chance to strike back.
But if you don't demand a lot of challenge and just want to cast some interesting spells at random goblins and bugs - this game is perfect, and even better if you have a couple of friends.
Steam User 6
Magicka 2 is a sequel to the popular game Magicka, the game has you casting a variety of spells made up of various elements to progress through the world and defeat dangerous foes, this game is a great game with lots of humour and references to pop culture and can be quite challenging at times, it can be played solo or co-op with up to 3 other people, i recommend this over the first game simply because the first game is broken and is basically unplayable, the graphics are better in this game and the spell effects look nicer, I feel there are way too many enemies on the lowest difficulty though and it gets overwhelming. Overall its really fun though!
Steam User 4
One of the best games I ever played, it definetly need more attention and popularity. It's exciting, funny, and you are literally wizards.
10/10 purely perfect
Steam User 4
Bought it because I enjoyed the game mechanics and humor of the first game so much. Only played it single-player and had a fine experience, everything runs extremely well on my mid-range PC. Minor gameplay improvements since the first game that were much appreciated and the humor in the dialogue is still top notch albeit predictable. Only experienced a couple bugs where the game didn't know it was supposed to progress the story so I had to redo those sections.
Steam User 3
Magicka 2
Overall impression
The continuation of a fun series with a unique "alchemical" mechanic, which this time gives the player 11 elements to use, but at the same time changes certain mechanics that were "broken" in the first part, or in other words, reworked the balance - so that the enemies had at least some chance against the player. The entire Campaign was played Solo 2 times in its entirety. The very first one was on the "Normal" difficulty, and the next one was "Impossible" or "Bananas" (code word from the first part?), which in some places was really impossible (only for a while :) ) . The third time was purely for some achievements.
What DID I like?
The system of weaknesses and strengths of opponents, which requires selecting elements to attack against them. On the highest difficulty, choosing the right elements plays a critically important role.
The system of artifacts, which allows you to customize the session to your taste. Want hardcore, or fly the entire company in a few hours? Go ahead.
The system of arsenal and rob for the player. Unlike the first part, here you have the opportunity to build builds of different types for different opponents and locations. Of course, the ideal build is difficult to achieve, and in most cases it will have weaknesses along with strengths.
What I DIDN'T like?
Need for a Paradox Interactive account to play multiplayer.
Magick`s quick access.
The presence of OP magick`s, which will be chosen in 90% of cases. And the rest will be used purely for fun.
Conclusion
After two full playthroughs of the game, it would be interesting to look at its gameplay in the company of other players. Would it be a balanced game? I'm sure not. Since when you play solo you are responsible only for yourself. In addition to guessing about multiplayer, it was quite interesting to build your own builds for certain locations or bosses, not counting the selection of elements for defense and attack. The time trial at the maximum difficulty level in solo at the "Triumvirate" level gives you a real test.
It's a pity that some achievements definitely require company to achieve them. And I almost forgot: Vlad is not a vampire.