Mage's Initiation: Reign of the Elements
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D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore the secluded outside world. D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity: A lock of hair from a powerful Enchantress. The unspoiled shell of Griffon's egg. The three-pronged horn of the legendary Trinicorn. Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty.
Steam User 0
Un bon point'n'click dans un univers fantastique cohérent. Les cinématiques en dessins animés sont horribles et font grandement penser à celles de Link: Faces of Evil, ce qui, en un certain sens, les rend comiques.
Le choix de son élément ne change presque rien au gameplay et ajoute une quête unique, à l'instar du choix de sa maison dans Hogwarts Legacy.
Le jeu se termine sur la promesse d'une suite via l'invitation à enregistrer son personnage pour l'exporter ensuite dans le prochain opus. J'ai bien hâte de voir ce que cette suite aura à proposer.