Mage's Initiation: Reign of the Elements
D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore the secluded outside world. D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity: A lock of hair from a powerful Enchantress. The unspoiled shell of Griffon's egg. The three-pronged horn of the legendary Trinicorn. Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty.
Steam User 0
Although I am not that far into it, I have mixed feelings. The game is clearly inspired by Quest for Glory type games with a bit of Kings Quest (the winged guardians). Thus far, the biggest con of the game is the amount of dialogue which I get annoyed by. There is SO MUCH DIALOGUE. I mean geez. Way too much. My other second quibble with the game is how generic it is and how task like the story is set up as. The mage has an initiation and instead of something bad happening to propel the tasks, the tasks are just given (get this thing, get that thing, boring). The main character is generic with a generic voice. The tavern people are generic tavern people. Nothing seems like an original personal stamp has been put on it with a few exceptions. One of those being the world system. I like the different elements and like that you can be one of four. That is a unique idea. It would have been great to diversify the story in 4 unique trajectories although that may have been asking too much. All these criticisms aside, it isn't a bad game thus far. Just too bland.
Steam User 0
Very fun, exciting game that brings back memories of the old Quest for Glory and King's Quest Sierra games. It's amazingly creative in the way it presents and solves problems. It will save your character at the end of the game so I'm hoping very much for the next one.
Steam User 0
Good game, hope there's a sequel but seeing as there's little news about the studio that created it I'm doubting it. Pity as it does remind me quite a bit of the Quest for Glory series which is by far one of my favorites.
Steam User 3
I'm only a few hours in, but any fan of older Quest for Glory games should give this a shot. A bit slow to start but once you ease in it's quite fun and interesting. I'll update it later when I complete the game.
Steam User 4
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A surprisingly successful successor to Quest for Glory, less humor, but the atmosphere was preserved. Unfortunately, there is only one class in the game, but there are 4 types of magic. According to internal impressions, the choice of magic changes the gameplay by about 15%. Is it worth playing? Without a doubt!
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Steam User 0
I like it! if you enjoyed the Quest for Glory games then I think you're going to have a good time with this.
Steam User 0
It is a good retro style Adventure RPG. Any fans of the classics should like this.