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Lumo

Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike! As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting! With over 400 rooms across four unique zones, six hidden mini-games and all kinds of secrets to uncover, Lumo is a true voyage of discovery. How much you discover just depends on how hard you look…
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Game Discussion

Review by Anonymous
Review from Steam

The creator must be a fan of Solstice for the NES because it looks and plays extremely similar. Which is a fantastic game because there so few of these kind of games that actually exist. Solstice is my favorite game of all time, so this hits right at home. Gameplay is so smooth with many options for your control scheme. The music is great, lots of hidden secrets, some challenging puzzles as well. I wish the Story was more flushed out but that doesn't really matter in the end. I can't wait to play this game through to the end. Fantastic buy and would highly recommend to anyone who enjoys puzzles, platforming, or if they are just looking for something a bit different. 9/10!

Review from Steam

I played this for about an hour so far and I really like it.
Graphics: Very pretty! The style is simple and charming. The character is well made, and smoothly animated and moved. There's just enough clutter to make each room interesting without making them overwhelmingly messy, which is a good balance.
Audio: Beautiful music and the sound effects blend well with the rest of the game.
Gameplay: it's very classic isometric platforming, with puzzles to solve and loads of little secrets and collectibles. There's very little hand-holding, you simply figure things out for yourself, which is very well done - the progression is steady. It starts out easy and gets quite challenging. It's very charming and fun!
The control scheme is nicely configurable and can easily be changed on the fly, which is great.
There's several game modes: "Adventure" and "OldSchool". Adventure gives you unlimited time and lives, whereas Old School limits time you get in each room and lives you have to spend, with no saves or maps. I've been playing Adventure, since I'm not insane. I'll give Old School a try later.
If you miss the old Spectrum / Amiga isometric puzzlers, or you have no idea what I'm talking about, try this out - it's a fun, charming puzzle game.

Review from Steam

Lumo is a hardcore action-platformer that takes place in an isometric perspective. While much of the challenge derives from the isometry, which makes judging movement and platform locations tricky, there are tons of skill-based sections later on that require you to make jumps with reactive precision timing. There is quite a bit of replay value due to the many hidden secrets and the "Old-School" speedrun mode, which has limited lives. You have to be a savage platforming god to beat the Old-School mode, and I'm plenty willing to take on that challenge. Recommended for platforming enthusiasts.

Review from Steam

I'm a ZX Spectrum fan. This isn't past tense either, I've never stopped being a fan of the mighty 8-bit machine. I loved,with a passion, games like Knight Lore, Alien 8, Head Over Heels, Fairlight and the much underappreciated Inside Outing
So, I come into playing Lumo with much bias and love for this style of game. It's exploratory genius and I won't be putting this down until completion and that includes me swearing at the monitor due to my countless deaths in trying to collect the ducks. I've seen a number of "debates" to what constitutes as an isometric game... I don't care. This game delivers on nostalgia with a modern twist. If this style of isometric look can be called a genre, then I think it's a credible genre of game. For too many years RPG's used similar perspectives to much love. I prefer a great little platform game and to see a style like this resurrected makes me grin and run home to play like I were back in school. Yes folks, and UK citizens of my age will understand the emotion of me referring it to Beano day. Yep, metaphorically, Gareth Noyce is the paperboy and delivered me a Beano of a game. Highly playable, gorgeous graphics and brilliant subtle music and sound. Top notch applause to all involved.

Review from Steam

Greetings!
This is my first ever review on Steam, and for good reason: this game is both wonderful and awful.
Game is wonderful because it really is rebirth of THE genre of old isometric arcade adventures that Knight Lore was first and legendary example. I've played such games, Knight Lore and Alien 8, as kid on my 48 K Spectrum in the mid of the eighties, and Lumo invoked those very fond memories of mine. Lumo is also beautiful and polished game working flawlessly on Linux that is also doubleplusgood.
So why is it awful in the same time? Because I'm an old fart who does not have patience any more for finding perfect stream of jumps and steps to get to that damn other side of the room. :-) This game becomes somewhat hard beginning with that Cursed Room of Many Chains and continuing into Land of Snow and Ice so I'll stop for now, and maybe forever.
But that's just me. There are easier and good 2.5D isometrics out there, for example Mr. Robot, a very fine game (works with Wine) but Lumo is not in that company. And this is not bad per se, it's just somewhat bad for me.
So, if you do have a patience for finding perfect stream of jumps and steps to get to that damn other side of the room, by all means go ahead and buy / play Lumo, especially if you are old Speccy fan. If you don't have that kind of patience any more... buy Lumo on sale and play it nevertheless, to the limits of your patience.

Review from Steam

Really, really enjoying this game. Hits its atmosphere right on the nail. Well paced, simple to play game with more than a nod to vintage gaming which will go over peoples heads even if you are a oldy like me. Only issue I find is that the game features isometric platforming with weak shadow. Judging your jumps can be slightly annoying but with now penalty on the normal mode its just a mere annoyance.
Special shout out to the music which I had to search out and buy.

Review from Steam

Its to Lumo’s credit that it feels like it picks up from where Ritman/Drummond, ACG, The Pickfords and a handful of other producers of not-quite-iso videogames left off. That’s fantastic but time’s moved on and I’m so glad Lumo feels 2016 enough, different enough, that it’s a new thing not a tribute act.
I left Lumo not with a fuzzy hazy feeling of nostalgia but the same sort of excited hope for the future you get when you play a really tremendous new thing. That’ll do me.