Lucid Trips
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Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
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Current content
● Unique locomotion – No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek…)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)
Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll…
Far future content (probably not within Early Access)
● More planets
● Different game modes
Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”
Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”
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Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.
2.) Since this is a ‘sitting experience’ Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
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v.06
Known bugs:
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
Steam User 8
So simple games like this prove how fun VR can be with just a little imagination. This is a seated experience. This game is not for people who easily get nauseous in VR. Please don't rate the game down if you get nauseous, because I can tell you it's a you problem and not a game problem.
The game is basically a hands only race to to the gem while you have to pop bubbles along the way. If that's sound confusing and trippy then you just need to play this game. It's actually quite a rush to get to the gem as quickly as possible. There are times where you'll quickly fly/glide in the air and other times where you need to crawl and grab on to anything to propel yourself forward.
Maintaining momentum is the key to climbing the top of the leaderboards. Luckily, you can easily retry if you lose all momentum and it's one of those games where the races are so fun that you actually want to retry versus it feeling like a chore.
Sale Price Rating ($3.99 USD) 8/10 yeah get on this sale price asap
Steam User 10
Beautiful game. Very different. I liked it on many levels. You should definitely try this out for the price. The feeling of jumping and soaring is wonderful.
I saw somewhere to kneel on a pillow when playing, definitely do this.
Some things that could be better:
- Walking is impossible
- Crossing your arms to fall quickly is not intuitiv, is too awkward, and interferes with other things you are trying to do with your arms.
Steam User 14
It takes a bit to get used to the locomotionsystem, but after a while its a lot of fun!
the locomotion and artstyle are very fresh and unusual and i like that the most about Lucidtrips.
I also played the alpha and im very excited what contend will be created in the Early Access Phase.
10/10 would trip again!
Steam User 5
TL;DR I think this is kinda meh, but you may still want to try it out yourself. Read on for the full review.
Well, I have played a bit of this and I think I can form an opinion. First things first... what the fuck is this game anyway?
You have a disembodied pair of arms and a pinkish blob that might represent a head...or a heart... or something. You're apparently on some low-gravity world with some gems hidden around, and some glowing lights that you can touch/absorb... oh and you have thrusters in your hands that you can use to rocket up higher.
Is there a point? Well, I think the point is to explore, grab the gems and store them (and maybe put them somewhere else?) and the rest is just you gliding around the world like Rocky the Flying Squirrel or something. I don't know what else to say about this.
Things I Like:
at times, gliding is kinda liberating/cool.
you can use your arms to slap the ground and launch yourself up high
when you run out of rocket power you can at least continue to glide instead of falling back to the ground
Things I didn't like
Your "arms" are about 1-2 feet in front of you so it's more like you're standing behind acting like a puppet master.
There's not enough rocket power to get up really high.
There's not a whole lot of documentation to tell you how things work. The tutorial explains the basics only.
All locomotion is arm based, but if you're sitting on the floor, it can be a pain to do the "launch into the air" move without banging the controllers on the floor.
Basically, the controls are simple (fly/glide or crawl around with your arms) but still awkward and kinda annoying. The "find the hidden gems" game mechanic doesn't really make me excited to keep playing. Maybe if each gem did something unique or added to my power somehow...
I can't give this a thumbs down because it's not really a bad game, but I can't really give this a thumbs up because it's not really a great game either. I got it for a bit more than $5 and I feel like that's a bit much given the content, but I haven't tried the "challenges" the game has, just the exploration.
It's kinda neat and it might even be fun for a while, but I don't know if this is going to be something I come back to time and again or if it just stays in the "eh, maybe later" category. I'm marking it thumbs up but it's really a Meh. Get it in a bundle or on sale and maybe you'll enjoy it more than I have so far.
Steam User 8
One of the best VR games I've ever played. Flight control is PERFECT, so much fun! Hope to see stronger rockets, longer rocket duration, challenges, or creatures. A combat/survival mode would be really great, as well as a sandbox/roam mode where you don't have to worry about combat and could enable/disable certain creatures. I was looking for sharks the first time I fell in the water!
I love this game, really hope it keeps improving. Has enormous potential, a selection of modes with different features/objectives/etc would be AMAZING!
Steam User 4
Interesting method of locomotion. You propel yourself along the ground by pushing off with your hands, then fly around with your arms out like a bird. I thought it would make me motion sick because I'm sensitive to that kinda stuff, but it barely bothered me. Pretty neat concept with a lot of promise.
Steam User 7
Please note: I participated in the alpha/beta for this software. I have since purchased the commercial (Early Access) version on which I am basing my current review.
I'm playing this with a Vive; my PC specs are as follows: AMD FX-8350 @ 4.2GHz, 16GB DDR3, Strix GTX 1080, 250GB SSD, 750W PSU.
Lucid Trips is a very interesting program, one that I would hesitate to call a "game" for a number of reasons. To me, it is more of a low-gravity sandbox world where you can go anywhere you like, and there are numerous secret crannies to find and explore. Some game elements are included such as the ability to collect gems and certain types of powerups and abilities, but mostly, the game encourages you to lose yourself in the ethereal sights and sounds this world provides. Some limited direction is given to you before you're unleashed on the gameworld, and by and large, you're expected to kind of hammer out your own direction.
Certain clues are subtly rendered in the game, which largely consist of flashes of light or floating confetti. These clues help you zero in on certain places and items that may or may not be of interest you. As stated before, the entire world has very low gravity, and as such everything has a wonderfully floaty feel. The controls are intuitive, if a bit finiky at times, and before long, you'll find yourself soaring through the air and scrubbing along the ground, marvelling at the alien vistas before you.
The graphics are simple, subdued, and surreal. Motes fly through the air, adding a sense of atmosphere, and the nicely rendered grass is reactive to your avatar's touch, and is super relaxing to crawl through or simply watch swaying in the ethereal winds. In the distance, hills, mountains, and impossible floating rock formations wait patiently for you to figure out how to get to them, and exotic trees, mysterious caves, and enchanting vistas are dotted across the trippy, synethesia-inspired landscape.
The sounds are spacy, echoey affairs, making the place you inhabit seem somehow cavernous and private. There osn't music per-se, just an ambient, haunting howl that somehow reminds me of what voices must sound like in-utero. The result is an experience that is rather alien in feel, but very easy to lose oneself in. Each quiet surprise begs the player to find the next, and hours can easily melt away while playing this game.
As far as VR experiences go, this game is one of those unique, early experiences that help to prove VR is far from a gimmick, and can open us up to not only new horizons and experiences, but entirely new worlds as well.
For anyone looking for a quieter, more serene ride, this experience will be right up their alley. One of the best ways you can spend $8.