Lost Eidolons: Veil of the Witch
A clash of steel. A flash of blood. Darkness.
On the edge of death, she comes to you: the Witch of the Crossroads. Your memories are hazy. But her offer is crystal clear.
Now, cast back into the land of the living, it’s up to you travel the shores of a mysterious island, scouring the armies of the dead and those who command them. No matter how many tries it takes.
But you’re not alone. Recruit allies, grow your skills, and wage war across diverse battlefield environments. Along the way, you’ll collect the scattered memories of a life you’ve forgotten… and the brother you came here searching for.
Crunchy Grid Combat that’s Better than Ever
Wield every tool at your disposal to conquer challenging combat encounters. Face off against giant monsters, stubborn undead, and imperial zealots — then grind them into the dirt, with powerful skills and exciting weapons.
Customize Your Build
Tackle challenges your way, with 9 characters, over 200 unique skills, upgradeable equipment, and 30+ game-changing Artifacts. Discover exciting synergies and maximize your ability to lay down the hurt.
A Tale of Lost Souls
As you venture across the island, you’ll meet allies who have washed up there as well. Grow your bonds, learn their stories, and help them regain the things they’ve lost.
Pierce the Veil
Death is only the beginning. Each time you fall in battle, you’ll return to your base camp and rise again stronger. Promote your characters’ classes and skills, exchange the souls of slain foes for battlefield blessings, and try, try again.
Steam User 43
It is a nice tactical RPG with roguelike elements. It is pretty tough with quite a lot of grind, but with a lot of different weapons and skills plus artifacts. Furthermore, it takes the same principle of their first game but enriches it.
The bosses are fun to discover and to beat. (You are going to get crushed the first time if you don't read enough about the passives.)
I am looking forward to seeing the end of the story.
My only gripe with the game is that you have to sacrifice the efficiency of your run to get resources to upgrade your town and that maxing takes quite a long time. I am 80 hours in, and only my main character is friends with everyone. Also, I wish I could switch greater blessings without paying resources.
Steam User 39
Game released officially today, I came back to it, started a new save, and the game crashes when I choose my first path (a battle offering gold). Didn't have crash problems before, but as of right now, it's unplayable for me.
Edit: If anyone else coming back from EA has the problem: verifying game files fixed it for me. I'm changing the review to positive and leaving it up in case anyone else is having trouble and could benefit from it.
Steam User 21
Negative reviews have valid criticism, but fans of the genre will really enjoy this.
Compared to a typical fire emblem-style game, this offers a smaller party where each unit has greater depth.
The roguelike aspect works in that most characters have different playstyles based on the upgrades they see over a run.
Permanent progression starts slow but quickly becomes a massive power boost. I don't personally enjoy this (many do) but you unlock enough additional difficulty settings that the system works.
There are rough edges. Some mechanics don't interact as one would expect, confusing mistranslations, some useless abilities/upgrades, and overall jank. (Some of this is already being addressed, or has been improved since I bought the game)
Despite that it's just a lot of fun. The game is happy to give you powerful tools and let you abuse them, with many good ideas for upgrades, abilities and enemy mechanics (weak spots on large enemies). Some characters are just incredibly fun to use with the right upgrades (Emil).
Devs are planning/implementing good ideas to improve the game in EA. They have also been great about responding to feedback and issues in forums.
TLDR: If you like the genre and can overlook some jank this is a lot of fun.
Steam User 20
If there is a Medium rating comment option, i would go with that. Since i got this game since the EA stage, i've gone through 87 hours till this day.Even with a little help of CE, i still can't win enough resources to unlock optional class for my ASHE. This is insane, because you have to upgrade relationship with certain teammates to at least level 3 to unlock a new class, and the only way to upgrade your relationship with your teammates is playing the game over and over again(80+ hours only get me 3 level 2-relationship teammates) and choosing the comping paths.
So generally speaking, if you like repeating tiresome quests, this will suit you. The first 20 Hours play is good, and the stories in memories of Ashe are decent too.
Some suggestions:(Forgive me, i'm not a native English Speaker, so i make suggestions in my mother tongue)
EA期间就3章,正式版加了1章+1Boss, 我EA玩了80小时,估计不用CE再刷80小时也不一定能凑起首饰进入第4章,然而刷玩80小时真不想再刷了。
几个建议:1,战斗中需要能存档;2,战斗开始人物该能一定能区域内选择上阵位置和队友;3,换主角职业这种东西该一开始就能直接选择,不该在这上面增加肝度,谁有时间为了换个主角职业刷几十个小时队友好感啊?
Steam User 9
Great game for many reasons, with something to improve.
The best things this title has to offer are:
the fight system, which is excellent & offers a lot of tactical possibilities;
the Hero development: there are 9 different heroes, and the protagonist will unlock a total of 9 classes. So, the real total are 17 characters, though some skills are repetead among them;
the plot (sad, but beautiful) & dialogues (which are both fun and deep) + EN dubbing (which is superb).
The things I'd like to be improved with future patches are:
the bestiary: there are few types of enemies, and the fact that they have various skins doesn't fix the problem. The enemies types should be at least doubled;
the bosses: there are only 5 of them (all of them great, and 3 of them with 3 variants each). I'd like alternative new bosses, with proper plot + dialogues associated.
My actual rank is a solid 8,4/10. Could become 9 or more if the developers followed my suggestions.
Steam User 15
10 .... and it not even finished : )
For me this is why I give it a 10 ...
1.All Heros are different in there skills and there is only ONE of each.
2.After you do a Run, You go to your town and level it up.
3.Crafting is easy and like Heros, only ONE of each item can be made.Any Hero can wear
any item.
4.You can change your class to any class you unlock. That is 9 classes to pick from. You can
upgrade the classes.
5.Every Run will never be the same.
6.No attacks of opportunity or overwatch. They use Traps instead.
7.You can adjust your difficult level in trials.
8.There is still MORE to come : )
Steam User 10
good fire emblem-like roguelite. Beginning is a bit rough because there's no way you can win until you have a few upgrades in your pocket so that part sucks, but the combat loop and upgrades are very enjoyable for a tactics game.
Does a good job of making your characters feel like they're getting more powerful as the runs go along. Boss battles are insanely hard, but it makes it that much more sweet when you overcome them.