Lords of the Fallen
In the Time of the Ancients, the Worldly Realm was ruled by a God of pure evil, who enslaved all humankind under his Dominion. But fear turned to anger as rebellion grew in the hearts of men – until the dawn of the Great Rising, when the fight for freedom began. After a glorious victory that cast aside the Fallen God, humans dictated a new order… a world where no sin can ever be forgiven and redemption was not an option. Now, millennia later, the world trembles in fear as the Demonic Rhogar Legion returns from their dark realm, driven by a foul hunger for innocent spirits. Humanity, in a desperate last act, calls upon an unlikely defender – a convicted sinner, rejected by society and cast out of the light… a man known as Harkyn. Now, alongside his mentor, Kaslo, they must travel to the source of the Darkness… to face the Lords of the Fallen.
fosiho 2
This game i have had for a while and although not completed in the time i have had it is a really enjoyable game. i have recently came back to it in 2019 and got slightly further than i did so im progressing slowly. this game is a learning curve and a challanging game from being a souls fan and other soul game a likes this is one of them from challanging combat to the awesome soundtrack. lords of the fallen is a lot slower however and bosses moves sets are very few and repetitive their are sometimes ganks in the boss fights which can also be annoying but if you can master parrying/backstabs then you can easily kill the small mobs. the world can also be confusing at times and may not always be clear on where you need to go.
Steam User 187
In Lords of the Fallen, you play as Gruff McGrufferson, the gruffest, toughest dude around. But under that gruff exterior, he is actually a wobbling mound of jelly. Our pal Gruff the jelly man must wobble his way around a castle and a demonic realm, fighting a bunch of angry demons and their sickly looking pals.
Unfortunately for our chum Gruff McJellyman, his wibbly legs make him less manouverable than an asthmatic sloth, and his wobbly arms mean that swinging anything bigger than a toothpick is a real struggle for our intrepid hero. Even more unfortunate for our dashing dispatcher of ne'er do wells, the villainous villains he encounters have some deviously diabolical tricks up their muscular sleeves.
Every one of these no good rascals comes equipped with an invisible record player, which they stand upon. What this means for mighty Jellyman is that all these cads he encounters can swivel on the spot... without moving their feet! The KNAVES! The SCOUNDRELS! The UTTER CHEEK! Our poor hero must face large, brutish enemies, who hide behind mighty shields, have vast qauntities of health, and who only give miniscule openings in their defence. These dastardly fiends laugh at our delicious Jelly hero, for they know that further down the corridor, two more of their identical brethren lie in wait - and our gruff protagonist must face them all, lest he be overwhelmed! Oh the horror...
Although, it's not all bad news for our gelatinous champion.
On his quest, he is accompanied by his best pal, Jam, the friendly invisible cameraman! Jam eagerly follows Jelly Goat Gruff on his delectable adventures. Unfortunately, Jam gets a little giddy whenever his pal Jellyman charges into battle, and can't keep a firm grip on his camera.
Also accompanying our damn tasty chum is Karlo...Kaslo?...Carlos? Whatever. Our ABSOLUTELY memorable pal Karlos freed the magnificent Jellygruff from his horrible jelly prison, where our hero was placed after attempting a coup against the Ice Cream king, to supplant him from the delicious dessert throne. Mage-o Kazooie brings Gruff McJellyjelly to Keystone to fight the nasty demons, because only he, with his superior reflexes, nimble footwork, and masterful weapon-handling, can save the day from EVIL!
Our gastronomical hero also gains assistance from an amiable demon blacksmith!
"I can inscribe your weapons with runes to make them worthy of Gods!", he proudly claims.
Lo and behold!, Jellyman was overjoyed to find that his now godly weapon turned a monster that previously took 12 hits to kill, into a monster that now takes a measly 11 hits to vanquish.
Oh yeah, there's also this woman, Yetka or something. She definitely wasn't as memorable as Kazoozle, the COMPLETELY memorable wizard dude. Also, there was some bad dude who's name began with A. But who cares, he was just a butthole.
Dare you join the mighty Jellyman on his quest?
Dare you battle these fearsome record player equipped demons?
Dare you slog through dozens and dozens of said demons, over and over again?
Dare you wrestle with the dreadful beast known as the inventory?
Dare you attempt to make sense of cryptic item descriptions that tell you nothing of
an item's purpose?
Dare you listen to grim and chilling audio logs?
Dare you battle visually identical, yet stastically superior versions of foes you have
already fought?
Dare you behold Jam's shaky camera-work, while keeping your dinner intact?
Dare you become... THE JELLYGRUFF?
Steam User 24
I'm going to go dicks out right in the beginning and just say that this game is ass.
I bought it back in 2017 or so, and I did not finish it because it couldn't keep me playing. One year later, I powered through it and completed the story. Five years later, due to some mysterious urge I honestly cannot explain, I downloaded the game once again. One moment I was looking at my library, and what feels like seconds later I was watching the intro movie. At this moment I can proudly say that I have 100% this game in regards of its achievements, including its DLC. I now have literally no reason to ever look at this game again, and hopefully it can quietly die in the dark depths of my Steam library.
Despite the game's many flaws, I really liked some of the design choices. The whole aesthetic of the game world is beautiful considering it is now almost a decade old. You get to play as a big bulky thug named Harkyn and you get to break people's bones just for looking at you wrong. Level design is alright, and although some areas made me want to pull all my teeth out, I enjoyed how the levels were intertwined and utilized a lot of unlockable shortcuts. The armor and weapon design, despite looking very impractical and similar to each other, looks nice. The rune system was simple, yet surprisingly satisfying and it perfectly replaced the need to upgrade equipment the more traditional way. The story is serviceable, but the lore scrolls with voice-over were interesting enough to make me want to pick each one up. They were very important to this game's worldbuilding, and without them it would have been a shallow experience.
Despite the last paragraph of praises, BOY does this game have issues. Combat is SLOW as HELL. Swinging a giant weapon feels like Harkyn is afraid of scratching it, so he just waves it around. Even despite that it is not worth bothering with knives, fists or daggers, as the enemies have extremely high poise. The spells are not interesting enough to make me want to mix and match them to try find synergy between them, mainly because they all share the SAME cooldown period, and their mana drain is too great to use them in quick succession. The Gauntlet offers so much customization, yet 90% of the options are downright useless. Numbers in this game mean nothing, things like stats or damage values on paper straight up do not match with what really goes on. Enemy variation is limited and literally all of the enemies in the DLC are reskins, apart from the boss. Speaking of bosses, they are meh. Most of them are just bigger more armored enemies, completely forgettable. The main quest is displayed at all times when you go to the pause menu, yet side quests are not mentioned anywhere and if you forget about one, then you better pray you remember it before it is too late. The game ain't gonna remind you in any way.
So, why did I give this game a positive rating? Stockholm syndrome. At some point in my save I started KIND OF enjoying it, but I cannot pinpoint when this occurred. The ending was alright, and left me feeling satisfied. It was a strange experience, but definitely one of a kind.
Steam User 28
at THE JUDGE
the very last boss in the game, crashing like nobody's business.
If you play souls-like games, a few things to keep in mind;
-all enemies except bosses shall respawn,
-this game does follow a lot of the usuals we're aware of in SOULS' LIKE games, I was impressed with
symphony & choirs during the boss fights
-you UNLOCK your spawn points, 'bonfire', they aren't 'just there'.
The game can feel restrictive at times for the following reasons
1.there is no 'MAP', not even a circling compass on your screen, no 'M' button,
the 'WORLD' must be memorized,
2.no 'FAST-TRAVEL',
3.it doesn't hold hand
4.at respawn points, it became a little confusing, though, your flasks refilled, confusion set in when sometimes NOT ALL YOUR FLASKS DID REFILL, some of the time, other times they did, I was philosophising with myself, why & gave myself various reason's for this occurrence.
Then there are things which feel like a plus;
+for it's age, it looks good, gothic,
+the lore is deep,
+certain items refusing to unlock implying the existence of NEW ITEMS for NG+
+WHEN you accumulate XP, you are able to BANK it, & not lose it (i was impressed with this), how many times
I have played SOULS-LIKE to lose my XP,
+the narrative draws you in, & for it's time (released 2014), the voice acting was a great effort,
+the world is itself really beautifully made & fantastic to look at, NOVEL quality, just waiting to be explored,
DLC provides another REALM, totally to explore & surivive, in the main campaign accessible, it isn't separate.
I remain unsure as to what the sequel shall present us with,
there are those that would say (bugs/glitches/crashes) that this game was broken,
I'm aware it shall be rendered in UE5, beyond that, I'm unsure what shall be the result, though having COMPLETED THIS I'M HOPING FOR THE BEST, strong idea here for a good game
Finally,
if you're familiar with SOULS-LIKE games you should be at-home here,
have fun,
here is my recommendation.
Steam User 36
Buy it on sale and only if you are desperate for a souls-like. The combat is slower than even Dark souls 2, fully encumbered lol. But you get used to it. Lots of potential here for a solid souls-like, just needs some re-tooling.
Bring loads of patience with you when playing this game.
Steam User 25
His screen shake brings all the lords to the yard, damn right, it's better than yours.
Steam User 16
If you are a fan of Soulsborne games don't go into this game thinking that you will find an exact fit in the genre for your collection, although the game does share some obvious similarities and mechanics of the genre, at best the game fits more as an Action RPG rather than a true Soulsborne. In the end if given a chance this game can still be a relevant entry for the Soulsborne genre either just by being yet another game to play for the veterans or since due to the slower paced and more forgiving nature it could become an entry-way to the genre by some players if the theme and visuals are more appealing to them.
Even after all these years, the game still holds up decently in all aspects and even within the obvious comparisons to other ongoing releases to the Soulsborne genre, it has some flaws but can be overlooked specially considering the state of the industry at the time and its age.
Some of the highlights:
-Great interconnected Level Design (think of a interconnected HUB style like the first half of Dark Souls)
-Captivating story, even without ever being too heavy in narrative or requiring to read log books or relying on a lot of cut-scenes still manages to be quite compelling, plus containing some quests that shape up some aspects of it plus different rewards that end up having some impact on how you play.
-Graphics still hold up and the theme is visual interesting with the oversized armors (almost feels like a 40k setting)
-Gameplay although a bit slower and with some quirks that you need to learn but in the end it does the job
-Decent variety of bosses and visually interesting
-Proper pause button!
Steam User 17
Lords of the Fallen is a game that, when it initially came out, was seen as more of a pale imitation of what came before than a change to the formulae. After completing the game, I can happily say that these impressions were wrong. The first hour or so of the game, you are likely to get the wrong impression about the game and may be tempted to drop it. I recommend sticking with it for a little while longer to really get used to the game feel and mechanics, as they are very good.
This game should be touted as a B tier entry into the souls-like genre. While not as large of as impressive as the From Software Dark Souls titles, it's a very competent and fun entry in its own right.
If you want a slightly easier entry into the souls like genre, this game is a good way to get into it. While it has its frustrating moments, 9/10 time the issue is skill, not the game being unfair, and if you put the time and effort in, you will quickly be able to overcome any obstacle.
This game also provides 3 distinct endings with several variations based on specific actions you take as you play (a little like fallout 3's ending). I can't say that the ending if very compelling, but the story that leads you to it is quite entertaining, even if it's a bit straightforward and simple.