Lone Fungus
Lone Fungus community
I’m just one person working on this game and you can get in touch with me in the Lone Fungus Discord : http://discord.gg/dgapCNF
I’ll do my best to answer any questions about the game, listen to your feedback and show what I’m working on next for the game!
关于游戏Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
Exploration
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you’ll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
Features
– Explore a huge interconnected world gated with true Metroidvania progression.
– Fast and responsive combat, play as an acrobatic mushroom!
– A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
– Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
– Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
Combat
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.
Upgrades and Build customizations
In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
Bosses
In Lone Fungus, you can challenge and defeat 28 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Platforming
Lone Fungus is essentially a precision platformer, but it doesn’t compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you’re inclined to master the game’s hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.
Play the game how you want!
The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause – Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms – Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints – Will show items you have missed in rooms you have already visited.
Stronger Sword – Increases your sword’s base damage, allowing you to beat bosses easier.
Infinite MP – Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility – You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Steam User 3
这个小蘑菇真的超可爱哩…
此作虽然没有汉化,但是在优秀的地图设计和跳跳乐面前瑕不掩瑜,可当做「蔚蓝」代餐大力游玩!
游戏主角性能很强直接给了下劈,大大提高了玩家的探索上限。游戏量大管饱,虽然是很标准的四通八达类银式地图,但值得一提的是没什么恶心人的单向门循环路恶意设计,而且地图查看方便收集元素很多,所以探图过程挺舒服。 战斗设计倒是平平无奇没啥亮点,但好在boss难度不大,比较好打不会卡关,后续探索起来很有意思。
游戏设置了难度选择还有辅助模式,贴心照顾了每个层次的玩家,画风干净明快看着很治愈,音乐也挺好听,小蘑菇发出的音效很可爱看着萌萌的。
该作最大的缺点就是无汉化所以导致太冷门了,但剧情比较简单所以可略过,推荐给想体验跳跳乐的玩家。
Steam User 6
第三十八款通关的类银,偏银河战士,强烈推荐给喜欢空洞骑士和蔚蓝的玩家。这游戏能看出很多空洞骑士的影子,但又在此之上有了亲民的改进,同时设计了不少很不错的跳跳乐关卡形似蔚蓝,但并不强迫玩家进行挑战,所以通主线还是较为简单的。
地图设计非常优秀,标准的四通八达的类银地图,还有一点点解密元素;捷径设置合理,学会咒术跳以后还能实现不少skip,而且存档点不少,完全不会有跑图恶意的情况,同时boss门前必有存档点不至于重开麻烦,同时游戏前期即可解锁传送功能(但只能大传送点间互传)中后期解锁银传送和金传送步步递进使收集更加方便。更重要的是地图显示非常清楚,大概和奥日一样,赏心悦目,而且实时更新。
说到收集,本作收集元素极其丰富(虽然有些道具有点没用)可以说是量大管饱,部分塞的跳跳乐难度有点高,但打完还是蛮有成就感的。
而说到跳跳乐,本作设计非常优秀,而且可以说是目前我游玩的类银里跳跳乐难度最高一档,但他很贴心的没把噩梦跳跳乐塞主线,而是放一下收集元素里,即使跳跃苦手也能较轻松完成整个游戏流程。而喜欢挑战的蔚蓝玩家就有福了,25个瓢虫加40多个梦境以及部分遗物也塞在跳跳乐,包打爽(除了地底世界大摆锤过于阴间,这个我是真的有点想差评,苦痛之路都没能让我红温,你是继信使的星之使者以后第二个让我破防的)。而且按键超级多,甚至还有依靠速度打出微操一样的跳跃,不仅需要操作,还需要脑子想想怎么搭配。
剧情很简单,蘑菇要么集齐能力重建菇之王朝,要么自私的繁殖自己,亦或是直接跑路,而且这些其实都有对话引导,npc的话也蛮多的(英语菜鸟迫不得已拿ai一个个翻译,能出一下中文吗)音乐还算过得去。
战斗差点意思,基本只靠平a,boss招式也平平无奇。而且获取的能力在战斗中基本没用,就部分咒术有点存在感。而且遗物的占位数值是脚填的吗?有的1有的占30,总共54点你怎么设计出来这种数值的?哦,差点忘了,还有个聊胜于无的弹反,功能确实强大,用好了碰撞无伤,但限制次数恢复还慢,弹反子弹的话方向还不好控制(也可能是我菜吧,反正弹反做的没九日舒服)但是没有死亡惩罚(跳跳乐里甚至还能主动撞红刺回蓝)
以上均为难度normal的游玩感受,全成就的话需要打高难,增加不少限制,比如一死直接回传送点,地图不实时更新,甚至不显示自己位置,同时敌人血条不可见(就可以完全比作空洞骑士的难度了)加上噩梦一样的梦境跳跳乐,所以全成就难度还是不低,等中文更新了再重新打吧~毕竟丝之歌要发售了喵~
以及,看了评论区有几个点要纠正一下,跳跃是分大小跳的,设置里可以改;关于辅助模式,那是开局就选custom的才能在游戏里改,比如加辅助平台开一下additional platform,normal及以上不行的!然后关于地图,目前我看的地图中瓢虫收集15是生命碎片25是攻击力,但游玩中相反,以及冰雪世界拿ground bounce(下劈墙)之前要打个企鹅boss,地图上没标记;最后成就攻略说100%完成真结局需要收集全瓢虫,实测现在是不用的。
Steam User 2
类银,主打跳跳乐,喜欢空洞骑士下劈和蔚蓝可入
优点:可以飞来飞去;跳跳乐和隐藏要素量大管饱;跳跳乐不扣血;法术战斗和跳跳乐两开花,并且大都和四种攻击做了不同的兼容
缺点:键位过多;前期战斗略牢,升级武器后好一点,不过拿到大风车+无敌帧就割草了;没中文
拿到透后发现新手村10+隐藏没找到,快批快聚唤兽曲全都没有谁懂
Steam User 0
真的是非常非常非常好玩啊!!
画风饱和度拉满但是有做的相对和谐,没有奥特罗斯那么眼花缭乱。音效动效动作都设计的很完备。
小蘑菇性能强悍,能力丰富。
跳跳乐也有创意,难度适中,很多看起来很难的其实十分钟以内就过去了。
能力锁和通路锁也很丰富,回路设计也不错。
boss难度不算很大,很多都可以初见过。
时长也很够,目前十几个小时还有一大半东西还没收集到,总的估计三十小时差不多,很值这个价格了。
最可惜的就是没有中文汉化,但是用手机拍摄翻译看对话还是可以的,稍微麻烦点。
而且小蘑菇真的真的很可爱啊!!!
Steam User 0
可以看出作者在这款游戏上满满的诚意,十大板块展现地图设计功底,主动技能十个还有不同强化,如各技能对蓄力攻击的反应强化(冰晶变冰锥,弹球变毒雾区域等),防御技能也有十几个可选项,非常用心。缺点是跳跳乐水平要求较高,即使作者已经专门放在星界之门里,但有些遗物的获取仍然避不开跳跳乐(尤其是地下世界的那个跳链锤,所有的跳跳乐我都能接受就这个我实在搞不懂为什么要这么设计),boss战有些难度较高,大部分技能都是适合处理体积大行动少的boss,面对高灵活boss有点没用,可以再加强一下。
最后,游戏的画风非常非常非常可爱,支持蘑菇咪统治世界(*^_^*)
Steam User 0
indie metroidvania争相竞艳的时代,对于借鉴/学习痕迹太明显的作品,原本不想多做评价
然而这无疑是款让人讶异非常,从各方面讲都相对成熟的好作品
美术柔和养眼、平台挑战爽快、探索自由度完胜同时期诸多打着类银tag给玩家喂能力锁一本道的稚嫩甜品
以初见hardcore的体验而言,梯度曲线做的一般,BOSS都很公式但中期血量太多,前期后期又太简单。既然给足了自由度,拿捏好过渡感是必要的
说是借鉴HK,其实平台关卡相当有蔚蓝的影子,玩起来很亲切
其中一半以上的跳跃完全可以直接加进主线,没什么难度,只会让主线流程增色不少
玩的时候因为推图体验太好,会忽略一些设计方面的缺陷,回头想想问题还是能讲很多
看起来可收集能力锁丰富,实际两成聊胜于无,四成有种把1拆成0.5+0.5的感觉,剩下的都是类银基本功
符文装配上限给的太低,尝试不同流派的欲望也跟着低,而且凑数的技能也不少
小怪的设计很没水平,没有任何交互机制,存不存在区别不大
说是英文不影响游戏体验,其实游戏里加了大段的npc对话用以塑造世界观。细看拖节奏,快了又看不清晰,难免让人不舒服
整体而言相当不错,错过可惜的作品。若是2代卖的好给1代加了官中,就很推荐诸类银爱好者体验
Steam User 0
最近最惊喜的类银河城作品。一开始只是因为朋友提了一嘴,并且发现它的cdk只要三块钱,于是抱着买不了吃亏的心理打开了这款游戏——说实话没上手前,它的卖相不是很好。
不过实际的游戏体验马上让我觉得这三块钱是最近花的最值的三块钱:收集内容丰富,boss数量多,地图大,能力新奇。四个字总结就是”量大管饱“。本作内容实在太丰富了,补收集很爽。
另外本作最大的特色是数量极多并且颇有难度的跳跳乐,跳跳乐多将各个小区域的特色地图结构和主角各种新奇的跑图能力结合,这些跳跳乐难度不一,但绝对都能在你打完后获得成就感。不过有的跳跳乐实在过于难了,点名流星锤类跳跳乐,一个个都不是人玩的。
综上,推荐给喜欢探索和跳跳乐的类银河城玩家。