Lone Fungus
Lone Fungus community
I’m just one person working on this game and you can get in touch with me in the Lone Fungus Discord : http://discord.gg/dgapCNF
I’ll do my best to answer any questions about the game, listen to your feedback and show what I’m working on next for the game!
关于游戏Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
Exploration
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you’ll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
Features
– Explore a huge interconnected world gated with true Metroidvania progression.
– Fast and responsive combat, play as an acrobatic mushroom!
– A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
– Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
– Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
Combat
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.
Upgrades and Build customizations
In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
Bosses
In Lone Fungus, you can challenge and defeat 28 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Platforming
Lone Fungus is essentially a precision platformer, but it doesn’t compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you’re inclined to master the game’s hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.
Play the game how you want!
The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause – Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms – Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints – Will show items you have missed in rooms you have already visited.
Stronger Sword – Increases your sword’s base damage, allowing you to beat bosses easier.
Infinite MP – Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility – You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Steam User 2
个人觉得非常好玩,两天爽玩14h,玩完空洞和奥日以后想找类似的作品玩,看了很多推荐都没看上,唯独看上了这个hhh没让我失望🤤
体量很大的一部类银作品,虽然无中文确实有点难受,但其实就算不看对话也行(?)然后技能挺多的,但是是慢慢给的,并不会一下子乱七八糟的过来让人摸不着头脑。小怪和BOSS蛮简单的,跑图有一点点难,但是爽。一句话概括就是简单好玩量大管饱的好游戏,我很喜欢!为什么这么少人玩呀孤菌——
没啥攻略所以都是自己慢慢探索的,有时候会卡关,但是多转转就能发现新东西啦!希望孤菌能出汉化,也希望它能让更多人看到ദ്ദി˶•̀֊•́)✧
——来自小黑盒用户🌰的评价
Steam User 5
第三十八款通关的类银,偏银河战士,强烈推荐给喜欢空洞骑士和蔚蓝的玩家。这游戏能看出很多空洞骑士的影子,但又在此之上有了亲民的改进,同时设计了不少很不错的跳跳乐关卡形似蔚蓝,但并不强迫玩家进行挑战,所以通主线还是较为简单的。
地图设计非常优秀,标准的四通八达的类银地图,还有一点点解密元素;捷径设置合理,学会咒术跳以后还能实现不少skip,而且存档点不少,完全不会有跑图恶意的情况,同时boss门前必有存档点不至于重开麻烦,同时游戏前期即可解锁传送功能(但只能大传送点间互传)中后期解锁银传送和金传送步步递进使收集更加方便。更重要的是地图显示非常清楚,大概和奥日一样,赏心悦目,而且实时更新。
说到收集,本作收集元素极其丰富(虽然有些道具有点没用)可以说是量大管饱,部分塞的跳跳乐难度有点高,但打完还是蛮有成就感的。
而说到跳跳乐,本作设计非常优秀,而且可以说是目前我游玩的类银里跳跳乐难度最高一档,但他很贴心的没把噩梦跳跳乐塞主线,而是放一下收集元素里,即使跳跃苦手也能较轻松完成整个游戏流程。而喜欢挑战的蔚蓝玩家就有福了,25个瓢虫加40多个梦境以及部分遗物也塞在跳跳乐,包打爽(除了地底世界大摆锤过于阴间,这个我是真的有点想差评,苦痛之路都没能让我红温,你是继信使的星之使者以后第二个让我破防的)。而且按键超级多,甚至还有依靠速度打出微操一样的跳跃,不仅需要操作,还需要脑子想想怎么搭配。
剧情很简单,蘑菇要么集齐能力重建菇之王朝,要么自私的繁殖自己,亦或是直接跑路,而且这些其实都有对话引导,npc的话也蛮多的(英语菜鸟迫不得已拿ai一个个翻译,能出一下中文吗)音乐还算过得去。
战斗差点意思,基本只靠平a,boss招式也平平无奇。而且获取的能力在战斗中基本没用,就部分咒术有点存在感。而且遗物的占位数值是脚填的吗?有的1有的占30,总共54点你怎么设计出来这种数值的?哦,差点忘了,还有个聊胜于无的弹反,功能确实强大,用好了碰撞无伤,但限制次数恢复还慢,弹反子弹的话方向还不好控制(也可能是我菜吧,反正弹反做的没九日舒服)但是没有死亡惩罚(跳跳乐里甚至还能主动撞红刺回蓝)
以上均为难度normal的游玩感受,全成就的话需要打高难,增加不少限制,比如一死直接回传送点,地图不实时更新,甚至不显示自己位置,同时敌人血条不可见(就可以完全比作空洞骑士的难度了)加上噩梦一样的梦境跳跳乐,所以全成就难度还是不低,等中文更新了再重新打吧~毕竟丝之歌要发售了喵~
以及,看了评论区有几个点要纠正一下,跳跃是分大小跳的,设置里可以改;关于辅助模式,那是开局就选custom的才能在游戏里改,比如加辅助平台开一下additional platform,normal及以上不行的!然后关于地图,目前我看的地图中瓢虫收集15是生命碎片25是攻击力,但游玩中相反,以及冰雪世界拿ground bounce(下劈墙)之前要打个企鹅boss,地图上没标记;最后成就攻略说100%完成真结局需要收集全瓢虫,实测现在是不用的。
Steam User 0
True Ending通关。地图非常大,区域之间的连通性做的很强,探索非常让人沉迷,而且由于人物移动性能给的相当慷慨+诸多优化过的细节(比如小台阶自动上不会卡脚、死亡后有两次从当前房间复活的机会、大部分跳跳乐地形杀都没有伤害等)大幅降低了挫败感而提升了趣味度。
缺点的话小怪设计相当重复+硬塞,boss战没什么意思,背板复读。
Steam User 0
好玩,但是全收集巨难,手残党只追求通关一次看剧情的话可以玩玩,cdk很便宜。玩到后面有小惊喜
Steam User 0
下劈模拟器(X)
比较优秀的类银河城,能看到一些hollow knight的影子
虽然画风比较朴素,贴图和敌人也有些粗糙,但游戏的体量相较于同类的独立类银河城还是比较大的,14h真结局后还有很多道具没有收集和大部分跳跳乐关卡没有完成
流程里可获得的能力很多,设置的比较符合设定并且也比较有趣,比如 🍄当然可以换自己的菌盖了(
游戏难度比较友好,可以复活三次并且死亡没有惩罚,部分boss配合特定魔法会有奇效
Steam User 5
丝之菇
个人觉得非常好玩,两天爽玩14h,玩完空洞和奥日以后想找类似的作品玩,看了很多推荐都没看上,唯独看上了这个hhh没让我失望🤤
体量很大的一部类银作品,虽然无中文确实有点难受,但其实就算不看对话也行(?)然后技能挺多的,但是是慢慢给的,并不会一下子乱七八糟的过来让人摸不着头脑。小怪和BOSS蛮简单的,跑图有一点点难,但是爽。一句话概括就是简单好玩量大管饱的好游戏,我很喜欢!为什么这么少人玩呀孤菌——
没啥攻略所以都是自己慢慢探索的,有时候会卡关,但是多转转就能发现新东西啦!希望孤菌能出汉化,也希望它能让更多人看到ദ്ദി˶•̀֊•́)✧
Steam User 0
整体体验很棒,流星锤跳跳乐过于雷人