Lone Fungus
Lone Fungus community
I’m just one person working on this game and you can get in touch with me in the Lone Fungus Discord : http://discord.gg/dgapCNF
I’ll do my best to answer any questions about the game, listen to your feedback and show what I’m working on next for the game!
关于游戏Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
Exploration
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you’ll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
Features
– Explore a huge interconnected world gated with true Metroidvania progression.
– Fast and responsive combat, play as an acrobatic mushroom!
– A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
– Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
– Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
Combat
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.
Upgrades and Build customizations
In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
Bosses
In Lone Fungus, you can challenge and defeat 28 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Platforming
Lone Fungus is essentially a precision platformer, but it doesn’t compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you’re inclined to master the game’s hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.
Play the game how you want!
The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause – Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms – Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints – Will show items you have missed in rooms you have already visited.
Stronger Sword – Increases your sword’s base damage, allowing you to beat bosses easier.
Infinite MP – Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility – You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Steam User 2
《Lone Fungus》是一款像素类银河战士恶魔城游戏。
先说结论,这是一款非常精美的类银游戏。
游戏拥有着独立庞大的世界观,主角小绿帽为了拯救消失的族人,开始了地下的冒险,他在地下十大区域收集族人的基因,并获得了全新的能力,而在旅途的过程中,他也从各地的雕像和守护者们的口中得知了真相,以及故事的其他走向...游戏共设立三个结局,包括真结局、自我结局和遗弃结局,遗弃结局有些简陋潦草,但这个自我结局真是相当有趣的设定,属于是官方的逃课结局,这条路线的设计真的是相当出彩。
游戏对于音乐的投入不足,算是一点小小的遗憾。
跳跳乐+恶魔城地图+Boss战
这部作品可以说是《空洞骑士》和《蔚蓝》的一个融合,在普通的类银游戏中加入了大量的跳跳乐环节,并且创造了许多独特丰富的能力运用到这些关卡中去,游戏还专门设置了一个梦境场景提供更多有挑战性的跳跳乐关卡,数量众多且各个区域间风格迥异,都有其特点,质量很高,个人认为比较不足的点为“冰面图”没有很好的发挥冰加速度的特点,应该做点极限加速跳,和“流星锤”图的难度相对过大,打起来会有点折磨。
接着是地图设计,在路线的引导上游戏的设计可以说很优秀,在初期通过地形和机关设计给玩家清晰的路线规划非常值得表扬;而在中期,游戏大胆的创新式的给与玩家创造平台的能力,使得玩家可以通过想象力,极大自由的探索地图,游戏由线性转为开放;在游戏后期,正如其他恶魔城一样,玩家获得全部的key而满地图收集道具。在跑图的过程中,游戏没有故意卡人的地方,boss战前还贴心的设置了存档点,并且随着游戏进程的推进,玩家会获得更为方便的传送能力并不断升级,甚至有一个场景还要用到“返回骨片”来解密,非常精彩的设计,十分良心。每种不足的是,游戏的整体地图其实没有很有类银的风格,虽然说各个区域间都有很多通道连接,但是大部分只有后期探索才会顺带的开一下,主线上一个区域大多也之会走一次,这一点有点可惜。
最后是Boss战,游戏中共有30(本体)+3(梦境)个Boss,难度曲线还算合理,在初期能力不全的情况下具有一定的挑战性,其中不乏有一些水Boss比如邪恶花朵和爬行者,也有一些突然很难的boss,比如火元素、蝴蝶和哥布林,尤其是初期的火元素有很大压力。整体Boss中规中矩,最终Boss“薪王的化身”熟悉之后也并不难,似乎没有特别印象深刻的Boss。
总体来说,游戏质量非常高,可玩性非常强,是类银系列的佳作,非常推荐游玩。全成就相对困难,一是要在钢魂模式完成100%完成度,需要注意的是100%是不算梦门的,需要完成全地图100%+蓝蘑菇+瓢虫+全道具能力收集,梦门并不需要做,可以通过偶像空洞骑士的方式没血直接回档来做,击败Boss会在Boss房间存档,另外跑图的适合可以暂停-保存并退出来保存进度,而Boss战不能暂停,建议设置一个Alt+F4快捷键会回到上次的进度和保存点。二是完成全梦门挑战,流星锤关真的非常折磨,难度较高。
推一下我的攻略:
Steam User 2
个人觉得非常好玩,两天爽玩14h,玩完空洞和奥日以后想找类似的作品玩,看了很多推荐都没看上,唯独看上了这个hhh没让我失望🤤
体量很大的一部类银作品,虽然无中文确实有点难受,但其实就算不看对话也行(?)然后技能挺多的,但是是慢慢给的,并不会一下子乱七八糟的过来让人摸不着头脑。小怪和BOSS蛮简单的,跑图有一点点难,但是爽。一句话概括就是简单好玩量大管饱的好游戏,我很喜欢!为什么这么少人玩呀孤菌——
没啥攻略所以都是自己慢慢探索的,有时候会卡关,但是多转转就能发现新东西啦!希望孤菌能出汉化,也希望它能让更多人看到ദ്ദി˶•̀֊•́)✧
——来自小黑盒用户🌰的评价
Steam User 2
以普通难度通关。
体量比较大,但每个地区之间差异化不大,小怪基本都是几个模子的变种,只有主要机关类型有变化,玩到后面有点腻味,跑图比较无聊(传送机制也太nc,指引也一般,纯属拖时间);BOSS战做的很差,游戏本身的手感不适合战斗:一段跳太低,主角本身判定太大,BOSS招式又以弹幕为主,再加上BOSS血量巨高,玩起来很折磨,到后期可以用高速冲撞打大量伤害,BOSS战难度降低;游戏里的平台跳跃部分做的非常好,这里包括瓢虫和隐藏门里的挑战关卡,要充分利用各种能力,有种搓招的快感,但有些关卡卡位太严格,而且总的看下来关卡没有什么想象力,只能给一个中上评价。
如果把银河城部分全去了,做一个小品级的平台跳跃游戏,我可能给分会高点。
7/10
Steam User 2
steampy一块多买的key,下边说的多是一些内容介绍和缺点,个人评价:质量不高 但我真的还挺爱玩的
看起来平台跳跃和类银河城不是一个大类,但这游戏真的又类银又平台,但是跑酷和战斗的结合并不好,可以称得上割裂。帽子、能力等对于探索和战斗的作用是完全不同的
游戏难度还是挺高的,玩过大概二十多个类银河城里这个难度都算得上前列,但这个难度相当一部分源于游戏缺陷hhh
目前存档显示19h 死165次 完成度85%通关,以下仅限于我打的 普通难度 的经历
1.帽子10个 已全收集
主线,必须拿齐才能打最终boss。帽子名义上是探索+战斗双重作用,可以用能力打破地图障碍,也可作为法术攻击。但我个人游玩下来绝大部分帽子都沦为了遇到对应障碍时候的开图器,多数攻击能力坐冷板凳。
很多还不如前期的绿球(可惜飞着的boss太多了绿球不能普适),有个别boss很吃特定法术,比如有个体型很大的固定在屏幕上方的boss 用紫色帽子多段伤害打起来飞快。后期我基本带着加伤害帽子,对于大部分飞着的boss有时候不好打,开帽子+头顶无脑转圈+加那些适合转圈的护符+无敌期间加伤 就能换死大部分boss了
2.护符60缺14
剩下的之后再去找找,但大部分都没啥用,找好自己爱用的一套别的全程冷藏,而且这游戏的护符槽设计方式也挺没意义的
3.弹反能力14缺2
14个只能带1个,弹反手感还巨烂,大概是我自己太菜了。流程里大部分时间带的自动弹反,有时候带延长判定时间的(闪光两次那个
4.能力28缺1
个人感觉这游戏最烂的地方就是这里,把一大堆东西一股脑塞在这个模块,加伤、酸水跳、冲刺、二段跳、旋转、蓄力、反墙等等一大堆,这些能力有设计这么复杂的必要吗,我觉得完全没有。尤其是同质能力分开一点点获取就为了开那么个不是太有设计感的地图的时候,加上冗杂的键位和操作方式,把跑图部分的折磨感洋溢的淋漓尽致。有些能力还会让前期让我最眼前一亮的“造平台”丧失意义,甚至后期一些房间还会限制帽子来实现跳跳乐的设计,这种前后的区别很是矛盾。如果有合理的能力设计和适合操作的方式,游戏难度会下降不止一个档次
5.收集品
把血 瓢虫 跑酷等各种收集全算在一起吧,我打完初见流程的时候,除了跑酷房,别的缺的不是很多了,缺的各种收集后续看看有能力收集齐多少吧。
跑酷房的难度区别还是很大的,尤其那些旋转锤子跑酷,太逆天了,上次这么痛苦还是蔚蓝刚开始玩打到3a(黑煤球的痛
Steam User 0
下劈模拟器(X)
比较优秀的类银河城,能看到一些hollow knight的影子
虽然画风比较朴素,贴图和敌人也有些粗糙,但游戏的体量相较于同类的独立类银河城还是比较大的,14h真结局后还有很多道具没有收集和大部分跳跳乐关卡没有完成
流程里可获得的能力很多,设置的比较符合设定并且也比较有趣,比如 🍄当然可以换自己的菌盖了(
游戏难度比较友好,可以复活三次并且死亡没有惩罚,部分boss配合特定魔法会有奇效
Steam User 5
丝之菇
个人觉得非常好玩,两天爽玩14h,玩完空洞和奥日以后想找类似的作品玩,看了很多推荐都没看上,唯独看上了这个hhh没让我失望🤤
体量很大的一部类银作品,虽然无中文确实有点难受,但其实就算不看对话也行(?)然后技能挺多的,但是是慢慢给的,并不会一下子乱七八糟的过来让人摸不着头脑。小怪和BOSS蛮简单的,跑图有一点点难,但是爽。一句话概括就是简单好玩量大管饱的好游戏,我很喜欢!为什么这么少人玩呀孤菌——
没啥攻略所以都是自己慢慢探索的,有时候会卡关,但是多转转就能发现新东西啦!希望孤菌能出汉化,也希望它能让更多人看到ദ്ദി˶•̀֊•́)✧
Steam User 0
整体体验很棒,流星锤跳跳乐过于雷人