Lies of P
You are a puppet created by Geppetto who’s caught in a web of lies with unimaginable monsters and untrustworthy figures standing between you and the events that have befallen the world of Lies of P.
You are awakened by a mysterious voice that guides you through the plagued city of Krat – a once lively place that has been poisoned by madness and bloodlust. In our soulslike, you must adapt yourself and your weapons to face untold horrors, untangle the unfathomable secrets of the city’s elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself.
・ A DARKLY ELEGANT AND CRUEL WORLD
Unearth the secrets of the city of Krat – a place soaked in the style of the Belle Epoque era which once thrived due to its puppet industry and now sees its streets covered in blood.
・BATTLE WITH TWISTED INSTRUMENTS
Develop a unique combat style to counter vicious enemies and terrain by weaving together dynamic weapon combinations, utilizing the Legion Arms, and activating new abilities.
・WHAT’S IN A LIE?
There will be times when you will be confronted with choices where you can give comfort to others in sorrow or despair by lying…or you can choose to tell the truth.Carve your own path.
・A CLASSIC REIMAGINED
Experience the beloved fairy tale of Pinocchio reinterpreted as a dark, grim narrative that allows players to discover the secrets and symbols hidden within the world of Lies of P.
Steam User 404
I'm not generally a person who plays games for the difficulty. I like a challenge, but for me, the main draw to any single-player game is the story. If the difficulty prevents me from experiencing the narrative, I'm not going to enjoy it.
I have played through Lies of P probably three or four times now.
There's something about this world the developers created, something that keeps making me want to come back, even though I've experienced nearly everything there is to see in this game.
The gameplay is incredibly fun, the characters are engaging, the music is phenomenal, and the twist on the Pinocchio story is beyond interesting. It's gripping.
I cannot wait for the DLC to release just so I have a chance to experience something new in this world.
This is the first review I've ever written for a game. And there are games out there that I love, games that have literally shaped who I am as a person.
But for some reason, I was compelled to write something about this one.
I wonder if that says something more about the game, or me?
Steam User 180
I got 100% achievements and can do no damage on few bosses included the final boss, i can write long review but won't since Lies of P can summed like this:
It's the best non-from software souls-like game and expansion in terms of Story, Side Quest and Characters + Gameplay + Graphics and Art Directions + OSTs so far
Steam User 121
Review brought to you by a none Souls/Souls like vet. My only experiences with these styles of games is getting carried through DS and DS2 and learning how to fumble my way through DS2 alone a few times. I can't make comparisons to other titles.
Hands down one of the best and most rewarding games that I've ever played! The world is the story and there's so much to be learned from little snippets of dialogue and conversations with NPC's. More lore can be discovered if you're willing to venture a little off path to explore.. It created an emotional journey that actually made me a little teary eyed and had some pretty memorable characters on top.
The environment is a stunning, gothic fantasy landscape that had me constantly stopping to take screenshots (and getting smacked in the back by a lurking puppet way too many times) There is just so much life to the different areas that it feels like it was a once very lived in city. There was so much attention to detail.
I loved the amount of variety in enemy design! There were quite a few reused enemies in some areas but there was almost always some new types to pop in every area. Not even embarrassed to admit I died a lot trying to just get through to the next area because I got smacked on my ass. Unless you go rushing through, it's not a very gank squad style game so you wont get wombo combo'd to death fighting in many areas (some do exist) unless you carelessly go running.
Bosses were a mixed bag on difficulty. I played on the default difficulty and got through a few of the fights on my first try, a few on my second but did have a nightmare with a few of the bosses which had me stuck for a good while. Design wise, most of them were great and had pretty fun attack patterns to learn... Apart from (redacted)... I got through (redacted) with sheer dumb luck or with some crazy divine intervention of some kind! Screw (redacted)!
Combat feels extremely satisfying and I love how much you can personalise your stats, weapons and abilities to the build that you want. You can mix blades and handles to create a weapon that feels satisfying to you and collect a resource to give yourself limited but additional perks. It relies a lot more on parrying that it does dodging and though it took me some time to pick up, getting perfect parries down in some fights feels sooooo satisfying.
I know this might be a negative for some people but I liked the fact it was linear enough that I never got too lost and knew where to go next. The problem was always getting there in one piece!
Steam User 662
Sincerely from the bottom of my heart, Thank You for this update.
THE ABILITY TO CHANGE YOUR DIFFICULTY MID GAME & GET ACHIEVEMENTS is game changing.
Im 33. I have a wife and 2 daughters plus a full time job. I wanted to keep playing the game but I wasn't going to spend the next 5 or so hours learning the exact Parry times for the boss I was on. It was too stressful & gaming isn't something I do to stress myself out now. So at boss 6 I said...great game, I'm too high and slow most of the time..guess I'm not good enough to see the end, & I uninstalled it.
I heard about the update and reinstalled tonight.
I put my game on the middle setting instead of default hard and kicked "VI's" ass.
Let me see the world man. Let me see how it this awesome story ends. Let me search for quest stuff without feeling stressed about dying all the time. I know I suck, but I paid money.
The same thing happened with Hollow Knight. I have one dreamer left but I was 50 hours in and had no urge whatsoever to do the Traitor Lord run and get my ass kicked all week or month. It's just not even fun anymore. I'm not running back and forth across the huge ass map to upgrade my nail. So no ending for me...no biggie, it was still fun and I got my money's worth. I had no idea what was happening anyway.
If I'm lucky Team Cherry will take note so I can finish their game. Doubtful.
Like shit guys..you can even get the achievements on VERY EASY mode...my wife can play now.
I will 100% purchase the DLC now. Thank you so much for setting a new standard. I hope you guys make all your money and more!
Steam User 68
Just wrapped up my first playthrough of Lies of P and honestly…it exceeded every expectation I had. I knew going in that it was a great game —the reviews, the visuals, the hype —but actually playing it? It was even better. I loved every single second of it.
The story was surprisingly well done...simple enough to follow but still packed with some emotional moments that actually hit. Normally in Souls games, I just go around slashing anything that moves and barely know why I’m doing it. But Lies of P? I actually understood what was going on ...kind of like Sekiro in that way. The twist on Pinocchio in this dark, gothic world worked way better than I expected. And the whole idea of puppets going into frenzy? Creepy, tragic and super intriguing. It had me hooked from start to finish.
Let’s talk combat ...it’s incredible. The weapon system is a blast to experiment with, especially since each blade and handle combo has its own unique feel and moveset. Using the Two Dragons Sword became my personal favorite ...it just feels amazing, especially when you time a parry perfectly and then slam a heavy attack. Pure satisfaction !
Enemy design is another strong point ...there's a great variety and they’re both creepy and creatively designed. Most of the boss fights were intense, memorable and incredibly well done (except the swamp monster... that thing can go sink back into whatever cursed bog it came from. Still salty )
The music and sound design also deserve a shoutout. Some of those boss themes go hard and the general soundscape ...from the clashing metal to the unsettling puppet noises, added so much to the atmosphere. And man, that sharp, clean clang when you perfect deflect an attack is so damn satisfying, it makes every successful parry feel 10x cooler.
Exploration was decent ...not the game’s strongest suit but still enjoyable. That said, Krat is a hauntingly beautiful city to explore, full of atmosphere and little details that reward those who pay attention.
Like any good Souls game, the game is tough but never unfair. It challenges you constantly but every victory feels earned. And when you die, you usually know exactly what you did wrong. For their first Souls-like, Neowiz has absolutely crushed it. It’s clear they poured a lot of love and effort into every part of this game. I'm already excited to jump into NG+ and the DLC is definitely on my radar.
In short: Lies of P is a phenomenal experience that any Souls fan should check out. It's stylish, brutal and emotionally rich ...and it shows that Neowiz isn’t just trying to imitate the genre, they’re pushing it forward.
Steam User 98
One of the best Soulslike so far with a good gameplay, mechanics, story, atmosphere and even the steampunk visuals.
A Bloodborne x Sekiro like, amazing combat, brilliant boss designs with super fair patterns and challenging as well. A must play from me!
Steam User 82
Steampunk is one of those settings I love, and Lies of P utilizes it brilliantly in both its environments and enemies. I loved exploring all the game's chapters and never felt like ideas were being recycled lazily.
The weakest point of the game for me is the main bosses, although I still enjoyed all of them. Some bosses can make you feel unfairly punished due to weird telegraphing. However, they are all visually cool and provide the rewarding sense of achievement you're accustomed to if you've played a Souls-like before.
The way you build your character allows for a lot of creativity. Non-unique weapons can be separated into two parts: blade and handle. You can mix and match different weapon blades with different handles, enhancing them to better complement the stats you're investing in. Stats function like a traditional Souls-like—you earn points by defeating enemies and allocate them to attributes such as health or stamina.
For a first entry into the genre, the studio has done an incredible job, and I can't wait for either a sequel or the upcoming DLC to refine the formula further. The developers seem receptive to player feedback on social media, which is a strong positive indicator to me that they'll address this game's flaws in future titles.