Lichdom
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Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
Steam User 0
Crafting & synergies are pretty good — it's an old game so we can't expect anything crazy, yet it's a really good magic game for those times. I would recommend it to people who are patient and want to progress without a rush.
There's good combos, good synergies, but the game takes a while to master — it's not something you can figure out in one day.
The problem is: the game overall gets really boring and repetitive, and the worst issue is some sigils are VERY boring. For example, Necromancer should be able to summon not only guards but also a golem or a mage for bigger support.
I would love the idea of an ability tree or something where you can choose freely to customize your powers to your desire. For example, you can choose whether you want to focus more on summoning guards, mages, golems, infecting/damaging, or whatever.
I know the uses of all those sigils are very individual, and you can choose whether you're going into damage, control, mastery, etc.
I would rate the game a strong 6/10.