Lichdom
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
Steam User 9
An FPS, but with magic. It's enjoyable for the most part. The combat is actiony & fast-paced, you have to dodge enemy attacks and time your attacks (you don't have mana or cooldowns, so you can spam your attacks). There's a nifty crafting system, allowing you to combine different sigils (fire, ice, necro, kinesis, lightning, delirium, corruption, and phase) to create new spells with a variety of effects, allowing you to customize your play style. Graphically speaking, the game still holds up; it looks decent for a game released 10 years ago, and the spell particle effects are still nice and provide good visual feedback during combat. The boss fights were a bit challenging, but it was a welcome change, as most mobs felt more like cannon fodder. There's some replay value, as you'll need multiple playthroughs to fully use all the available spells and combinations, plus killing enemies in this game is pretty enjoyable, especially with a broken build.
There are some things that kinda suck: the combat becomes boring after a while, as there's limited mob variety, and you feel like you are fighting the same stuff over and over again, until you get to a boss fight; there's no real story to talk of (there are some cutscenes that introduce the characters, but that's about it, and everything presented feels very generic, so I don't remember much from the cinematics); the game can feel difficult/punishing at times, especially the boss fights (but maybe that's just a skill issue); I sometimes had trouble with the controls, while trying to switch spells, the game feels a bit unpolished at times or not as responsive as you'd want it to be, which is kinda shitty in a game that heavily relies on your response times; level design is kinda linear, there's not much room for exploration. As a side note, I would've loved this game to have some multiplayer, as that would've added more to the chaos.
Overall, Lichdom is a decent game, and making you play in first-person, makes it a pretty immersive experience, as you fully embrace the Battlemage⢠power fantasy.
Steam User 6
great game to craft and upgrade spells, and wreck havoc on your foes
Steam User 2
It's a while ago that i played it but i did enjoy my time. I did finish it, late game is not interesting and i understand people not even finishing the campain as the gameplay is repetative but i still had a lot of fun playing with spell combinations and i did enjoy the fast paced fighting system,
Steam User 3
This game is repetitive. The spell combinations are all over the place. The enemies glitch. The writing is cheesy and the characters are rather flat. Story itself is middling at best.
I love it so much. 10/10 recommend if you just want to make magic spells go boom with very little thought behind it.
Steam User 2
no mana mage combat game fun enough
Steam User 1
An incredible game when you consider the low price. I got the game when it was on sale, it costed less than 3 $. Combat is kinda like the magic combat in Skyrim, but a lot better and more refined (which makes sense when you consider you can only play as a mage in this game)
Steam User 1
its a boomer shooter doom clone.
you can craft any spell you can imagine and this part is a lot of fun.
the game is clearly designed for a controller as movement is sluggish for a mouse but fun on a controller, spell casting and activating things are also very slow for a mouse but nice on a controller.
there is no reticle and the fov is bad for a monitor, while attacks like beams and ground sigils are fine, projectile attacks cannot be properly aimed. to remedy this, the game adds homing to projectiles, this clearly was designed with a controller in mind.
the keyboard control scheme is as good the controller control scheme. this part is well done.
designing a boomer shooter for a controller doomed this game as there is no market for it, but the game is very enjoyable if you know what to expect from it. try it out, it can be fun.
game has some great particle effects. the small details in the environment is also great.
the setting is dark fantasy and the graphic design is well done for it. voice acting is serviceable.
I liked that mechanics and gameplay elements were only explained the second time you encounter them, allowing you to experiment and find them on your own.