Lesson Learned – Tower Defense
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About the Game
You should always pay attention in school. Otherwise, you can end up just like Frank. His day was ruined by an unfortunate and quite unexplainable event.
Help Frank travel through history in this unique approach to the Tower Defense genre.
Gather resources, build defenses, and survive waves (in single-player or cooperation) of historically inaccurate enemies, from Cavemen through Roman Legionaries, Medieval Knights, and French Imperial Army to Nazi soldiers. Free your classmates to expand your crew of minions and with their help hopefully, get yourselves out of this predicament.KEY FEATURES OF LESSON LEARNED
CLASSIC TOWER DEFENSE WAVES IN CO-OP OR SINGLE PLAYER MODE
Where there are towers there must be enemy waves. This is the LAW! Six historically inaccurate periods.
The World of Lesson Learned is full of demonic creatures that are echoes of the great historic warriors and leaders. Your job is to fight your way through human history.
ARSENAL OF TOWERS WITH THEIR OWN UPGRADE TREES
Towers can be upgraded with a specific function in mind. Need fast shooting and slow-down effect? Easy! Build a tower and upgrade it with speed and cold damage in mind. The crafting system in Lesson Learned is based on gathered resources. Every level has different resources available. The balance between gathering, building towers and fighting is the key to survival.
MOVIE INSPIRATIONS
What could come out if we would take a bit of excellence from "Bill & Ted’s Excellent Adventure" and mix in some teenager imagination – cool & mad farm animals?
CUSTOMIZABLE MINIONS WITH SPECIAL ABILITIES
Your classmates are scattered throughout the underworld. Your job is to find and rescue them. If you take care of them they will become great assets in your quest to get back home.
HILARIOUS, UNIQUE HAND-DRAWN ENEMIES
Fight cows, frogs, wolves, pigs, and more. Remember, they are as humorous as they are dangerous.
STORY WITH A VERY LIMITED TEXT TO READ 😀
Playing through the campaign unravels the mystery of the ancient tome – a mysterious artifact responsible for Frank’s not exactly planned vacation to the underworld.
Steam User 3
有非常多不尽人意的地方。
出怪口标志像是反着的,看着很别扭。
没意义的素材过早可以收集。
手上有东西不能砍伐没有标识。
口口口(丢字体)。
怪砍基地后突然暴毙,莫名其妙。
有很多感觉缺乏设计的细节。
画蛇添足,只是学了饥荒的美术风格,让塔防复杂化,很沉闷,并没有更好玩。
Steam User 0
未曾有过的饥荒塔防
这是一款在美术表现上有着鲜明《饥荒》风格的塔防游戏,事实上也融入了了很多搜刮资源的玩法。本作的每一大关对应人类历史的一个时代,闯关的过程也对应着历史进程的推进。与传统的塔防游戏不同,本作中需要守护的基地是不断向前移动的。我们需要和小伙伴一同在地图上收集材料,在沿线针对不同的敌人布置各种类型的防御塔。初期游玩还是比较新鲜有趣的,但是随着关卡长度的递增导致后期跑路过多,一定程度上影响了游戏体验。
搜集建设两不误 人多力量大
本作与很多较为传统的塔防游戏不同,它没有固定的塔位,角色的战斗力也几近于无,基地还是随怪物波次而移动的。目标也很简单,就是保护基地前行到目标区域便可通关。
但在实际游玩中你却完全不会感到轻松,因为所有防御塔所需要的建造资源(如树木、石头等)都需要手动在地图上搜集。虽然说你也可以指派小伙伴去帮忙采集,但是由于每次采集完都需要返回基地才算完毕,这就导致在关卡的后期来回跑路的成本偏高。而且一旦你委派小伙伴去建造、修理之类的,它也不会返回到原工作岗位去,事多的时候我们的操作会稍显繁琐。
塔在人在
而防御塔也有不同的种类,不过远没有一般的塔防游戏繁多。防御塔可以局内外升级,但最担心的无疑是会被怪物所破坏。因为重建成本实在是有些高,毕竟地图资源是不可再生的,所以及时委派小伙伴去修塔也显得比较关键。但如果能比较清晰的显示各个防御塔的生命值,战场的混乱程度相信能会大大降低。
由于本作人物最大的作用就是搬运,因此塔的重要性无疑是唯一的。但基地不受损、人物不受伤等额外过关条件的满足会影响胜利后的评级。
总结
画风优秀,玩法也颇具创意的塔防游戏。建议是增强关卡间的差异性、清晰化部分指令和数值并增加倍速功能。
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Steam User 0
玩着还行,就是内容太少,五个小时就把这个游戏全部玩完了