Lazaret
A rescue team is called out to investigate a distress signal coming from a ship identified as the MTS Endurance – a ship known to have disappeared 4 years ago on a voyage across the Atlantic. The rescue operation goes awry, and you are left stranded and alone on the derelict ship. Searching below deck you find no sign of life. The crew appears to have just vanished; replaced with eerie stone statues, but perhaps you’re not as alone as you first thought. Explore the derelict ship to uncover what happened 4 years ago and what fate befell the crew.
Lazaret is a first-person horror game with light puzzle elements and an emphasis on atmosphere. You play as a lone member of a rescue crew who must complete puzzles and explore the derelict ship while trying to avoid meeting the same fate as the missing crew. Danger lurks around every corner – you must run or hide to stay alive as you learn more about the ship and what caused its mysterious disappearance 4 years ago.
Steam User 2
its pretty good at about 4 hours for the cost, decent atmosphere and story. Enjoyed this one. Strong recommend
Steam User 2
It's not a testament to horror games... but the story is pretty decent. The puzzles were kinda fun... but the actual sense of horror wasn't there for me. It's a pretty good game to play if you have the time to give it... but I wouldn't look for anything to really give you that "fearful" feeling. There wasn't one moment for me where I felt any sense of dread or anything like that... but I did enjoy my time playing the game. So I won't throw any shade on the actual game itself... because as a "game" it was fun. But as a horror game... I've played far better.
Steam User 1
Fantastic atmosphere. Lots of puzzles that reminded me of games like outlast and only a couple hours long.
Steam User 1
Creepy and atmospheric. The whole abandoned ship thing was really cool especially if you're into that derelict ghost ship kind of thing. Were one or two jump scares but that was about it. The puzzles and constant running around decks kept it challenging and entertaining. The only negative was that the story was very basic, and the ending wasn't well done. However, despite the story issue it was still a good game where you had to think and remember a lot.
Steam User 1
I love the atmosphere in this game and the fact that it`s so realistic! The journey to solve the mystery on the ghost ship and find out what really happened there it`s pretty cool! Good job developers, I really liked the game!
I also made a playthrough of the game:
Steam User 1
Going into Lazaret, I was not expecting much and thought it will be just another typical modern horror game... but instead I was pleasantly surprised by the amount of quality and the rich atmosphere that the developers put into the game. Everything from the setting and build, the swaying of the ship, and *especially* the sound design was stunning and made me scared, yet excited, of what I was going to experience. The first few hours I would jump at every little sound that the ship made, thinking that just around the corner I was going to be killed. The more I played, the less scared I would become as I grew used to the atmosphere and knew what sounds to actually look out for: the whistling and soft grinding noise of the coral statues moving.
The jumpscares are also well placed and use both a mix of "Oh, I expected that to happen." and "Where did THAT come from?!" In most of the horror games I have played as of late, they usually over-rely on jumpscare elements or add too few that are rather dry and predictable. However, Lazaret does a great job at using both predictable and unexpected scares which I later loved once I was done yelping and pausing.
While there are areas the developers are great in, they still need some experience in others. For me, I would love to see better chase scenes and killing animations. A brief spoiler, but in the area where you meet the human-crab monster, you simply have to turn a corner and then you are immediately met with a ladder to escape through. I died to the monster once, and I LOVED the design they created... but its killing animation was slow and wasn't as gruesome as I thought it would be due to seeing the video-tape we saw previously. The creature, while having scrawny and thin limbs, appeared to have a fast and well-structured build to them, and I think having the killing animation respect that build will work phenomenally. Making it so that the monster quickly attacks, or even pounce, our character would of been amazing and made the kill even more scary.
This was a fantastic game, and I will love to see more people play it and to see more games from the developers <3
Steam User 0
I very much enjoyed this game. I enjoyed the atmosphere and the sense of direction of where to go. Played it on stream when it first came out community seemed to have enjoyed it to and still bring up the wistles!