Layers of Fear 2
The cameras are all focused on you; the center of the scene. Not just in character, you are the character. The part to play is singularly yours. Written just for you. You are met with silence. No barking orders from the director. No call to action that you need to become this version of yourself. The demand to act fills your mind, but the script pages hold no words. Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. You push those memories down but let the experiences drive you into who, or what, you must play. Darkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.
Steam User 4
This game builds on the psychological horror elements of its predecessor but shifts the setting from a haunted mansion to a creepy, abandoned ship. This time, you play as an actor, taking on roles in a disturbing movie directed by a mysterious figure. While it follows a similar formula of exploration and environmental storytelling, it introduces fresh themes of identity, control, and fear of the unknown.
Gameplay:
Much like the original, the core is about exploration and unraveling the twisted narrative. You navigate through the eerie corridors of the ship, which, much like the mansion in the first game, shifts and distorts around you. There’s no combat, but the game ramps up the tension with unsettling environments, puzzles, and a series of chase sequences that keep you on edge. The puzzles are still fairly light, but they tie into the narrative more effectively, often making you question your own sense of reality as scenes blend between the ship and the movie you’re acting in.
Pros:
+ Strong Atmosphere: The abandoned ship setting is just as unsettling as the mansion from the first game, with dark hallways, eerie sounds, and a constant feeling of isolation. The ship’s design, combined with cinematic lighting and brilliant sound design, creates a tense atmosphere.
+ Cinematic Themes: The game leans heavily into film and theater imagery, blending movie scenes into the world around you. It plays with ideas of performance, identity, and control in a way that feels fresh and engaging.
+ Mind-Bending Storytelling: It doesn’t just tell a straightforward story. Instead, it blends reality and fiction, keeping you questioning what’s real and what’s part of the director’s twisted vision.
+ Visual and Audio Design: The game’s visuals are haunting, with distorted reality bending before your eyes, while the sound design plays a key role in building tension—from whispers to creaking metal and echoing footsteps.
Cons:
- Repetitive Mechanics: The chase sequences, while initially intense, can start to feel repetitive after a while, as they don’t offer much variety and become predictable.
- Pacing Issues: The game can feel slow at times, especially for players used to faster-paced horror. Some moments of exploration drag on without much payoff, and there’s a sense of tedium in backtracking through certain areas.
- Lack of Innovation: While the cinematic theme is a nice twist, some players may feel that the game doesn’t do enough to innovate from the first. The core formula remains largely the same, so it might not feel as fresh if you’ve played the original.
Conclusion:
"Layers of Fear 2" is a worthy sequel for fans of the first game, offering another deep dive into psychological horror with a fresh setting and new themes. The emphasis on cinematic storytelling and the eerie atmosphere of the ship are definite highlights, though the gameplay can feel repetitive at times. If you enjoyed the slow-burn horror of the original or are a fan of narrative-driven experiences, this is worth checking out. However, if you’re looking for something that pushes the series forward in terms of gameplay innovation, it might feel a bit familiar. Nonetheless, it delivers a chilling, immersive experience for those who love psychological horror.
Steam User 2
Simple, if you liked the first game, go for it.
Watch out if doing the achievements though, I lost half of my mental health doing them and had to be momentarily hospitalised.
Still worth it though
Steam User 0
Surprisingly a lot of fun for the short experience you get. Built on Layers of Fear (2016) by improving the gameplay experience. The cruise ship setting was cool and made for varied environments, and as a fan of movies I liked the references to films via the player character being an actor. I enjoyed trying to predict the story or outcome as the game progressed and finding the collectibles while going through the levels. The only thing I didn't like was how inconsistent the chase sequences were, sometimes it was obvious that a monster was about to chase you and other times it was sudden. I would've preferred some consistency in telegraphing the chase.
Steam User 0
One of the more recent horror games i've played which is saying alot since i played it 4 years ago. Considering horror is my fave genre might be time to play another soon. Its a true first world problem to have to find the time to play all these great games. lol
Anyways about the game ... The game was great. Played smoothly . It is a different plot but tries to stay on the artsy theme. I liked it almost as much as the first one . The game is short but has multiple endings
Overall Rating : 10/10
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Steam User 0
Very great horror game took less than 6 hours to beat. I also beat the first one and this one followed up very well. Great graphics and trippy gameplay and cutscenes. Great job dev team
Steam User 0
A surreal horror game, perhaps more surreal than the original. I was impressed by the homages to classic cinematography; having actually seen Metropolis, that one scene from the trailer was enough to get me to play. Unlike the original, the nature of the threat to my wellbeing was unclear, and for a horror game I was mostly scared by the sudden fear sound effects. Credit to whomever repositioned all the mannequins behind my back, though.
Steam User 2
Layers of Fear 2 : By Triple F
"Layers of Fear 2", the follow-up to Bloober Team's critically acclaimed psychological horror, casts players adrift in a different kind of terror. Trading the isolated mansion of the first game for the claustrophobic confines of a transatlantic liner, the sequel crafts a chilling narrative that bends reality and sanity in equal measure. While it retains the core elements of its predecessor, "Layers of Fear 2" carves its own path with a distinct visual style, a more varied gameplay experience, and a story steeped in cinematic influences.
The game's greatest strength lies in its masterful use of atmosphere and environmental storytelling. The ocean liner, a marvel of Art Deco design in its pristine state, becomes a twisted reflection of The Entity's psyche. Grand ballrooms transform into desolate stages, opulent cabins morph into decaying film sets, and the once-majestic hallways echo with the whispers of a forgotten past. This constant state of flux, accentuated by the game's brilliant sound design, creates a palpable sense of unease and disorientation. Every creaking floorboard, every dissonant note in the score, fuels the growing suspicion that something is terribly wrong.
The narrative, while cryptic at times, unfolds like a fragmented film script. Through scattered notes, cryptic dialogues, and symbolic imagery, the player pieces together the tragic story of The Entity and the manipulative director, L.F. The story delves into themes of ambition, obsession, and the destructive nature of artistic passion. While the central themes are well-explored, the narrative's reliance on metaphors and symbolism can leave some players yearning for a more concrete resolution.
"Layers of Fear 2" primarily focuses on exploration and puzzle-solving. The puzzles, while not overly challenging, are cleverly integrated into the environment, often requiring the player to manipulate the ever-changing surroundings to progress. The core gameplay loop involves navigating the ship, collecting film reels that unlock memories, and solving environmental puzzles to uncover the truth behind The Entity's predicament. While the gameplay itself is not particularly innovative, it serves its purpose of propelling the narrative forward and maintaining a sense of unease.
The game employs a variety of scare tactics, ranging from subtle environmental shifts to jump scares. While some jump scares may feel predictable, the true horror lies in the pervasive atmosphere of dread and the unsettling imagery that festers beneath the surface. The game excels at building tension through its masterful use of sound design, visual distortion, and the constant sense of uncertainty about what lurks around the corner.
Through and through, "Layers of Fear 2" is not for the faint of heart. It's a game that demands patience and a willingness to embrace the unsettling. The fragmented narrative and reliance on symbolism may not resonate with everyone, but those willing to delve deeper will be rewarded with a hauntingly beautiful and thought-provoking experience. It's a game that lingers long after the credits roll, prompting introspection and leaving a lasting impression with its unsettling blend of psychological horror and cinematic brilliance.
In the end, "Layers of Fear 2" is a masterclass in atmosphere and environmental storytelling. While the gameplay may not be groundbreaking, the game's strengths lie in its haunting visuals, unsettling sound design, and thematically rich narrative. It's a journey into the depths of a troubled mind, a cinematic spectacle of illusion and delusion, and a worthy successor to its predecessor.