Late Stage Inferno
Your planet has been ravaged, and you have been stolen from home. Hunt down whoever is responsible.
Humans came to your planet and took everything, including you. You must take out every person you can as you make your way towards the head of the invading company. Fight through the levels of this capitalist hell shown by the theme of each ship. From scientists who took breeding too far to mercenaries who kill their own just to move up, you will have to take everything down.
Humans are too tough to take head on. You will need to sneak around them and take them out one at a time. Stay out of their sight by tracking their scent and climbing the walls and ceilings. Crawling around will let you slip into tight spaces and use the architecture of the ship to your advantage, but you cannot attack while prowling this way.
Pick up and hide the bodies. Use their own ship against them by slamming doors on them and turning out the lights with their terminals. Throw cans in order to distract them or lure them into a trap.
Don’t set off the alarms. People will run from you, alert others to you, set traps, and hunt you down. You must try to pick them off without alerting the others.
Kill them all through 8 different ships in a short 1 to 2 hour story.
Features:
- Crawl along walls and ceilings
- Kill from above and behind
- Use Terminals to turn off lights or lock doors
- Throw cans to distract or stun humans
- Dodge bullets and avoid traps
- NPCs react to your presence and bodies you leave behind
- Scoring at the end of each level
- Nine levels with different soundtracks
Steam User 2
I REALLY love this game as art... but not to play that much. It is a beautiful, from only getting slight glimpses on the planetary background of which this game takes place. I love the kill everything theme. It's almost like Acrid from Risk of Rain 1 before landed on the planet in that game. I also love the smooth transition from upright to crawling. I LOVE the 3D pixel art and the subtle special effects.
It is a MASSIVELY ganky though. This is enough to turn off most players. The starting menu is kinda blurry the options menu took me like 6 seconds to understand what I was looking at. I couldn't figure out how to turn around. The crawling needs work. I got stuck on the second level because I died twice to guns. The menu inside terminals it a little weird.
All in all, this is a good prototype. A good test run of a concept. There is potential, but it needs to be focused, honed, and most importantly of all, released! Please make this into a full game!
P.S. the store page is a little weird. It says Zombie something as a game with a weird release date.