Kuro Tactics
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5.00
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Kuro Tactics is a unique Turn Based Strategy RPG with Grid Movement that was inspired by Game Boy Advance favorites!
Enjoy that nostalgic style of game play, with controls optimized for speed.
Each unique campaign map is hand crafted to insure a worthy challenging experience.
Strengthen your Heroes by Leveling, Weapons, Gear & Artifacts to defeat all types of nefarious enemies on your path to victory!
Steam User 3
I like this game,it's brings me way back and i used to play heroes game,but with a graphic with a game boy.
You start with a soldier aka the tank
A mage aka DPS
The priest aka the healer
This 3 will embark you into a journey that i won't spoil for you this also reminds me of Dungeons and Dragons but in a very unique way.After you get the hang of it i bet you won't stop playing.
Steam User 1
I enjoyed the game a lot more when I zoom out the whole map. I like seeing everything and seeing what moves I need to do to accomplish my goal. Overall I like the strategy it takes to win. I thought I was just gonna clear this like nothing but then I learn quickly you gotta play good with your healer. You have a good game going here and also love that pixel art work! One thing that I would of love, if there was hit and magic sound effects to really feel it when you doing damage. Overall 4/5 stars.
Steam User 2
This game reminds me of playing Fire Emblem Sacred Stones on Game Boy Advance!!!
I love the art style. I like how the items actually matter a lot. I like that the plot didn't take itself too seriously, which made it fun. My favorite level was actually the final level, it was a unique mechanic and a challenge.
This is a great tactics game that only took me a few hours to beat!
Steam User 2
Didn't really know what to expect when playing this game..... but honestly found myself getting wrapped up in it. Damn near 3 hours out of nowhere and very rewarding item progression. I like the freedom of character builds as you aren't hard-lined to one play style for each class of character. Pretty noteworthy for an Indie title. If I didn't have to work tomorrow I would have kept going.
Challenge 10/10
Story 8/10
Gameplay 8/10
Bang for your buck 11/10
In my personal opinion, I should get an hour of enjoyable play for each dollar I spent. So far I'm on track for more than that and I'm only halfway through. Just gotta keep in mind this is and Indie title and only has a single developer. Show some support and who knows?
Steam User 2
A quick but enjoyable turn-based tactics game. I would recommend anyone who is a fan of the Fire Emblem series, particularly the Gameboy Advance entries, to give this game a go.
FE fans will already feel familiar with the grid-based tactical gameplay Kuro Tactics has to offer. You have your units on the map, move them next to an enemy unit, commence combat, and rinse and repeat until the map is cleared. Speaking of units, you control only three of them in this game from beginning to end: Kuro the knight, Arufa the wizard, and Shiro the healer. They each serve their respective purposes as the tank, damage dealer, and healer for the group.
The game's campaign has ten maps to go through and if all of the maps are the same size and shape, each one is designed in a way that prevents them from feeling monotonous and samey. One element of the map design I enjoyed is the way parts of the maps are split into areas locked behind doors that need to be destroyed in order to progress. This makes it so that the enemy units don't all just rush you down from the first turn, meaning you control the pace and speed of your playthrough.
The controls for the game are basic yet serviceable. WASD keys are for camera control while the mouse handles the rest such as selecting/moving units, attacking, equipping items, etc. One thing I will note is that because the mouse does everything, a common mistake I made was selecting Shiro and then clicking on another party member thinking I was just switching between them when that makes Shiro heal someone instead. Clicking anywhere on the map is enough of an easy workaround to prevent this.
Now to really enjoy this game, the two most important things to keep in mind are experience point distribution and item management. EXP should be spread evenly between the three party members as just one of them dying is enough to cause a map defeat, so it's vital that all three level up so they can hold their own.
Item management is equally if not more important. Every map objective is to open every treasure chests, so your inventory will fill up with new equipment as you progress. Each character has three slots for equipment (weapon/armor/accessory) and these items effect stats like health, attack, defense, action points, range, and movement. Items that give you more actions points are especially powerful as by the endgame, Kuro can hit enemies up for four times.
TL;DR: If you like GBA tactics games, give this game a shot.