Kolo

  • Kolo Screenshot 1
  • Kolo Screenshot 2
  • Kolo Screenshot 3
  • Kolo Screenshot 4
  • Kolo Screenshot 5
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Build a settlement from the ground up and sustain with nature’s blessings. Produce, trade, prosper. Spread the word to attract other people. You have no lord, so choose your ways of ruling. Educate your folk, but remember that knowledge is a double-edged sword that can turn against you.

Implemented & planned mechanics:

  • Procedural landscapes
  • Resource extraction by foraging / farming / mining
  • Production chains with varied automation level depending on the state of the game
  • Grid-less settlement planning
  • Complex building system where materials of the building determine its parameters
  • Player-made buildings with customizable interiors
  • Unique knowledge system
  • Personal stats affecting productivity of a particular villager and their preferences
  • Health system
  • Lifecycle simulation
  • Market simulation
  • Coinage and banking system
  • Trading with other settlements
  • Settlement policies and different government types
  • Political opposition
  • Guilds
  • Inter-settlement traveling
  • Second game mode
  • Other features to be announced
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