Kitty Nigiri
It’s not about you. Sure, you want to use your wit, agility, Dynatron Shield and Cyberite Chopsticks to survive The Chef’s Deathtrap Dinner Theater. You’d do anything not to become the cuisine du jour, Feline Nigiri.
But it’s not about you. It’s about saving thousands of other hastily evolved cats, enslaved in gladiatorial games aboard the 1950’s leisure cruiser, the Starliner Fairbrother, a generation ship overdue for the promised land of Alpha Centauri. More importantly, it’s about saving the one you love, LeChat, held hostage to rein in your rebellious tendencies. Today is the day Kitty steps up, the day Kitty flips the script, the day Kitty rises as a champion, a hero, and a savior.
Kitty nigiri is a VR Danger room puzzler that challenges your wits and dexterity in its trials.
Hours of training that will stretch your mind, tickle your senses and get your heart racing. You play as kitty the engineered hybrid cat thrown into a life or death battle of will and cunning.
Each trial demands more and more of kitty, lasers, deadly obstacles all work to turn kitty into what the audience really wants.
But kitty isn’t in this just to survive, a resistance is brewing.
With your trusty chopsticks at your side, you will teleport, surf and maneuver your way to chase sushi, dodge lasers, solve puzzles and save kittens.
Be the cat, chase the sushi, save the kittens.
Steam User 0
This game is super cute. Every once in a while you need a dose of unashamed adorable fun. This fits the bill. The game action is fun, no VR sickness with the locomotion. (I get VR sick pretty easy queasy) Surfing for sushi, exploring lazer mazes in apatments, lots of fun. THe chopsticks and giant kitty hands crack me up. The puzzles are enjoyable and who doesnt love saving kittens. Seriously. If you dont love rainbow kittens you are a monster. Super groovy game! Thank you.
Steam User 0
Very nice game, with its own style and ambiance.
The teleportation system is quite clever, allowing you to move precisely or quickly depending on the situation.
I'm not fond of the surfing system, but I can imagine it's better in order to avoid the multiple trigger press.
The environment are pleasant to explore, with some nice details and even some secrets.
The puzzles, the core of the game, are quite good. However moving in 3D inside the laser beams can be difficult to do precisely. To those who lose too much of their cherished hit points I'd say: calm, and patience. It can be helped, by casting some shadows on the floor for example.
If I'd regret something, that would be the items, most of them given at the start to each level. They may better be hidden in the rooms, scatered all over the place or stored inside furnitures.
Keep it up devs, it's a good one.