King of Seas
Cannon shots echo on the seven seas as on the horizon the sun rises on a new dawn of pirates. Drop your moorings, unfold the sails and launch yourself into the heart of the storm shaping your empire. The murder of your father will not be forgiven.
King of Seas is an Action Role playing game set in a deadly procedurally generated pirate world. In a ferocious plot you will fight to regain what has been taken away and embark on an epic adventure in a fantastic world, filled with battles, lost islands and treasures. A universe full of amazing characters and breathtaking missions will keep you anchored as you strive to become the king of all pirates.
MAIN FEATURES
Story: A series of quests guide you on your journey and uncover the intriguing characters of the King of Seas world who will lead you to the next path of your epic adventure.
Procedural Generation: Dive into a lush, procedurally generated world that constantly refreshes the exploration mechanics within each new game.
Dynamic World: The world reacts to your every action, naval routes change and with each conquered settlement the difficulty adapts to constantly give you a more challenging time.
Map: A thick fog will ensure travelling towards objectives is not plain sailing, after all wouldn’t you want to lose the joy of exploration !?
Navigation system: Atmospheric effects influence gameplay. Sail during a storm at your own risk, escape the enemies and always remember to carefully watch the wind direction to stay in control during battles. The strategy starts here.
Ship customization: Five types of highly customizable ships through an equipment and skill system, just as in any true role-playing game!
Combat system: Not only cannon shots and nautical strategy but also speed and spectacle, thanks to a set of more than 20 skills to choose from and three branches of talents to suit any playstyle.
ADDITIONAL FEATURES
Special Missions: Extra rewards await you upon completion of these secondary missions, each settlement you conquer will be the source of new adventures!
Treasure hunt: Secret maps are hidden in the abyssal depths, find them and obtain directions to submerged treasures!
Trading: Each settlement produces specific products with their own market value. Buy them at the lowest price possible and sell them to other settlements where they are in demand. Buy low, sell high, this is the basis of trade!
Fishing: Find as many as 30 varieties of fish living below the ocean surface. Fish them all but be careful to observe the time of day and weather conditions…
Ranking: Every battle won will drive up the bounty on your head, compare it with the most famous pirates of history. Be the King of Seas!
Multiple difficulties: The difficulty level adds a substantial multiplier to the bounty obtained in the game. How much will you be able to generate in hardcore mode?
Steam User 13
The game is very well put together save for an annoying tendency for ships to randomly spawn in your path near harbors.
Steam User 17
I've been gaming for over 30 years, started on the SNES in my early teens, and never stopped. i've seen games change alot, and the gaming industry too. Recently, there's been a trend that kinda burnt me out, and for a lack of better description I'll call it "focus-stealing games". I mean by that all those games that want you top play them, and them only.
You know, the ones that reward you with some shennanigans if you complete some daily challenge, and some more for a weekly challenge. The ones with some kind of game pass mechanics. The ones that either lock features behind playing them on a very regular basis, or making sure you need to in order to keep that feature you unlocked. Elite Dangerous, for exemple, has fleet carriers that cost billions of ingame credits to buy, but also a weekly upkeep, meaning that you need to invest time to keep what you bought. Those games rely alot on the sunken cost fallacy to keep you hooked, and even for someone like me who knows it, it kinda works : either I'm playing along, or I'm disgruntled because something I wanted isn't truly reachable unless I use most of my scarce free time playing one single game.
Long-winded introduction, eh ? Sorry about that, but I think providing context as to why gaming nowadays doesn't seem as fun as it should is useful. Enters King of Seas.
Let me tell you one thing : this game is nothing like those games I described above. It doesn't try to hook you up with sunken cost fallacy and rewards from the daily grind, it just gives you a gameplay, a framework within which you use that gameplay, a bit of story, and there you go. It's not the biggest, most revolutionary game ever, and it's not trying to be. If anything, it's kind of a throwback, as it feels and plays alot like "Overboard !", which was released on PS1 something like 2 decades ago.
There isn't much else to this game, either you like the gameplay itself and then you'll enjoy it tremendously, or you don't and there will be nothing to keep you hooked. Which is basically what every game should be about, providing good gameplay for those who like the genre, and not trying to pose as anything else.
So, what do you actually get in this game ? Obviously, ships and pirates. Top down view. Best played with a gamepad. Decent graphics. A story that is nothing special but entertainingly told, thanks to the peculiar character design. Tons of quests that are repeatable for the most part, ranging from "bring X to Y" to "Some Guy needs Some Stuff, find and fetch" to "Kill X enemies of type Y", and so on. Your run of the mill stereotypical RPG quests. You can also just wander around and pick stuff up, go looking for treasure maps, or just pick a fight or twelve with the navy.
You start in a Sloop, a small, nimble ship with limited firepower but exceptionnal manoeuverability. You can have up to 5 different ships, each with their particularities. You've got the typical ship with massive cargo, the Flute, not very good in a fight and not especially manoeuverable, but great for trading, especially once geared for escape. The Brig is a slightly bigger ship than the starter one, and is basically an upgrade on every aspect while keeping the same spirit. The frigate boast better firepower and tankier stats at the cost of manoeuverability. Then you get the Galeon, a hulking beast of firepower and tankiness that couldn't recognize a sharp turn if it were biting its aft.
All those ships can be outfitted with sails, hulls, canons, bullets, crew... Each providing stats. The game doesn't do a great job at explaining those stats, but you get it fast enough. Between the different ships and equipments, you can tailor your ship to fit exactly the playstyle you want. There are quite a few negative comments complaining that galeon isn't powerful or tanky enough, but man, I have no idea how they can say that. Give it armor, hull, magic defense, long range canons and the ability to steal life from nearby ships, and you get a ship that simply cannot be destroyed by ordinary enemies. Or use the brig to dart around enemies, dodging broadsides and stinging the enemy with hit and run tactics. Give fighting the finger with the flute, by boosting diplomacy so you're not easily spotted, an ability to GTFO real fast for a short while, and if need be, another ability to haul down the Jolly Roger and basically turn into an "ally" of everyone around for a while. Up to you.
I bought this game for barely more than a coffee to go during a sale, the full price might be a bit steep for the content it has to offer, but the game more than makes up for it by being pure, raw, enjoyably fun gameplay. Recommended wholeheartedly.
Steam User 4
Going into this I was expecting a trading game where you get richer over time and buy bigger and better ships and continue this loop until you finish the story, what I was NOT expecting is everything this game offered, it had Loot, loot rarity, abilities, different ships with unique designs, boss fights, talent tree and an amazing immersive atmosphere.
That last point in particular was a very strong point in this, having headphones or surround sound will do this justice, the sound design was top notch, sailing with that ambiance and sudden sea creatures popping up here and there gave real life to this game, some surprise tentacles too......no, not those kinds of tentacles.
As clearly shown by how much time I spent in this game I really liked it but it has many faults too, for starters the movement can get tedious and repetitive because its so slow and deliberate, I know what they were going for and it works but the design itself with missions being too far apart, the ship being so slow work against it. There are also a lot of bugs that can happen like quests not registering as completed, selection highlight goes to random places whenever entering a shop, Each time you get a quest a small cutscene appears, sound bugs, visual hbugs, control bugs all are present.
With all its flaws the game still managed to remain interesting throughout, hell, if Sea of Theives was half as creative as this game it wouldve been my favorite game.
TLDR;
Pros:
- Fun gameplay
- Creative abilities and combat and item pool
- Immersion
- Good music
Cons:
- Many bugs here and there
- Poor mission design
- Slow movement
Overall Score 9/10
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Steam User 2
It really scratches that itch for a naval battle game. Options to play it more as a travelling merchant ship/smuggler or battle anything that comes your way. Lots of possibilities to upgrade and swap out various parts of your ship. Fun exploration and plenty of side quests to keep you occupied.
Steam User 2
If you like to play on PC a game of pirates, this game is relatively easy to play with a lot of quest ans sea combat. It doesn't need a powerful graphic card since the graphics are 2D.