KAMIKO
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5.00
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KAMIKO is a game styled around Japanese Shinto beliefs. Fight as priestesses called "KAMIKO" and battle against demons while solving puzzles to make your way through the stages. Look no further if you are looking for an arcade action game with a twist! Each stage has several Torii (gates) which are magically sealed. Find a way to break all the seals to make your way to the stage boss. Another fun and easy original created by indie games SKIPMORE.
Steam User 1
Editing a previous non-recommendation since I fixed my issue. You should be aware going in that the game is frame-rate sensitive and most people who have had problems fixed them by lowering the frame-rate of their monitor. That didn't work for me since I was already at the lower frame-rate, but I'm not sure what finally fixed it... I did try various compatibility modes and running as administrator but didn't think those made any difference initially. Still not sure what made it decide to play nice, but segments of the game are impossible due to movement issues if it isn't running correctly.
The game says I've played 5 hours, but the first almost-two of that was me getting to the second level within 10-15 minutes and encountering the first impossible segment. Since all of the documented fixes and online advice weren't working, I put in for a refund and had almost written it off, but decided to mess around a little bit more since launching the game to test fixes would only add a few minutes to my time and keep me under the two-hour refund limit. Lo and behold, the game did eventually work properly and I cancelled the refund request. Just want to get the context out there so you know how long it actually takes to play.
It's a fun enough game, short and the bosses are fun to learn. Some segments of the game were frustrating until I learned to cheese the enemy spawning system. I got the game on sale for just over $2 and would call it worth, but I'm not sure I would have paid more than that. I'm sure completion times vary and I do play a lot of games like this, so maybe my playtime is on the low end? But I can't call it a particularly challenging game and I think it's safe to say it's only 3-5 hours to 100% the game.
Steam User 1
KAMIKO is a very simple game that doesn't do anything outstanding but still manages to be great.
The visuals are very appealing and easily the thing I like most about this game, but the music is good too, and the gameplay is simple but effective and clean.
I haven't finished it yet, but it's a fun little game made with love.
If you got a few bucks to spare, definitely get this. It's the equivalent to most people's daily coffee.
Steam User 0
Great little time waster. not all games have to be 50 hours long, but id put 50 hours into this easily here and there. great job
Steam User 0
as with all skipmore's games, this game is very fun to play. this one especially, given it's top down and combo driven - i can certainly see where transiruby got it. it's a shorter game, very suitable for speedrunning. give it a shot!
Steam User 0
I have finally cleared the game for the first time. I didn't really have any expectations to this game. The Boss fights were amazing. It's not at the rate were it's bullshit difficult for the sake of being difficult, heck I would say the boss fight were too easy.
Most of my game play is on my Steam Deck. The game is pretty short and that's perfect for portable gaming. As someone who has a limited time to play games for a week, this game is perfect for me.
My complains are the spawn rate is trash, the puzzles are pretty simple, and the game were too short.
Am I gonna play this game again? Probably in the future but likely not soon. Would I recommend this game to other people? For the price? Yeah, I would recommend.
Steam User 0
Kamiko takes a lot of inspiration from The Legend of Zelda, at least as far as I can tell. My experience with Zelda games of the Top-Down style is only the GBC version of Link's Awakening, and I also tried out a Zelda-like called Blossom Tales. I found both of these games to be frustrating, but Link's Awakening's annoyances are more understandable because of its age, and only boil down to having to find every NPC in a certain order to advance to later dungeons. Blossom Tales started out great with a clever first dungeon, but every single one after felt cheap, recycled, and half-baked.
I'd describe Kamiko as Blossom Tales' first dungeon split into 4. Granted, not as out-of-the-box thinking as the puzzles of the other games, but I'm glad it doesn't do much to screw up. That also means it didn't strive to be a masterpiece, but that's completely okay, and on a binary scale of Yes/No, it would be positive on most people's minds, especially considering the price being pretty decent. 5 bucks at most for an hour of gameplay (or two if you're dumb) sounds reasonable, and the game goes on discount occasionally. The game has 3 characters that go through the same dungeons, but with a different weapon that changes how you play. Although I only skimmed through one of the other characters out of curiosity, it would give this game replay value, at least after not playing it for a while.
I do think it has some flaws though, like when you get closed off in order to fight a horde of enemies, after you defeat them, go out the door and immediately go back in, the enemies will spawn again. Also, I found it to be kind of easy, though I think I found all of the permanent Health Upgrades, which definitely did help. The game also recycles some of it's puzzles a lot, though I did find it to be enjoyable, and the puzzles themselves are short and sweet most of the time.
If I gave it a number on a scale of 1 to 10, I'd give it a 7. It's just a good game, nothing out of the ordinary.
Steam User 0
Wonderful short game. probably not worth the full price considering its length, so grab it on sale.
Also, I didn't find out until the last boss that you can charge your attacks, so be sure to make use of that when you play. Probably why it took me twice as long to finish my first playthrough than others.