Kalyzmyr
Once the legendary warrior Smyrna, now long forgotten in the depths of Kalyzmyr. Break your chains and earn your freedom! Use your mighty axe and devastate your foes that keep you locked in Kalyzmyr!
Fight and defend through hordes of demons in this old-school fast-paced action game.
Each floor starts with a defense phase where you defend yourself from hordes of creatures by buying and upgrading defensive equipment. Kill monsters to earn money and experience. Level up your stats and skills, loot chests to level up your equipment using materials. Optimize your build to overcome challanges.
Randomized boons that can either boost your strength or weaken you.
Feeling weak? Or did you get unlucky? Break the door to turn back to the previous floor anytime. Farm lower levels and be prepared to face stronger opponents.
Unleash Your True Power
Unleash Smyrna’s true potential by activating ‘Berserk’ mode which allows you to attack at maximum speed for the duration.
Challange Bosses
You can challange boss of the current level by paying Crystals to the Mushroom King for extra materials.
Defeat three bosses and make your escape from the sunless dungeon Kalyzmyr.
Steam User 5
Fun game to spend some time in it, especially for its price point. Game requires you to level up and do some levels over to progress further though.
With a couple of additions and small fixes, will be in a better state.
Steam User 4
Hi,
The game is enjoyable, i prefer to try again instead of quitting when I die . There are several bugs in the game. Especially when we level up, the music overlaps. I think stingers(transition effects) are stacking with main music. In addition, when I have insufficient money in defense units, the information that comes out disappears late when I close the inventory window. Sometimes info follow my cursor permanently. I'll stay tuned your improvement process.
Steam User 5
When I killed the boss for the first time I said GG well played! It was scary, my health was low. I enjoyed the balance of the game, it wasn't very easy but not annoyingly hard either.
Steam User 2
Simple action game where your sense of rhythm will come in handy.
Combat feels more like a rhythm game even though the game appears to be a typical action game. You can move right and sometimes attack a harmless cult member, but you lose movement when you enter a battle with an enemy. It's a much better idea to activate the feature that will move your hero forward on her own.
The trick in combat is to read the movements of your opponent and avoid its attacks. Attacking is automatic and not under your control. Hitting enemies increases your rage. For a brief period of time after activation, the attack speed is significantly increased. Attacking also increases your attack speed. On the other hand, it decreases with each hit you take.
Passive and active skills make the job a bit easier. You unlock new skills as you acquire new equipment. This is something you get as you hit milestones through the game. There are just three distinct pieces of equipment available for each of the three tiers—armor, axe, and artifact—so the variety isn't very good. Each equipment has a unique skill that may be chosen from the inventory menu at any moment.
You navigate across multiple floors in the game. After defeating one, you advance to a defense phase where you can no longer move and can only use a select few new ranged attacks. Because you have to hold down the button to extend range, these attacks are difficult to use. Purchasing traps from the store and setting them up to thwart an enemy onslaught is the aim of this part. When enemies get close to you, the gameplay switches to regular battle. But now you'll have to contend with a longer string of adversaries that deal more damage and have a lot more health.
Iron scraps, which you can use to enhance your armor and weapon, are your reward after defeating a floor. Along with leveling up and gaining experience points, you also gain a stat and skill point. Six stats are pretty standard with damage and attack speed.. But skill points necessitate some consideration. You can only enhance the skills you currently have equipped, so there's the risk of making a mistake and wasting points on unneeded skill.
You keep everything when you finally die and are flung back to the beginning of the floor. On the other hand, you also add additional foes, treasures, bosses, and statutes that grant effects for the current floor to your next run. You can also return to a previous floor if you find it too challenging. To go back up, though, you'll need to go through it and the defense phase.
Steam User 4
In first hour of playing i can say:
Mechanics are simplified, can be learned quickly but i'm not very familiar with genre and it took a little time to get accustomed. Has a mini tower defense system which expands gameplay.
Art design is pleasing (death screen is attractive, there are cute frogs etc.)
Has a few bugs (in the second raid if you put a wall at the end of screen) and some animations are above avarage but considering it's in EA not bad.
Light game, only needs 100 MB of storage.
Steam User 5
This game feels kinda nostalgic with it's looks. Even if i'm not big on the dungeon crawler genre this was enjoyable. I could figure out what i'm supposed to do in a short amount of time, even though i was confused around the defense parts of it at first, i thought i couldn't move bc of a bug but it was just a part of the game.
Also you have to press space and you get a buff, but don't spam it.
Steam User 0
the game isn't bad. and for the price it's its worth it enough to play it for a hour or 2 and have fun. the game is simple and done well enough that for the price it's a good buy.