Kaiju Big Battel: Fighto Fantasy
Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.
Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest across time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.
All the world is watching as the Kaiju Big Battel Title Fight is about to begin: The diabolical Dr. Cube vs. the patriotic pugilist, American Beetle! Things take a sudden turn when Cube pulls out a secret weapon that rips open portals into history. Now it’s up to the Kaiju Heroes to pursue Cube across the centuries, from Egypt to Rome to Russia and beyond! Is the mad doctor pursuing dangerous artifacts lost to time, or does he just want to deface famous landmarks with his own ugly mug?
⚫ Combat: No random encounters here; touch enemy NPCs on the map to trigger turn-based battles. Each of the seven main heroes has their own strengths and weaknesses.
⚫ Side stories: When you’re not chasing Dr. Cube through time, take a minute to help out some locals. Slay a musclebound mummy, rescue lost Kaiju heroes, adopt cats!
⚫ Map abilities: Each hero has a unique ability to interact with environmental objects, unlocking hidden paths and secret treasures.
⚫ Difficulty selection: Easy Mode for a relaxed experience, Normal Mode for players who want some tense fights, and Hard Mode for players looking for more deadly dangers.
⚫ 12+ hours of RPG adventure.
⚫ Future expansions will be released as free updates; no paid DLC here!
Super Walrus Games has been making independent games for over 15 years, starting with the release of Walthros in 2002. Fighto Fantasy is written and designed by Super Walrus Games boss Paul Harrington, with graphics by Soda Piggy (W. James Pandelis), music by Glock & mr8bit, additional graphics by Zack Corcoran, and minigames by James Paige and Richard “Spoonweaver” Upchurch.
Steam User 4
Probably the most fun that I've had with a bog standard RPG in the past decade.
For those that don't know, Kaiju Big Battel is a real wrestling institution where people dress in rubber suits and wrestle it out in the ring. You don't need any knowledge of the league to start here, but it'll give you an idea of what to expect. What if costumed WWE wrestlers went on a time traveling adventure?
With this expectation set: The writing is on point. It's silly, it's punny, and it's just the right level of dumb. This light-hearted theme is consistent across all aspects. It's in the dialog, it's in the battle messages, it's in the storytelling, in the quests and in the graphics style. It was never laugh out loud for me, but it was a constant smile.
While the writing and design are excellent, the gameplay is a strange bag of "It works the way you'd expect". It looks and feels like a simple, inoffensive Japanese Style RPG from the NES era.
The one area worth specific notice is the level design, It's the first JRPG I've played with a successful Souls-like design. The maps are small with visible enemies with a focus on interconnected paths and shortcuts. Use your HP/MP to clear one path a time and lock in your success by unlocking a door or finding a key item to the next path. Everything stays dead until you rest at the centralized save point.
This works great here.
If you're here for combat, put the game on Hard from the start. Despite the souls-like level design, it's not a challenging game. Instead of being "Well-balanced", it's what I call "Balanced for Fun." Nearly all characters/parties/builds are viable, but there are dozens of stupid OP options for you find.
The equipment system offers alot of freedom in building your characters include a "Badge" equipment slot that adds a free skill. Do you want your primary fighter to "Attack Twice"? What if your mage could "Regen MP" for an action? How about giving a free basic heal to your Healer or maybe it'd go better on your high-speed character for early activation? Is it worth equipping a weapon that sacrifices half your HP per normal attack for MASSIVE attack boost... what if we combined that with attack twice?
The freedom here was amazingly fun and led to my constantly switching out equipment and party combinations especially in the mid to late game. I was still experimenting with new ideas at the last boss.
My final party had somehow turned my healer into my main DPS, my fighter into a healer, my blue mage providing support fire and my rage tank into a backup healer with occasional high damage nukes.
So yeah, this is one of my strongest recommendations for a game that I can offer while still saying "It doesn't really bring anything new to the table." It's still ending up on my list of favorites because it's just that well implemented.
Steam User 2
I never saw myself falling in love with a crew of time traveling wrestlers, but it happened & I regret nothing.
This is the definition of a hidden gem. There's no other turn based RPG in existence quite like this. It has so much charm & love put in it, memorable characters, solid dialogue, good length, well paced, though I didn't want it to end. Some of the most fun I've ever had with a JRPG.
Steam User 0
So damn good ! Must buy if you enjoy RPG, monsters and a bit humor :-)
Steam User 0
A very charming turn-based indie gem