Jumpman
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One of the earliest games in the platformer genre, Jumpman sees you take on the role of an intrepid agent tasked with collecting and disarming deadly bombs laid by the evil Alienators. Traverse the 30 challenging levels of Jupiter headquarters, running, climbing and jumping from platform to platform – but watch out! A single misstep will send you tumbling to the ground!
Originally released in 1983, Jumpman became the first big hit for developer Epyx, and remains an icon of the platformer genre.Features
- 30 different levels
- 5 different modes (Beginner, Intermediate, Advanced, Grand Loop and Randomizer)
- Play with up to 4 players in a round-robin fashion
Steam User 2
OMG I never thought I'd find this treasure here.... hours playing this with my father as a kid. This is the grandfather of all modern platformers. Awesome game!! I'm 45 BTW...
Steam User 0
This is a pretty solid version of the old school Jumpman (speaking for the Commodore 64 option). The DOS versions have some issues with controls and just a bit of wonkiness. While this was never one of my favorite games, it was one of those that my boomer elders had on their PCs that I'd be stuck playing on those "bring young tykes to work" days. The C64 version here is as close to what I played as my brain remembers all these years later.
Steam User 0
I had this on a 360 kB floppy diskette, originally, and played it on an IBM PC Jr. until my baby sister touched the magnetic part, ruining it. We all played endlessly before. However, having played it again now, I wonder if the story of my sister was concocted by parents hopelessly annoyed by the grating sounds emanating from game play.
Back then, you couldn't turn down the volume of the PC speaker. Now, you can! It's still a great game, playing with the keyboard at least. Each level tends to have a unique quirk to it that keeps things interesting, and I suppose all of the variety made it profound in the 80s, when perhaps we had far less. The first level has a dot that chases, the 2nd, these bug-like creatures to dodge.
Other levels have chasing bats, ropes to climb, disappearing platforms, dashing lasers forcing you to jump, and much more. The game is very imaginative with such a small canvas. Constraints promote novel thinking, after all.
Steam User 0
TITTIES!