Jumplight Odyssey
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Please Read: Important Development Update
Please note: Due to significant financial strain, development on Jumplight Odyssey has paused indefinitely. Until development is resumed, LoG will donate 50% of our profit from every copy sold directly to individuals on the team.
Whilst our ambition for Jumplight Odyssey has not yet been realised, we feel that for those who see the magic in the concept there is still much enjoyment to be had. Even whilst development is paused. Our hope is that we are able to recommence development at some point in the future.
We have a vibrant, kind and active community of players in the League of Geeks Discord who would love to welcome any new starship captain aboard the SDF Catalina.
You can read the official announcement here and the FAQ in the Steam forums provides even more context.
About the Game
Lead your crew on a daring, star-flung escape to the sanctuary of the Forever Star in this roguelite starship colony sim.
Escape the clutches of Admiral Voltan and the warmongering Zutopans, as you build, repair, promote, defend, and grow, across multiple decks of your starship. With your home planet destroyed and your people lost, it’s up to you to keep Hope alive on a perilous adventure across the galaxy!
Also… There’s a pig. You can pet the pig. That’s all you really need to know.
- As captain, you are responsible for taking care of the human needs of everyone on your ship. Everything from socializing, sleep, food, to water and air. Wifi not included in this hierarchy of needs.
- A delightful and charming starship dollhouse experience, filled with a living crew going about their lives; eating, sleeping, working, and surviving. Your crew interact with each other as brothers, sisters, lovers, friends and rivals. Hopefully a little less of the latter, but we’re not making any promises.
- Moods and ideas are contagious. On this floating melodrama, emergent relationships and incidents have a direct impact on the crew. Keep the Hope of your crew high, or suffer the consequences!
- Explore different star systems with different biomes that have varying effects on your ship and crew.
- Manage emergent systems: fire, electrical strikes, radiation, loss of oxygen. Nothing runs smoothly forever.
- Promote everyday crew members to division officers, and then negotiate their differing management quirks as they run a tight ship, or burn it to the ground.
- Battle against hostile boarding parties and scramble your starfighters to defend against intergalactic invaders!
- Your journey is a treacherous one. Take lessons from each previous voyage, and retool your ship for new circumstances. Then try, try again.
- Keep exploring the galaxy. Rerun your daring escape and discover new encounters, events, characters and challenges each time.
- Scratch your naval ship building itch: lay out optimum corridors, build efficient management processes, and decorate the spaces to your specifications.
- Efficiently manage your resource production. From your water supply, to the ship’s gardens and farming spaces. You’ll need to optimize your systems to keep your ship and crew alive for as long as possible.
- Inventory management in space: keep the hangar deck organized and warp core humming. Can your crew stock fridges and shelves in zero gravity? Actually we’re not sure if they can either. Good luck.
- Inspired by epic 1970s star-spanning anime adventures – the likes of Star Blazers and more. Add some smooth 70’s Tokyo late night disco to keep the mood? You got it.
- Experience a dynamic toylike sandbox inspired by the Incredible Cross-Sections and What Do People Do All Day? series of books.
Steam User 2
*このレビューを書いた数週間後に開発中止が宣言されてしまいました……個人的には好きなゲームだったのでおすすめのままにしておきますが、開発再会の見込みはほぼないそうです。
70年代の日本アニメにインスパイアされた宇宙船サバイバルストラテジー。
まだまだアーリーなのでバグもかなり多くUIも使いにくい面が散見されますがコンセプトはしっかりしており、初代ガンダムや宇宙戦艦ヤマトを彷彿とさせるビジュアルも個性的。
基本のゲームシステムは「敵に追われる中、ハイパージャンプを繰り返し資源や避難民などを集め、船を改装したりアップグレードしながらゴールである遥か彼方の惑星を目指す」というもの。
本作はリアルタイムにハイパードライブをチャージしたりシャトルを任務に出したりする中で敵艦隊も追いかけてくるので格段の緊張感があります。
・ワープドライブをアップグレードせずに進んでたらジャンプ圏内に次の惑星がない
・資源の配分をミスってしまい行く先でも資源が見つからずじわじわ追い詰められる
・一次資源の供給が崩れるとばたばたと食料供給や電力などに波及しあっという間に崩壊
など、あっさりと「あ、詰んだ……」みたいな状況に陥る感じで、リアルタイムと併せて意外と高難易度で忙しい印象です。
自活が安定してくるまで資源入手は行く先々でのルート頼りで、お目当ての資源をルートできる惑星を引けない状態が続いた場合などであっさりと資源不足に陥ります。
「追手から逃れつつ目的地へ向かうローグライク」といえばまっさきにFTLが思い浮かびますが、あちらとは違いリソースや人員の管理が主となり戦闘は最終手段といった感じ。
戦闘要素は現状では非常にシンプルで、警報を出すと兵士が砲座について接近してきた敵を迎撃する……というもの。
砲性能のアップグレードはありますが武装交換などのカスタマイズ要素は今のところ無く、船のデザインも固定なのでその辺りを期待する方には物足りないかもしれません。
現時点でUIやAIに不便な点も多々ありますが、開発も活発で既にその辺りも改善に向かっているようなので期待できそうです。