Jump Force
The most famous Manga heroes are thrown into a whole new battleground: our world. Uniting to fight the most dangerous threat, the Jump Force will bear the fate of the entire humankind. Create your own avatar and jump into an original Story Mode to fight alongside the most powerful Manga heroes from DRAGON BALL Z, ONE PIECE, NARUTO, BLEACH, HUNTER X HUNTER, YU-GI-OH!, YU YU HAKUSHO, SAINT SEIYA and many others. Or head to the Online Lobby to challenge other players and discover lots of modes and activities. Jump Force is a 1-v-1 fighting game where the player controls a team of three characters from a selection of various manga series featured in the Weekly Shōnen Jump magazine. Players control one character at a time while the others are used as support, with players able to switch between them during battle.
Steam User 28
Every time I see this game in my library, my soul cries a little. When I first saw the trailers for this game I was about 9. I remember I had just recently learned what anime was and love One Piece, I also always loved fighting games. The trailers for this game were everything I had envisioned for a anime fighting game I wanted to play. But because I was young, I wasn't allowed to get it. In 2021 I finally got the game, and it was perfect for me. A lot of people, especially at the time were trashing on it for various reasons, but I didn't care. It was exactly what I dreamed of. Then it closed online and got taken off stores. Genuinely breaks my heart. I didn't even play the online often, but the very idea of this game meant so much to me.
Steam User 4
Extremely fun without the story. Best character customization too. Would love a seq with more characters and storylines dome right
Steam User 5
The game is actually SO FUN, and I would recommend it! (If they didn't abandon the game)
BUT, you have to have watched every single shonen anime atleast 80% through, in order to understand anything, or not to have everything spoiled.
Site note that really is SO F#$%!NG ANNOYING, blocking, dodging and timing of abilities is sooo sh!tty optimised, i almost thought EA made it..
You use your ULT, and while dashing towards the opponent, sometimes even hitting the opponent, then he/she uses it's ULT and your ULT which you have been charging up for 45 seconds, is just cancelled.
CPU's block and attack you at the same time, meanwhile when YOU dodge, the CPU just follows your dodge apparently. Like TELEPORTS to the location you dodged to within 0.02 seconds.
And a much longer list that I experienced while playing this, that I will not bore you with..
I will say the game is really f#¤%!ng cool, very funny and is really immersive, but it has some pretty big flaws, that You HAVE to cope with.
Steam User 4
Great idea but suffered from a limited execution
Jump force could have definitely been better in mostly every aspect for sure. However it was still semi fun for a short while. It really is too bad that it got de-listed due to licensing issues & that it wasn't pushed the direction it should have been guided toward instead from the start of its development.
Steam User 15
Such an amazing anime game, still don't know how it flopped. The one piece is real.
Steam User 5
10/10 sad they shut down, couldve easily been the best fighting game, especially with the new animes out right now... omgggggg a man can only dream
Steam User 2
A soft "Yes".
I'm a fighting game rookie/noob and play them mostly for fun.
99% of my playtime has been after the main patches. Load times and such are very good now (PC).
For a fighting game, the base mechanics are fun. Character and ability designs have plenty of variety. Gameplay feels fairly fluid and balancing is alright. Visually it's flashy and the abilities that seem to hit hard also generally do so, while good timing and i-frames seem relatively balanced.
However. The campaign leaves much to be desired. I really couldnt find myself to care about the story aside from the few parts which revealed and progressed the main bad guys' stories. Most of the missions are just "Save with team in area ".
The NPC balancing also feels really cheap. The artificial difficulty just ends up having you deal very little damage and take a ton. In the end, if you don't cheese, you'd need to hit multiple perfect combos just to match a single hit from the enemy. Even if it's technically doable, it's just not fun.
I've finished almost half the Hard missions (Easy-Normal-Hard-Very Hard-Expert), although I won't be trying the harder ones. I'm just not that sweaty
My last issue is clarity. I had to do extensive online searches to find out which abilities/support abilities/j-skills/whatever actually did what and when they are active (which apparently is mostly limited to the player Character).
All in all; the gameplay is fun, I like the characters and there are plenty of missions. The animations are cool (not amazing) and the music is fine (but repetitive). I feel like I have gotten pretty good, but I just don't like the artificial difficulty.
6.5/10