Jitsu Squad
Jitsu Squad is a 4 player co-op beat ‘em up with fast-paced cartoony action and wacky chaotic battles! It has the accessibility and classic brawler mechanics of games like Streets of Rage and Final Fight but with the speed and intensity of fighting games games such as Marvel vs. Capcom II, Dragonball FighterZ & Super Smash Bros.
This mode makes it possible to switch between playable characters. You can control the entire Jitsu Squad on a single quest or play with a friend and choose two characters each! The combo possibilities are insane and so satisfying!
Collect enough soul orbs and put on your ULTIMATE ARMOR! You become invincible and all your attacks and special moves become stronger than ever for a short period of time.
• Epic Super Specials!
• 500+ chain-combos!
• Powerful in-game character transformations!
• Awesome crossover assist characters!
• Run or Dash! No walking allowed in Jitsu Squad
• A wide variety of unique enemies and stages!
• Up to 4-player co-op fun!
• Unique secondary weapons for each playable character!
• Upgrade system to level up your character!
• Infinite juggles
• Parrying/Counters
• TAG TEAM MODE!
• FURY MODE!
• And more to come!
Steam User 5
不错的游戏。看到其中有一条评论说boss战设计很糟糕,霸体太厉害只能躲,没有技术含量。那条评论有两个点赞,我意识到可能很多人没有搞明白格挡机制,而那位朋友又关闭了评论,所以我就在这里写一下我个人的理解。
游戏里当角色格挡成功对手一套攻击时会自动触发带无敌的反击,将对手硬直从而创造连段机会。boss的一整套攻击往往是包含了两三下固定招式的连续过程,其中每一下都带有霸体。玩家要是只格挡第一下就匆忙攻击,就会撞在后面几下故意放帧的霸体上,被反打一套。
破解方法很简单,那就是沉住气观察boss,只要你连续防住一整套攻击就会触发自动反击,而自动反击可以把boss打硬直,从而给boss来一套大的。这并不困难,因为这款游戏里每个boss来来去去只有两三套模式基本固定的套路,我一周目就有几个boss是找到规律后直接正面压过去的。
而至于打boss的时候冒出一堆小怪,确实很烦,不过这款游戏里格挡成功后是可以再次用格挡取消后摇的,所有的攻击也可以用格挡取消后摇。所以你即使被围困其中,也可以不断格挡多个对手的快慢攻击,最后用自动反击打晕对手,或者是打晕对手后观察其他怪的动向,用格挡取消攻击后摇来应对背面而来的攻击,从而享受万花丛中不沾身的快感。
这种设计可能会有很多人不喜欢,这很正常,毕竟每个人的爽点不一样,但并不是像有的没有理解机制的玩家说的那样“只能被动”、“没有技术含量”
Steam User 2
怎么联机?