Ironcast
Inspired by Victorian era science fiction writers such as H.G. Wells and Jules Verne, Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire! Take control of a 7 meter tall walking vehicle called an Ironcast and face off against an invading force of enemy Ironcast in order to defend 1880's Victorian England. Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. You must choose how to spend these nodes wisely, either offensively in order to cripple and destroy your opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.
Steam User 2
I bought the game a long time ago and often find myself coming back to it. Sure, the RNG aspect can make things challenging, but there are ways to prepare for and work around it.
Hint - select skills that can help you get out of situation when RNG makes you stuck, since RNG may have you killed even with best equipment. And having the best equipment isn’t essential in the beginning. However, if you manage to survive, you’ll have the opportunity to acquire it later turn or two before bosses. Careful planning is key.
Steam User 1
Yes, there is a lot of RNG.
Yes, it is a bit grindy.
However, if you are a fan of Match3 or just want a little twist on your turn based Steampunk mecha battler, check it out. The game should be cheap enough now that you'll get your money's worth and then some.
Steam User 1
Having originally discovered this on the Nintendo Switch I was happy to re-purchase it for my laptop, classic game with some original ideas, if they ever updated it to introduce online multiplayer it would be perfect :)
p.s. I picked it up on Kinguin (Steam key) for €1 !
Steam User 0
Absolute hidden gem, it's almost EXACTLY what I've been looking for in a roguelike!
Working out your optimal next move is much more enjoyable as a visual possible rather than pure mental maths, and thank god there isn't deckbuilding and having to calculate the odds of topdecking certain cards etc every turn
The shop system isn't randomised with re-rolls so no need to stress/FOMO about certain upgrades - the shop options simply expand as you find new blueprints etc (shop resets at start of each run so you can't just buy broken stuff ASAP)
The level-up options are pretty balanced and you have a limited amount of equip slots so you don't end up with a massively bloated amount of stuff in your build to track/calculate (I love Slay The Spire but it can get very tedious double checking all your relics deep into a run)
Also this is the first roguelike where I don't feel compelled to consult a wiki/youtube guides for "meta" etc, the game actually teaches you everything you need to know and more importantly it is pretty intuitive to figure out optimisations for yourself!
Only major gripe - Devs PLEASE FIX the targeting system so the tab doesn't close every time you aim at a different system!
Steam User 0
Actually pretty engaging! Cool twist on the match-3 gameplay. Very cool style to it all
Steam User 0
Interesting match-3 game, the first time that I tried it, I couldn't get into it, I can't really put my finger on the reason why. It might have been the graphics, which are nice, but in a very particular style. Trying it again after a few months, I found myself liking it more and more.
A match-3 with steampunk mechs, if that gets you excited, I'm pretty sure you will enjoy this game.
Steam User 0
Great game all around. I was wary of the 'Match-3' mechanic being present in the game, but it is really used differently here and the game has so much more.
It it basically a Roguelike, tactical, turn-based, Match-3 game (in that order regarding the importance of my 'tags'). It will not be for everyone, but if anything above tickled your brain, at least try it out.