Iron Roads
The humans have been wiped off the face of the planet. The other animals survived and thrived, but have been too afraid to travel or even leave the villages they took over.
Here’s where you come in.
You are tasked with getting the animals back on the tracks again. Set up train networks connecting their towns and industries. Lay tracks and set train orders to connect them as efficiently as possible. Fine-tune routes to optimise your network, minimising travel time and maximising efficiency.
Balance the challenge of setting up a new transportation system against the need to preserve the environment to avoid following the humans to their fate. Throw in some tempting offers that come your way from the corporations, mostly in the form of tempting contracts, add some stuck trains, and you’ll find that all is not as simple as it looked.
Iron Roads is being actively developed, but it is currently incomplete. The demo is a slice of the game that will arrive in Early Access. You can download it and play now. If you do, we’d love to hear from you: what you liked, what you didn’t and what you think we could change.
Things you can do in Iron Roads right now
- Transport passengers or cargo, earn money and complete tasks
- Enjoy a minimalistic interface that is easy to learn, but that allows for many happy hours optimising and building your networks
- Choose between 3 modes of play:
1. Scenarios: Hand-crafted experiences with distinct narratives and gameplay features
2. Endless mode: A low-pressure game where you set parameters and play the way you want
3. Challenges: Play time-bound challenges to compete for a spot on the highscore board
- Accept contracts: scenarios come with a grant system where you can follow focussed goals if you wish to earn extra money and get the satisfaction of ticking off a to-do list
- Performance graphs: The main goal of Iron Roads is to optimise your network, so you may wish to use the charts to analyse data relating to your finances and passengers
- Build large, complex networks. Or small-to-medium sized networks, if that’s what floats your boat
Features Iron Roads doesn’t have yet, but plan to eventually
- Numerous scenarios: right now there are two scenarios and a tutorial in the demo. Iron Roads is being developed by only two developers, so while we’re working as hard as we can, please bear with us as we add more scenarios
- Signals: Train orders such as one-way zones, non-stop zones, and waypoints replace traditional signals in Iron Roads. The idea is that you can do everything that signals can do, but without the steep learning curve
Iron Roads will not have
- Buses, boats, planes or any other form of transport
- 3D graphics: our focus is on allowing you to build large networks easily, and we find 2D better for that
- NFTs, lootboxes or microtransactions
Games we were inspired by
- OpenTTD
- Mini Metro
- Two Point Hospital
- Lets Build a Zoo
- Opus Magnum
Iron Roads is being developed by a BAFTA-nominated husband-and-wife team, Marina and Duncan. You can find out more about us and our work on our website.
Steam User 0
城镇发展导致人数增加,然后导致乘客不满,导致需要全部满意的任务无法完成。这个机制不修改实在太难受了。哪怕推平了城镇,也会很快重新发展起来。希望让玩家手动确认城镇发展。
Steam User 0
很有想法,很有野心,但当下还很不完善。
这是一款2D俯视角的建设经营游戏,简单的讲就是规划建设铁路线路,打造高效率的车流网络。
像这样的模拟类游戏,最终的核心都建立在模拟经营的爽感上,这就要求玩家必须玩起来顺手,在刚进入游戏游玩的时候不会遇到太多的问题。后期也能通过较为自由且合理的规划来打造非常丝滑,不会出错,堪比现实的铁路网络。
目前玩下来的感觉,游戏很有这方面的野心,但当下的体验,很难达到。首先是最基础的放置,由于选择了放置的铁路之后,只有在地图上点击才会出现铁路,以至于我一开始以为自己并没有选中,而不小心点到地图后又离城市有一定的距离,如果放置可以在地图上就能预览,我认为会增加不少的游戏体验。其次,教学关中,禁停区的教程在游戏内直接卡住了,看教程的文本就没能完全理解意思,而两车相撞在交接处只能选择列车,不能设置禁停,重置又不能放置了,只能两车相撞才能放置,导致卡关,只能说教程还差点意思,建议教学做成一关一关的形式来逐关教学,更有代入感,参考双点博物馆,这样可以在教学的同时就建造起自己最初的铁路。
游戏中还有很多设置,比如路径点,单向铁路等等,可以看出来有蛮多的细节来模拟真实铁路,并且还有任务系统,可玩的内容还是不少的,不过要是能直接出一个总控制台来对铁路进行控制就很好了,可以轻松在控制界面管理所有列车情况。
希望后续更新能变得更加完美吧。
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Steam User 0
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+1 有中文 没成就