Ion Fury
While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them. Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There’s no regenerating health here; stop taking cover and start running and gunning. Shelly’s crusade to take down Heskel’s army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Steam User 104
I was worried that the toilets in this game wouldn't be flushable,but these guys have gone the extra mile.Not only are they flushable,but you can open and close the lids.
Steam User 112
This game does more with 100MB than most modern AAA shooters do with 100GB.
Steam User 116
Found a vent at the end of the first "level" that was just a wee bit too high to jump into. Went on the hunt to find something to push to the vent to give me a boost so I could make the jump. Found a chair and pushed it to the vent, jumped up and crawled through it and was greeted with a computer screen that read "Was pushing that chair all the way worth it?" In my anger I shot the screen and then it said "Fine! Here, have some armor shards" and it proceeded to give me dozens of shards to give me max armor.
10/10
Steam User 83
OMG YES! A joy for the eyes and a joy for the soul.
Tested on Linux and it works perfectly, can play with just keyboard or kb + mouse,
runs also at 120Hz and it's the real deal: silly voices and breakable environment :)
Steam User 66
Ion Fury is an incredibly fast paced FPS with amazing level design, It truly is a next gen Build Engine game and by far the best ever made with the Engine. Ion Fury is a must have for any FPS fan.
The story is set in the future and is about Shelly Harrison who works for the Global Defense Force, Dr Heskel is an transhuman cult leader who tries to take over the world with mechanical enginered biological creatures. The game brings you from cities to jungles and a lot of underground labs, Battle numerous bosses and strong enemies that will kill you in seconds.
There is a good variety in weapons and powerups, some weapons can be dual wielded and most offer a secondary fire mode, There are hundreds of secrets hidden in the game, many require you to solve riddles, turn around bookcases or look at places that seem out of bounds. There are a ton of references in the game, References to games, TV shows, Actual events, but especially references to Duke Nukem and other 3D Realms games.
Ion Fury is a Prequel to the Bombshell game which is a totally different game and not supported on Linux. It also got a terrible rating compared to Ion Fury. It got a 44 from MC, where Ion Fury got a 79. Ion Fury is 3D Realms first game for Linux and it is amazing, Wrath will also be coming to Linux. I hope 3D Realms will keep up this trend and support the Freedom OS
Ion Fury has caused a lot of commotion in a short while, first there was Iron Maiden, The game was called Ion Maiden before and all clocks are still stuck on 2 minutes to midnight, Iron Maiden did not like it. I think it only boosted the awareness of the game itself, Then there was the whole "transphobic" developer fiasco, Which was totally blown out of proportion, I guess you can't have a rational opinion if you work for a big company. Following this the game was put under a microscope There where changes and talks of censorship Which put the game in a bit of a bad light and it was review bombed for it.
None of these things where Justified, Ion Maiden is not Iron Maiden, Should the inventor of the Torture device sue the band too? There comes a point in the future where we actually run out of words to use to create unique good sounding names. About the "transphobic" statement; I honestly agree that if a parent seriously decides his or her kid will be a transgender before it is even born they are unfit parents and it should be taken away. There is nothing "transphobic" about it. The censorship issue has never been put to work, The game has not been censored. They where just in a tight spot after all the pressure from society. I am glad they chose the gamers in the end. No matter what you do somebody will dislike it. People should just accept nothing can be made for everyone.
The soundtrack is amazing, I absolutely love it, I also love the graphics, Surely it looks bad if you compare it to any game from Feral. But for a Build Engine game, It looks just amazing. It is the fast paced action that modern fps miss. Still I feel it is missing some modern game aspects like New game+, Online Multiplayer, A Level editor. Maybe even customizable game settings like Respawnable Enemies, Alternative keycard locations, Maybe even skins, Like play as Duke Nukem or get those sprites for the enemies in Ion Fury.
The game consists of 7 huge episodes, I am sure you can do them within 10 minutes each, But if you play them the normal way most of them will take you 2 - 3 hours. You can save anywhere but the game also auto saves regularly in different slots. There are also 3 bonus episodes where the same maps get reused for different gamemodes, There is one where you have infinite bowling bombs, There is also a survival gamemode, Queen of the Hill. It is pretty cool, But very challenging.
Ion Fury really improved on the classic Build formula, fast paced shooting with tons of secrets. You still need the keycards to open doors and progress through the level, The secrets are still extremely hard to find, But overall you can get through the levels pretty quickly and unless you miss a switch the levels are pretty straightforward. The 3 things that really stand out here is the level design, the fast paced action and the secrets.
I truly believe this is the best build engine game ever, Everything is just amazing. It still is missing a lot of features that Duke Nukem Megaton Edition offered but that game really feels like a downgrade compared to Ion Fury in terms of action, speed, level design, enemies and graphics. But Online PVP, Coop and the level editor would be very welcome additions to Ion Fury and would ensure this game will be played for a long time to come.
Overall I think Ion Fury is amazing, It deserves a solid 9, If it implemented the things I said above I would need to change the rating scale for Ion Fury because it would be an easy 11. If you like fast paced shooters this is your game of the year. It lacks online, But it surely makes up for it with the huge story and amazing levels.
Follow my Curator Page:
Steam Cloud Save
Working fine
Controller Support
Yes, Xbox One Bluetooth Working
Achievements
Incredibly hard and easy to miss
FPS on Ultra
300 - 2500fps
Launch Command
gamemoderun %command%
Issues
None
OS
Arch Linux
Kernel
5.4.2
DE
Gnome 3.34.2
CPU
Intel I7-6800K @ 4.20Ghz
GPU
Nvidia Geforce GTX 1080 (Nvidia 440.36 Drivers)
Steam User 41
"You come at the queen, you best don’t miss.”
Ion Fury (2019) represents a retro-inspired first-person shooter (FPS) game, developed by the company Voidpoint and published by the company 3D Realms. The expansion Aftershock followed in 2023.
Pros & cons:
++ Wherever Shelly "Bombshell" Harrison lands, the law is enforced in beautifully brutal fashion with her custom-made revolver. Dirty Harry's unofficial daughter makes her way through hordes of cyborgs and mutants while dropping snarky one-liners left and right. All in the pursuit of her arch nemesis Dr. Heskel, a megalomaniacal supervillain who can only be stopped in a final confrontation in the depths of an erupting volcano!
+ The Angel of Death difficulty will transform the melee baton into your new best friend, in order to get you through this challenge. For the fallen shall arise and haunt you once more, unless you destroy their physical shells permanently.
- While the successful replication of the classic FPS experience from the 90s constitutes a strong basis, it comes with the disadvantage of mostly static enemies, where each confrontation boils down to a hide-and-seek encounter.
Summary:
Shelly's tenacity and penchant for law-abiding weapons give this old-fashioned shooter a solid foundation. And I am surprised at how much the 90s style gameplay and presentation resonates with me.
Recommended for citizens who are asked to turn around and put their hands on the wall.
Achievements:
Estimated time for 100% completion: +40 hours
Singleplayer achievements: 62
Multiplayer achievements: none
Steam User 43
This isn´t just "another boomer shooter."
Among masses of straight-corridor/dumb-IA/regenerative health shooters, Ion Fury stands out as an amusement park that allows for a ton of gameplay flexibility and experimentation. Variables like timing, precision, positioning, distance, and understanding enemy behavior actually mattered during combat. Plus Shelly is an actually charismatic character, not just a pair of floating hands. Valerie Arem totally nails it.
I´ve heard many negatives about the "lackluster" arsenal of this game, and I was worried because it seemed to be true initially. Part of this suppossed weapon mediocrity has to do more with the (let´s face it) uninteresting designs of most of them and the unintuitive key bindings, rather than the weapons themselves. So I changed the inputs to have everything closer to the WASD (1, Loverboy; 2, Penetrators; 3, Disperser; 4, Ion Bow; 5, Chaingun; Q, Bowling Bombs; Tab, Clusterpuck; F, Electrifrier; C, medkit; V, radar), then I added the Ion Uzi and Ion Shotgun (credit: YijArt) mods for good meassure.
Suddenly, everything came together. I was setting up traps with the Clusterpucks or using them against large groups, checking corners for ambushes (or simply attacking from safety) with Bowling Bombs, doing trickshots with the grenade launcher, going full Rambo with the SMGs or letting the damage over time do the job for me, sniping and counter-sniping with the Loverboy and the Ion Bow, dueling enemies with the shotgun or simply spamming the Chaingun... it was awesome. Then add map complexity, enemy variety, and power ups, and you have layers upon layers to shape combat in any way you want to.
It truly felt like the player´s own skill and creativity are the only limit, exactly how it should be.