Intravenous
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5.00
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Steam User 37
This should be on the radar of every fan of stealth games or Hotline Miami
Steam User 47
Hotline Gear//Metal Miami
Steam User 33
You are the Punisher.
You do not have plot armor.
Good luck.
Steam User 32
Metal Gear meets Hotline Miami.
Steam User 22
I have fun when I play this game.
PROS -
- - The controls are slick once you get them under your fingers. There are two modes and I preferred directional movement ON. You can get athletic and perform some pretty satisfying actions. Pick a lock, enter the room, cut the lights off and take out the guy before he knows what hit em. I was 8 hours in before I even realized I could lay down on the ground and crawl! Running from enemies and baiting them into a maze of darkened rooms is a tense blast. Especially if you're packing a shotty in the darkest corner of the room.
- - Awesome music and sound design. Cranked with headphones or a theater setup really gets you in the vibe and every shot feels like it COULD alert someone to your presence. The dynamics are well balanced and it feels tense. When the music first kicks in after being spotted it really feels like it's ON! LETS GOOO!
- - A really nice AI model with a great blend of typical guard routes and "huh?" behavior, but will also randomly go into a fearless bum rush mode with more tactical, unpredictable movements and routes. This makes each attempt on the mission pretty dynamic. Camping with a full auto pointed at the door lasts for only so long, they eventually get the drop on you so an exit strategy is crucial.
- - Variety of weapons and tools to complete the job each with their own set of noticeable traits/advantages/disadvantages. Simple enough to jump in but deep enough to experiment. Some fun MODS for weapons can up the stealth and carnage.
- - Charming graphic design and animations.
- - Lots of replay value. Gameloop is satisfying and challenging in a way that keeps you coming back and this is further enhanced by snappy boot/load times. Very little in the way of brand splashing and cut scenes.
- - A creative save system that only allows you only a few slots per mission, so you need to choose wisely.
- - A simple enough story with a somewhat gritty juvenile script... they are thugs, whaddaya expect, Shakespeare?
CONS - (there really aren't any so these are just fluffy knitpicks/ideas)
- - Maybe a SLIGHT lack of variety in the map textures/looks?
- - Hiding bodies doesn't really do much if you used a weapon because the blood will still alert the guards. Would be cool if in rainy environments blood was washed away after a while.
- - I dunno if a map system would be an improvement or just fluff... maybe something uber generic like a Google Maps kinda satellite view. Having to retrace your steps by memory alone is likely part of the fun. As the maps get bigger, it's not totally clear where you're supposed to go so a little wandering around in enemy territory is required. I like to knock out lights on my way so I remember where I've been.
This developer knocked it out of the park. Full of style. It's a gas and I keep coming back.
Steam User 19
It's kind of a more stealth-oriented, more realistic Hotline Miami. You're still able to run in and just gun everyone down, however it requires information where ever enemy is, it requires ammo and maybe even some explosives.
If you decide to go in geared with a rifle, heavy kevlar and explosives, you'll generate more noise.
This game really focuses on noise and sight. different floors generate different amounts of sound & you're rewarded with more flexibility the more lights are off.
Less arcadey, more thoughtful Hotline Miami
Steam User 20
People complain about the masochist difficulty being to easy, but only 2,6% of the players played it through on this difficulty (me included). I enjoyed the game a lot this way and it was tense till the very end.