Ink and Paper: Wandering
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5.00
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Fight enemies with four different styles in turn-based tactical combat.
Grant mercy to your enemies and maybe they will spare you. Flee from the fight you can’t win, and return with friends.
Avoid and bargain spiritual foes, who can’t be defeat in battle.
Step in the world of the well known, but still different fantasy!
The combat system is inspired by tactical turn-based RPG, such as Divinity and Pillars of Eternity. It will probably change with time, but the main focus will stay on different damage types.
The resource gathering are still under work, and we expect your feedback on it.
Notice, that the game is in early access, a lot of content is still missing, a lot of bugs is still there.
Steam User 10
This game feels like it has a lot of potential to be good, just needs more work in all honesty.
I'm going to go over what i liked before going over things i feel need improvement or should be added to make the new player experience more palatable.
The Good:
-I am personally a fan of the art style, i know not everyone is but chances are if you clicked on this game you're not one of those people regardless. There are some things i feel need to be cleaned up (the rain is seizure inducing) but otherwise i do feel like there is a pleasant feel to the art.
-When you are walking nearby points of interest there will be a faint "ghost"-like imagine on your screen that shows which direction you need to walk. I liked this as i found myself walking through the forest and wondering where the hell the town was at.
-Walking into buildings is seamless. You click onto the building and you're inside without loading screens. This may not be the case for everything such as dungeons but unfortunately i was unable to make it that far. So lets talk about whats bad.
The Bad:
-The font is borderline unreadable. I know they're trying to achieve a certain aesthetic with the font but if i need to slow down my normal reading speed to read dialogue between my character and a towns person that is not a good thing. It makes interacting with people/things a tedious task rather than an enjoyable one.
-Click to move. Some people may enjoy it, and ive played games in the past, Runescape for example, that do click to move pretty well. This isnt one of them. You dont have to take it away but WASD movement should be an option or honestly the default.
-Zero guidance. I hope this is just the case because its Early Access, and I dont necessarily need any hand-holding but i need some sort of instruction on what i should be doing at least to start. There is zero explanation on what to do, what any buttons are (had to spam click all the buttons on my keyboard just to see if any of them even do anything), and anytime i walked through the forest i had little midgets run at me, jump on my head, and take away my health with seemingly no way to defend myself.
Quality of Life Improvements:
-Show keybinds and allow players to change keybinds. This one is pretty self explanatory.
-Character Customization. Let me name my character and design how they look. Again hopefully this is just this way because its EA, but a game like this definitely needs to allow the player to put themselves in the world and not just play cookie-cutter premade characters the devs made up.
TL;DR The game has the right idea and seems like they have some good ideas still to implement (skill-trees and such). If you have $10 to throw at it go ahead and check it out and support development, but dont expect a finished game.