Infinite Jump
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About this game
This is a science fiction theme breakthrough leisure game, the game grew up about half an hour, and the game process is compact, full energy!
How to play games
Players need to control the small ball jumping obstacles on the screen, and the difficulty of the level will rise step by step. When an aircraft appears, it can be destroyed by firing bullets.
Finally, giant monsters will appear in the game, and players need to know how to attack and defeat them.
If the same level fails three times in a row, you can click the skip button to skip this level.
Steam User 1
Infinite Jump, developed and published by No.25, is a minimalist platformer that thrives on simplicity and delivers a concise yet effective gameplay loop centered around timing, reflexes, and repetition. Built with the casual player in mind, it offers an experience that is easy to pick up and play, asking very little in terms of learning curve or mechanical complexity. The premise is straightforward: guide a bouncing arrow through a series of increasingly challenging obstacles, using only jumps and, in later stages, projectile attacks. At first glance, it appears unassuming, but this simplicity is both a strength and a limitation depending on the player’s expectations.
The gameplay begins with a gentle introduction to the basic mechanics. Your character moves forward automatically, and your only input is to jump at the right moment to avoid spikes, gaps, or other hazards. The early levels are forgiving, serving as a warm-up that allows you to get a feel for the rhythm and physics. As you progress, the game starts layering on more complex obstacle arrangements and tighter timing windows. This steady increase in difficulty creates a mild sense of progression, and while it never becomes punishing, it does require sharper attention and quicker reflexes as the levels move forward. Around the midway point, projectile mechanics are introduced, giving players the ability to shoot obstacles or enemies. This feature adds a welcomed bit of variation, though it doesn’t completely overhaul the gameplay loop.
In terms of structure, Infinite Jump includes a finite set of levels that culminate in a boss fight, offering a modest arc to the experience. Additionally, there’s an infinite or endless mode available, designed to keep players engaged beyond the initial stages. However, the core mechanic—jumping with precise timing—does not evolve significantly beyond speed increases and minor environmental changes. This means the game can start to feel repetitive, particularly if you play it in long sessions. It’s best consumed in short bursts, where its quick-restart design and uncomplicated gameplay feel like an enjoyable mental diversion rather than a grind. For those looking to challenge themselves or chase high scores in infinite mode, the replay value is modest but real.
What sets Infinite Jump apart, however, is the inclusion of adult content, which feels somewhat disconnected from the rest of the experience. As players clear levels or unlock achievements, they gain access to a gallery of NSFW images. These are presented as a reward system and are clearly designed to provide an added incentive to complete the game, but they don’t integrate into the gameplay in any meaningful way. Whether this inclusion enhances or detracts from the game will depend entirely on the player. For some, the mature content may serve as a humorous or provocative bonus; for others, it may feel unnecessary or even awkwardly placed, especially considering the otherwise clean and straightforward nature of the platforming mechanics.
Visually, the game opts for a minimalist aesthetic. The character design, obstacles, and backgrounds are all rendered in a clean, geometric style with bold contrasts that make it easy to read the play space. This works well for a reflex-based game where clarity and timing are key. There are no elaborate animations or dramatic effects, but the presentation suits the gameplay’s fast-paced rhythm. The soundtrack is serviceable, providing a simple beat to accompany the action, though it lacks the kind of catchy or memorable tunes that might elevate the experience further. Sound design overall is functional—adequate for what the game demands, but not a standout element.
Performance-wise, Infinite Jump runs smoothly on even low-end hardware. Its system requirements are minimal, and load times are nearly instantaneous, which supports the game’s pick-up-and-play nature. It’s also affordably priced, which is appropriate given the limited scope of the content. Players on Steam have generally responded positively, with many citing the game’s simplicity and value-for-money as key reasons for their satisfaction. Criticism typically focuses on the game’s repetitive structure, short runtime, and the somewhat tacked-on nature of its adult content. There are no significant bugs or technical issues widely reported, which speaks to a level of polish in its limited design.
Ultimately, Infinite Jump is a game that knows its lane and stays firmly within it. It doesn’t try to offer deep systems, complex narratives, or elaborate features. Instead, it delivers a short-form, reflex-driven experience that can be enjoyed in brief, casual play sessions. It’s the kind of game you can play while taking a break or unwinding at the end of the day—something light, low-pressure, and easy to revisit. For players seeking depth, variety, or long-term engagement, it likely won’t satisfy those cravings. But for what it is—an affordable, straightforward jumping game with a bit of cheeky, optional adult content—it’s a clean execution of a simple idea.
Rating: 7/10
Steam User 0
Does jumping and shooting that has nothing to do with basketball sound interesting? Well, Infinite Jump has an abundance of those served in a sci-fi setting.
Simple game mechanics can be an asset or a quick road to monotony depending on the context. Infinite Jump contains just that, very simple gameplay mechanics: perpetual movement to the right, frequent jumps over obstacles, and occasional shooting. Once you jump over a sufficient number of objects or destroy a boss you're done. That is all this title demands of players to complete the 12 stages.
The initial difficulty is low, and even the final stages are barely challenging. I easily completed everything in less than 2 hours. Even weaker players shouldn't need much longer. The price reflects the amount of content well in this case.
Aside from the main challenge, there's also an infinite mode, where you can jump till the end of the universe or your hands fall off.
Overall, I neither love nor hate this product. Low expectations are required to gain any enjoyment from this budget title. Certainly, it could be way worse.
The background and menu art is fairly standard at this price point. Budget assets and design that would look good on phones 15 years ago. However, the reward hentai scenes make up for that a bit, making them the main selling point of this game. Ok quality, lightly animated characters with a few scene variations and limited interactivity. Good enough I say, and all uncensored.
The music is ok I guess. Nothing catchy or grating to my ears. Just a few simple tracks serve as background fillers. Good enough, just like the art assets.
No bugs encountered.
In conclusion, Infinite Jump offers very simple gameplay rewarded with decently looking, but still very basic, hentai scenes. For fans of low-cost titles only (and anime art): 4.7/10