Infinite Air with Mark McMorris
Mark McMorris Infinite Air is a fresh welcome into snowboarding for newcomers and a challenging step into untracked territory for seasoned boarders. Get ready to shred custom-built runs and show off gnarly tricks across vast, personalized terrain parks. Awe-inspiring environments, fluid snowboarding maneuvers and authentic competitions craft an exhilarating and realistic experience on the snow. Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, slaloms and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!
Steam User 52
This game is what I have been waiting for. SNOW got old fast, and Steep... Well steep isn't a snowboarding game. It's a game with snowboarding in it.
Let's see if I can review this game decently.
For one, the difficulty is pretty damn high to be honest. People on youtube made this game look like a cake walk but it is far from that. Granted the game is pretty unrealistic when it comes to throwing a 3060 sentuple cork off a semi large feature, but that is the glory of a physics based game, I can choose to either do that, or play it realisticly. The rails were a lot of peoples' concerns as far as pulling towards them or "sticking," but the rails and boxes are actually so satisfying to hit.
Now, lets be real here, steep has this game beat on the visuals, but as far as everything else goes, infinite air is the way to go. I am going to be spending a ****load of hours building mountains and parks as well as hitting the occasional backcountry line. $50 was a no brainer for me because I know I am going to get more than 100 hours out of this beauty.
Steam User 26
I was a little apprehensive when buying this game, but extremely happy I did. Granted I am only a few hours in, but I know there will be hundreds more to come.
Definitely a solid game if you like:
- Skate series, Shaun White Snowboarding Etc.
- Realistic physics, snowboarding simulation
- Sandbox environment
This game is super fun to chill on, explore, and find endless possibilities for fun. Only downside is that it is a bit lacking with in-game story & add-ons (boards, outerwear etc.). But the playing factor is definitely there. Don't buy if you're looking for an arcade style game (like SSX). The controls are a little tough to learn but once you get them it's awesome.
Steam User 19
As someone with over 1k hours invested into this game I gotta say it' a pretty dope snowboarding game. I guarantee that there will be some aspect of the game that you will enjoy if you decide to pick it up. Unfortunately there isn't a huge playerbase, and therefore no new patches since a few days after launch. If you do enjoy the railing part of snowboarding, then I would recommend getting this game over Steep. However, some people find the magnetism to rails too strong, I'm not too concerned about it because I don't try to play this game realistically.
Pros:
+Map editor
+Fun
+A campaign which takes some work to finish 100%
+Player customization
+Better rails than Steep
+Great to play when doing something else like watching YT or a movie.
+Sharing lines is working very well and there are loads to play if you get tired of the campaign
+Not hard to mod to get custom textures if your favorite sponsor isn't in the game
Cons:
-Low playerbase, no one to play with
-No updates due to lack of popularity
-Magnetic rails (this is subjective as stated earlier)
-Might be repetitive after a long while
-Some achievements unachievable due to low playerbase
-People abusing rail glitch to get unobtainable high scores in mp contests
Overall I would recommend it if you enjoy snowboard games, however if you're looking for a multiplayer experience or a game that gets updates, this is not it.
Steam User 31
I have spent probably around 300 hours in the Skate series, I skate in real life, and it is something that I always play whenever I can't skate. Ever since I started snowboarding, I have always prayed for a game that was exactly like Skate, but for snowboarding, and my prayers have been answered. This game is EXACTLY what I was looking for, it has very similar controls to the Skate series, and the physics feel very similar and realistic. I really really love this game, and it is so great that I now have a game that allows me to be able to snowboard, even when there is no snow out. I love this game and most definitley recommend it to any snowboarders looking for a game like Skate.
Steam User 39
EDIT: The developer both dropped the price to a reasonable level, and tweaked the physics to fall in line with a more realistic experience. I've played Snow, Steep, and this, and this is hands down the best snowboarding game on PC right now. If you enjoy snowboarding, this game is worth it at $30 and a can't miss at $20 on sale.
Happy riding!
Original Review:
This game is far from perfect, and I don't think it's necessarily worth $49 on content alone. The mountain generation could use some work, speed isn't quite right, and spins are currently too fast by a factor of ~two.
However, I DO THINK IT'S WORTH PICKING UP BECAUSE RIGHT NOW IT'S THE BEST IN CLASS PURE SNOWBOARDING 'FEEL' SIMULATOR GAME OUT THERE. I returned it, but only because I ordered a copy for PS4 to play with a friend.
There are two complaints that seem to be prevalent in other reviews: A. The controls suck, and B. The game plays nothing like Skate. The first one is objectively wrong and the second is, in my opinion, subjectively wrong.
As to the first, people that are complaining about the controls don't understand snowboarding and may lack an understanding of physics. They might just be terrible at video games.
In a lot of snowboarding games, you start spinning in the air and if you go off course, you just spin in another direction till you're right.
This game has VERY little autocorrect. This isn't SSX where you stop spinning and the game just lands it for you. If you throw a trick wrong and don't adjust, you will crash. As you should.
The preload for throwing is variable and controllable on the ground, and if you throw too hard or not hard enough, you can tuck/untuck in the air to adjust your spin. Just like real life. If you spin too hard, you can tweak your board up to about 90 degrees to fix your landing.
Spinning off axis is risky, just like it is in real life, and gives you more points accordingly. Spinning flat is safe, and single axis flips are also pretty safe and easy to control after about 10 minutes. Comboing jumps to rails is easy and intuitive.
This leads into the second complaint, this isn't like Skate. That's true to some extent, I guess, in execution. All of the tricks don't come off the right stick and you can't rotate for free in the air, as mentioned above. But it's very much like Skate in that the controls do a much better job of giving an intuitive feel to riding. You can hit all of the spins you would want to, and the day 1 run scores alone show that people are more than capable of putting together fluid runs.
This game also does a good job of letting you build your own runs and share them with others. The community potential is huge. If you find a cool line and want to share it with others, or you think a cliff needs a little kicker, you can instantly pop open the world editor, make your change, test it, save it and publish it. Content gets voted on by users and there are a bunch of runs already published. Some of them are garbage but there are some pretty cool ones in there.
For the non trick oriented people, there is racing and it's pretty fun. You can define your own courses and post them up at contests(for any event, not just racing). These pop up on the mountain or you can just pick them from a menu. You can also instantly hop in a helicopter and quick-drop anywhere, or just use the heli to explore the mountain.
That said, this isn't a completely finished and polished game, but at the present I think it's worth support. I'd like to see some more interesting procgen features, but what's in there now is fun to ride, pretty, and fairly realistic, even if the rotation scaling is off by a bit. There's some cool stuff on the map that you can't get to(a huge crevasse? Let me in please!), and some of the UX features are a bit crappy, like when you fall.
The tutorial also isn't great, but you can get up and riding fluidly in this game within 20 minutes of sandboxing. By the time I hit 2 hours, I had completed a few challenges, topped most of the race leaderboards, published a map and some runs, and was consistently landing various flips, spins, and grabs.
If you actually like snowboarding and don't just want an arcade point-grinder, this is your jam. Take the time to learn the controls and there is a LOT here, probably with more to come.
Steam User 15
This is the Skate of snowboarding. I don't care what people say, it is.
The trick system is great, sure it takes some getting used to, I will not argue that. When you first start out its not pick up and play, its a game that requires practice, patience and effort (like the orginal Skate and Souls series), but when it all comes together it works really well, and is extrememly satisfying. I've seen/heard a lot of complaints about the pre-loading torque thing, and I don't understand why, its simple. Hold the a trigger for a bit and then release it to spin in the direction of the trigger you were holding (i.e., left for left spin, right for right spin). To do a Cork/Rodeo, hold one trigger and hold down on the RS, then release both - BOOM Rodeo/Cork. Its not rocket science, games are just too easy nowadays and hold users hands. Anyways I'm off on a rant, back to it.
Theres not too much to Career mode, just a bunch of challenges, but its a good intro to really dialing in how to play the game. I highly recommend zipping through that too stomp the controls, trust me, it works. Give me a trick and I can pretty much do it on demand thanks to that mode. Also its gives you a bunch of boards and apparel, a nice added bonus.
Speaking of boards and apparel, the character customization is another thing, its pretty minimal, but there are enough variations in gear to create a look to mirror your real life set up. That's what I've done: blue sweater, beige pants, red boots, black bindings, etc. It's pretty damn close to matching my real life gear and I'll probably never change it (until I get new gear).
The biggest part of the game is the creative freedom it allows users to have, be it through doing tricks or creating mountains. The mountain creation is great! You can generate any mountain type, be it huge steeps, to mellow mole hills, to heavy glades, the possiblities are INFINITE (yes, pun intended, duh). You can take whatever mountain you like and sculpt it into whatever you want, be it arcadey as hell with huge airs and ridiculously long rails, or realistic real life replicas of resorts or realistic resort brainchilds, you can do whatever you want, pretty much however you want. I've seen some great mountains that fit my 'realisitc' insterest, but I've also seen some 'arcadey' mountains that were a blast to just fool around on. There are a few issues with the snapping tool in the editor and the grading tool is finicky sometimes, but that really only happens when you jam a bunch of stuff in one little spot, its not that big of an issue.
Sharing creations is super easy too, draw a line with a run type in the editor, place the finish gate, and publish the mountain - BAM sick slopestyle run posted, easy peasy lemon squeezy. There's also a nice feature where you legit drop in, stomp a sick line and you just hold B to immediately post the exact line you just did. And finding stuff isn't that hard, especially if you want to share stuff with friends, just send em the name of your run/mountain and they can search it in any menu. The helicopter also has a nice coordinate tracker in the upper right hand corner, so if you've placed a dope park back in the middle of nowhere you copy those coordinates, send it to your buddy and they can find it in a jiff.
TL;DR - This game is great, especially if your a snowboarder and loved the Skate series. It doesn't hold your hand, but it shouldn't have to. Real life snowboarding doesn't, if something is not in your skill level you can't do it. That's pretty much this game, practice in your skill level until you get better, then move up. The mountain editor is great and there have been some insane creations from it. BUY IT! 9/10
Steam User 19
Love it! Best snowboarding game since Amped 1 on the original Xbox. It's the closest thing you'll get to a snowboarding simulation yet. Beats SNOW and Steep. SNOW forces you to pay real money for items in-game. Otherwise you'll have to grind for hours just to be able to afford stuff. It's also really buggy. Doesn't feel realistic. Steep lacks very basic and expected content. You can't even grind. Literally, there are no rails to grind. The system just doesn't exist.
8.5/10. Pros and Cons below:
Pros:
Beautiful physics. Land badly and your character will catch their fall. Looks very lifelike.
Analog-stick based trick system just like EA Skate.
Large list of tricks, grabs, flips, grinds, etc.
Decent graphics. Not the best but by no means an ugly game.
Variety of challenges to unlock more content.
Character customization.
Mountain creator/editor/uploader
Fancy creating a GIANT ramp in the middle of nowhere? Go for it!
Found a cool spot but wish it had more rails? Place them!
Too many trees in the way of a decent line? Remove them!
Download other player's mountains.
Cons:
Very noticeable tree pop-in. Likely due to the fact each mountain is randomly generated.
Due to the randomly generated nature of each mountain, they sometimes lack content. Some areas will feel repetitive.
Not a lot of character customization. There's only a handful of each clothing type to wear. But at least it's varied.
Music isn't great. I tend to mute the music and play my own. That's subjective, though.
When you fall, only the first sound effect plays. If you fall down a big mountain, it'll be completely silent after the first sound. Weird.
Overall, I love the game. Definitely worth the purchase.