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Indivisible

Indivisible is an action RPG / platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for! Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
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Game Discussion

Review by Anonymous
Review from Steam

This game has a lot of negative reviews due to what happened with Lab Zero and Mike Z, which while certainly not anything you'd want to promote, the game itself is still good and I'll stick to that in this review (most of the ex employees of Lab Zero have moved on to a new company, Future Club, so check them out too!)
If it's already in your library it's definitely worth playing. There are a few annoying sections that require near pixel-perfect timing of moves, but these are fairly limited and can be passed with a bit of patience. The story is quite interesting, and while not emmy award winning, it is enough to keep the player engaged. Combat can involve various techniques to stack combos, or as will most likely be the case, just simply button mashing until the enemy is defeated!
The game contains a decent number of side quests and coming back to previous areas once new skills have been obtained. While there is a fair amount of backtracking involved, it gets a lot quicker once you pick up new skills.

Review from Steam

! Jarrizard Gaming Review!
Indivisible
What a ride. I've completed the game and 100%'d the achievements.
I have so many mixed emotions playing this game. The characters are likeable and relatable and the dialogue is tolerable despite the simplicity of the plot. The fighting takes a unique way of turn-based RPG. You are given 4 set of characters (although you are able to unlock more as you progress) at a given time. Each character is assigned with button and when you press that button the character tied to it attacks. But instead of exchanging blows, you are given a *circle* that is consumed when doing an attack. It replenishes when nothing is happening during the combat. You start with 2 and unlock more as the story continues enabling you to form long and stronger combos.
The combat is satisfying and it is very fun. Each blows has a weight to it and you feel your characters hit harder and harder as they level up. The problem with it is that combat is barely 30% of the entire game. This game should have been labeled as a platformer and not RPG or Action.
And there goes the problem. The game is 70% platformer and it is bad in that genre. It can be fun and satisfying at times but in most cases its filled with frustrations and stress because the controls are clunky. A few millisecond late from pressing a button and you don't quite make it and you have to repeat a large portion of the level. I don't think I would have finished this game without watching a walkthrough. There are a lot of platforming abilities that makes navigating fun but maneuvering starts to feel sluggish and thats where the frustrations comes in. The last parts of the game is 90% walking, dashing, running around. Even the boss fights starts to become platformer fight.
Overall, I enjoyed completing the game. I wish the combat had a bigger piece in the pie but we get what we get. The ending was worth all the trouble but I would probably never go through it again.
Buy it on a good sale.
! End of review.

Review from Steam

It's got great characters and art, and I had fun playing, but the instructions for the controls tend to be kinda unclear and it made figuring out the combat system tricky. I was two thirds through the story before I figured out how to do character's special moves

Review from Steam

Indivisible deserves a positive review and a recommendation despite its shortcomings.
Caution before purchasing that putting money towards this game is money in the pocket of Lab Zero.
If you haven't heard elsewhere; the game will never reach its full potential due to Lab Zero and the Mike scandal which has doomed it to never finish BACKER PROMISES that were made on the game. The devs responsible for the good parts of Indivisible are no longer associated with the game -- I don't fully understand who profits from purchasing it today, so keep that in mind if you decide to do so.
TL;DR of gameplay is
*Platforming somewhere between Hollow Knight and Celeste difficulty
*A battle system somewhere between action turn based (reminds me of FFX2) and a fighting game
The platforming is at times clunky, but I found enjoyable.
The battle system grows boring by the end of the game yet it is innovative and fun for the majority of it.
-- Warning light spoilers ahead
If we divide the game into three Acts, I would rate the first Act a solid A+, the second as an A-, and the third as a C
Act 1 -- The voice acting and writing that carries the beginning of the game as you get to know the characters and mechanics is truly excellent. The platforming at the beginning is short, sometimes challenging, but fun. The combat here requires you to learn blocking for the tougher fights and find a few cool combos between the available characters.
Act 2-- The story really shines here. Watching Ajna make decisions you as a person know is wrong, works much better then I expected. She is 16 after all and feels 16. There is something about those around her advising her against her anger and her succumbing to it that from a POV character really resonated with me.
The platforming in Act 2 brings in some new challenges. I was playing on a controller and oftentimes found the designers choices for where they mapped the keys to be very frustrating. Not being able to change this without mods made platforming more difficult and often tedious for me because I had to input keystrokes that felt unatural. An example of this is the Vault jump and 'slide jump' feel as if they are on opposite commands (both require holding down but they are with different controller buttons). Remapping for just THIS input would change ALL my inputs for those buttons... not really possible. All in all, the platforming in Act 2 is enjoyable but falls apart some and demonstrates clunky qualities.
The battles in Act 2, as you unlock more characters, are ultimately enjoyable. Unfortunately, there is very little in game information (or online information) provided on various combos. This requires you to experiment to find high damage output. Leveling in the game is pointless because enemies scale with you regardless of where you go. This means that it is generally correct to avoid (jump over or 'root') any foe you can. Why fight if you don't have to and gain nothing from it?
Act 3 -- is where the game falls apart. At this point, I'm far enough in that I want to finish it and want to collect all the characters. This means backtracking. The game provides little fast travel and the backtracking is boring, tedious, and a companion activity while watching Netflix/YouTube. But hey, I got the Bard so that's cool.
The story in Act 3 does not work for me. It feels rushed and cheesy without the emotional backup. All of the things that happen, kind of need to happen but it just doesn't develop as well as the first two acts. Dhar's character change from Act to 2 felt motivated and was engaging. The various subplots you engage in just don't really work. Far too forced with too little time spent there. This reminds me in many ways of how I feel about many Anime final acts where they just don't work as the story continues to scale so maybe... indivisible is staying true to its source inspirations but not having a story that really works at the end. It's more important that they covered all the important parts then that the writing works??? I guess
Similarly, the platforming in Act 3 just plain sucks. Either its far too easy because you have unlocked all of your metriodvania movement options or it is incredibly precise. Now, I beat and enjoyed Celeste so I consider myself somebody who can get a lot of tight platforming although I don't always seek them out. Indivisible's platforming is often unfun for me because the controller mapping feels awkward and backwards.
Battles in Act 3 feel pointless outside of boss battles. Due to scale leveling, I feel no incentive to take them. I reached a point where oftentimes I would reset if I hit a foe and didn't root them (rooting dodges a combat encounter) simply because it would be faster to go back to the previous checkpoint then actually do the fight. This; however, did depend on the encounter. Some 1/2 of the foes I could burst down in a single turn with a handy chainsaw AOE combo into AOE super into combo axe chop. Which, finding, was fun. But, executing it over and over was just boring. You know, the first 10 times you burst down a mob is fun. The 11th is not and the 30th is boring. Especially and particularly when there is no in game incentive to do so.
Despite all of the above. I enjoyed the game. As a playing experience, I am glad I had it.
I do really hope that this combat system is further explored by another dev now that Lab Zero has become what it is.
RIP backer combat. RIP sequel. Shame what a single man can do to a budding franchise.
EDIT: The more I've thought about this review and how harsh I was on Act3, I wanted to come back and talk a bit about the final platforming level, last boss and final cutscene. They all deserve a solid A. It's strange, the fighting at the end of the game was easy because I'd 'figured out my party' but it was enjoyable to one shot all the baddies. The final platforming sections were a bit less frustrating and more enjoyable to 'get' then some of the mid game platforming. The final boss bypassed the issues I had with combat by being a bit 'undertale ish.' And the ending of the story DID work as a narrative arc. So, even though the game may not have lived up to the full potential of what the combat design could have done and the platforming could have been. It was quite an enjoyable playthrough that hit its best marks at the most important times without dragging too much in the places where it doesn't work.

Review from Steam

Pretty graphics and art style? check
Great music? check
lovable characters? check
simple, easy to learn combat system? check
wide variety in platforming skills/sections? check
extremely frustrating and precise platforming needed towards the end of the game? check
jokes aside I am a big fan of this game, and it is one hundred percent worth getting. though I HIGHLY recommend that you wait for it to go on sale since the length and replayability of the game is somewhat limited and I cannot excuse the admittedly steep price tag for what you get

Review from Steam

Unlike your usual Turn-based game, Battles involve timing some of your button presses and each button controls one of your party members; Traveling across the world involves Platforming. About 90 percent of the dialogue is fully voiced and the voice acting isn't half-bad. Its almost charming. Gotta love the emo chick who wants to set things on fire. Funny support character.

Review from Steam

Maybe i'm a sucker for such story driven platformer - rpgs and to be honest i wasn't too sure about getting this game judging from the morderately positive ratings it's gotten so far? (we all know it isn't always justified)
Having bought an online key for only '3' Euros it wouldn't have annoyed me if this game would be utter rubbish, but the best part of it all is that it's actually quite a fun and easy game to get into!
The story is fine, the voice acting is witty at times (even a bit creepy with 'the pyromaniac' in your group), the music is nice and the graphics are great too. Oh and the combinations you get to pull off is actually the reason why i'm pleasantly surprised how much fun i'm having for only the small amount of money i spent on it, so yeah it's much better than expected (for me at least)!
Forget about just mindless botton mashing the same keys all the time, because it's a bit more complex truth be told.
Of course in the beginning it's like you're a child that's been thought how to ride it's tricycle at first, but shortly after you'll be thought how to do wheelies and stuff. (it's only an example guys, you'll not need to ride tricycles here at all - sheesh!!!)
Anyway, i consider this game a good one and should be rated higher (a 7.5/10 would be most fair -if not close to an 8/10).
Maybe there are still things that could change the way i feel about this game, but that's only to be seen after completing it.
For now at least i'll certainly recommend it to any of my friends who are also into such easy to get into platformer - rpgs that aren't too complex and if you can get it dirt cheap like myself, you'll likely not regret it one bit.
So to conclude: I'll give it my personal recommendation with a personal score of 7.8/10
(i'll leave the comments section open, err for further updates and comments..)
>'Don't just stand there, get the game already'<
*Check Eneba for cheap keys*