Indivisible
Indivisible is an action RPG / platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for! Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
Steam User 26
I was given this as a Christmas gift, and it was wonderful! But I do have trouble recommending it now due to the fact that none of the people who made it will get money from its purchases anymore. If you can get this for cheap on HumbleBundle, do that. If not, it's your life, but I wouldn't give my money to a dude that stole it from its creators.
Steam User 20
Great RPG platformer from the developers of Skullgirls. While far from perfect, there's lots of stuff to like about this game:
- The combat system is lots of fun. The mix between turn-based attacks and a real-time attack gauge works very well, and makes timing important to deal more damage. You unlock plenty of new fighters throughout the game, and each one has a unique combat style and perks.
- The story is better than I expected. In the beginning it looks like a typical anime story about a 16yo girl with a big mouth. But later in the game, the consequences of her reckless actions hit hard. There's also lots of interaction with the other fighters and NPC's, and the dialogs are well written and often very funny.
- The majority of platforming is really good. The controls are tight and you'll get lots of upgrades to perform new moves. Using your weapons to launch yourself in the air or stick to the ceiling is so cool!
- The game sounds and looks amazing! I've played Indivisible on the Steam Deck, and was impressed with the colorful 2.5D graphics.
The main thing I didn't like is that there's only one fast-travel point in each world. As a result, you'll have to replay the same area's over and over again to reach new area's or gather more collectables. The platforming can also become a bit frustrating in the last part of the game, but it's doable after some practice. Very recommended!
Steam User 18
Things I liked about this game:
-- The art style and hand-drawn animation style for the in-game characters. Very nice looking. Even the NPCs. It seems like almost every NPC has its own unique look, which kinda threw me off at first. I talked to everyone, thinking everyone was important.
-- The variety of playable characters, each with their own special power or gimmick. Some more useful than others.
Things I didn't like as much:
-- The battle system in general. A lot of button mashing in the end. There might be more nuanced ways of fighting all the enemies in the game, but for me it generally devolved into button mashing until they died.
-- The blocking system. It could have been a little more forgiving. It seemed like a lot of attacks had to be blocked with frame-perfect accuracy almost.
-- Better in-game explanation of the battle system. I didn't learn how things worked properly until I got the trainer guy, because you get like maybe one line of easily-skip-able dialogue explaining how things work and that's it. I spent a lot of time trying to block everything with the L1 button instead of the characters' attack buttons and had no idea how the Iddhi system worked until I recruited the trainer.
-- Lower production values for most of the cutscenes. With the exception of a few actual animated scenes in the game, the cutscenes are all done with still images, and not even very good ones. It looks like they used concept art or fan art colored in with markers. It would have been better if they had gone at least a step further and made them look like still frames from an actual animation.
Things I hated:
-- The platforming. Some of the extended platforming segments were infuriating. As you progress through the game you gradually learn different moves for traversing the terrain, like most Metroidvania-style games. But some of the platforming puzzles in even the normal course of the game were irritating. Fall onto spikes or a pit, and you were sent back to the last checkpoint, sometimes several steps back in the process. I often had to execute a chain of different moves in sequence with extreme accuracy, which was often hard to do with the controller. So many times I wanted to Axe Hang and instead activated the spear.
-- The backtracking. A staple of any Metroidvania, after acquiring a new move that would let you reach previously unreachable areas, returning to those previous areas was kinda a pain. And the reward was usually just one of those gems you need to upgrade your attack or defense, or else it was a passage to another part of the map. It felt like a lot of work for not much reward.
So I mean, thumbs up, but I really only thought this game was okay. It wasn't bad. There's a new game+ feature for when you beat the game, but I'm ready to move on an have no desire to play it.
Steam User 9
I would definitely say that Indivisible is an above average game with some high highs and low lows. Still, I liked Indivisible enough to finish and get all its achievements, so that should count for something.
Story and Characters:
I would not say that Indivisible has all that great of a story. The player follows Ajna, a plucky village girl whose village gets decimated by enemy invaders. Ajna soon realizes she pull people within her mind, and soon sets off to find colorful characters to join her on her quest of revenge and self-discovery. It's an alright story, nothing to write home about.
Ajna is a likable girl herself, and is eventually joined by twenty or so characters - quite a large party, so while you won't like ALL the characters, there's likely a handful you'll like enough to use. These characters will be extremely varied, from a stone summoning greatsword wielder to a little girl with a massive hawk. Not only do they have very unique designs between them, but quite a few have recognizable video game voice actors between them, like Matthew Mercer, Cassandra Lee Morris, Xanthe Huynh, Stephanie Sheh, and a few more. Unfortunately, from what I've experienced, really only one party member besides Ajna evolves over the course of the game, with the rest kind of being one-note. Still, these are some decent party members.
Gameplay:
Indivisible has two game modes - metroidvania platforming exploring and real-time fighting game style combat, with both being accompanied by a pleasing soundtrack. Both are rather fun, but both also have flaws. The combo style combat keeps the UI to a minimum and is both simple to understand and play through, but I didn't really feel challenged in terms of difficulty for most of the game, nor did I feel compelled to grind levels or change my party members out of my comfort zone, so the fights with the normal enemies just felt like they were taking too long. Luckily, the combat only overstays its welcome only slightly.
Most of the game is spent platforming through Indivisible's large world. Ajna will learn a multitude of moves from sprinting, air dashing, pogo jumping, sliding, teleportation, etc, and all these techniques will have to be used in quick succession to obtain collectables and beat the game. It truly is a nice kit of options, but the platforming swings between being enjoyable to being a bit much; I don't play many platformers myself, but some of those traversals required WAY too much precision at times. Still, Indivisible's platforming wasn't enough to dissuade me from finishing the game.
Finally, Indivisible is at its best during its boss fights - when it combines both of these gameplay styles as Ajna slips between combat to fight and into the plaforming style to dodge attacks. This melding shows Indivisible at its best and I wish there was just more of these throughout the game, rather than the old standard fights.
TLDR: Indivisible has in my opinion very strong character design and gameplay, which makes up for what it lacks in story.
Steam User 5
One of my all time favorite games, a great experience .
Solid gameplay that only gets better the longer you play it, wonderful soundtrack, fantastic characters and story line .
Overall a fantastic experience, the only downside is the originally promised dlc characters won't ever be delivered e.g. Shovel Knight, Shantae, etc.
That being said there's already a fairly large cast of playable characters anyway .
Steam User 6
Such a fun beautifully animated game
Steam User 8
This game is great just sad that it will never be at its full potential