Indivisible
Indivisible is an action RPG / platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for! Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
Steam User 29
Genuinely love this game despite is deleting all of my saves after I arrived at the monk temple and opened the game again. Genuinely no clue how it happened. :c
EDIT: If I'm alt tab-ed while booting it up it seems to be what deletes the files. Even if I'm just in my browser while it's open not in fullscreen. I still highly recommend the game despite the fact this is now the SECOND time it's wiped my save files.
Steam User 16
The weakness of this game is that it feels somewhat underwhelming as both an RPG and an action game. However, its strength is that this shortcoming isn’t enough to warrant a 'not recommended' label.
단점. 애매함.
장점. 그게 막 비추천을 할 정도까지는 아님.
Steam User 8
One of my favorite games I've played in recent years, Indivisible a great example of how to draw direct inspiration from the past and use that to make something new in the modern age. Equal parts Metroidvania, RPG, and Fighting game, this one combines the best of all three and wraps it up in an engaging mish-mash of genre fluidity and endearing characters, oozing with style and unique appeal.
The gameplay drifts between bog standard puzzle platforming and real-time RPG battles that borrow a combat system from an old PSX series called Valkyrie Profile. During combat, each character's action gauge fills up, allowing them to take action(s). Your 4 party members are assigned to one of the 4 face buttons on a controller, and pressing that button in combination with a D-pad direction will - in real-time - execute a fighting game-style attack on the enemy. All party members' attacks can overlap simultaneously, allowing you to string together combos, juggle enemies, and break defenses in tandem. It's massively entertaining experimenting with different party loadouts, and gives the game plenty of replay potential.
But what seals the deal for me is the game's charming characters and decidedly different story elements. In our modern world dominated almost exclusively by Japanese, American, and Scandinavian narratives, Indivisible borrows primarily from South and East Asian cultures, especially India, Tibet, and the island nations in the South Pacific. This is reflected not only in the characters' various ethnicities, but in the story's approach to spirituality, reincarnation, second chances, and being a teenager hellbent on challenging god to a fist fight. The sheer diversity of characters is something we've been sorely lacking in a lot of big-name modern games, and Indivisible delivers on that front in spades. I love everything about it!
Strongly recommended for fans of experimental RPGs from the SNES and PSX era, perhaps with a touch of Guacamelee in the mix. My only word of caution is to follow the game's own suggestion and get good at Blocking in combat as early as you can!
Steam User 6
"An unrefined diamond in the rough" is the best description for this game.
Is the game fun? Yes, no doubt it is. A well made effort in trying to combine RPG, Platforming and Fighting Game mechanics into one game.
Are there aspects of the game that will make you frustrated? Yes, a lot of the mechanics feels unfinished and unpolished.
Does the frustration overwhelm the amount of fun you can get from the game?
With this question, it difficult to answer. In the run I played it, there were times I felt that i wanted to drop the game, but there was something that captivated me to finish this game.
To conclude, This is not a game for everyone, but to who stays with it, they will find a game with a captivating story of the imperfections of life and seeing the beauty in them (as much as we can see from the game itself).
Steam User 8
first off: do NOT buy this game at full price. as much as i love it, it's definitely not worth 50 whole smackaroos. if you're interested, wait for a sale!
indivisible is, despite its many issues, one of my favorite gaming experiences. it's fun, charming, and interesting, but it does have a number of things keeping it from being as good as it could be. i don't know a whole lot about what happened with lab zero's dissolution or if any of that affected the development of the main game, but the game definitely could've used a bit more time in the cooker.
it's not a super short game, my most recent playthrough took me about 18 hours, but it's also not jam packed full of extra content.
most of my praise would have to go to the art (in the middle of writing this i stopped to just stare at art on the wiki for a while. it's very poggers). the art direction is incredible, taking inspiration from all sorts of cultures and repurposing them in a fun fantasy way, the character animations are fluid and full of personality, and the character designs are all quite unique and charming. the main antagonist's design is sick as hell and probably one of my favorite character designs in any game! on the other hand, the game's CGs are a bit lacking in many places, feeling a lot more like placeholder, especially towards the end, and certain parts of the map don't mesh all that well with the art style.
the writing is, in my opinion, very engaging! i enjoyed the story a lot, and the characters are all quite lovable. it's one of the few stories in games that had me tearing up by the end. it's good at getting you attached to the characters as they grow! it does have its flaws, though, there definitely are some elements here and there that would have been nice to see more of. for example, the main character's dad has a mysterious past that gives him a unique role in the story, but that is unfortunately not explored at all. we know the what, but none of the how or why. the non-story npcs are also a big issue for me. i assume most of them are backer characters, because 9 times out of 10 i talk to an npc and they just feel either super out of place or like a reference that i don't get, which makes it hard to feel immersed in the world. in that sense, the cast feels pretty isolated outside of the story npcs.
the gameplay, while not perfect, is enjoyable enough for me. it's a combat based rpg and exploration platformer with a lil bit of a metroidvania kick, and it does most of that pretty well.
the combat is definitely one of the more unique rpg combat systems i've seen, but quite fun! it's not properly turn based, and your characters all have a number of actions they can perform using button combos, and these actions regenerate when you aren't attacking or being attacked. the enemies take their 'turn' during the downtime between your actions, which are replaced with blocking until the enemies are done. you also have a special bar that fills up when you attack and block which you can use to perform special moves unique to each character. there are about 20 or so different characters that you can choose for a team of 4 (although 1 is always the main character), and they each function completely uniquely. they aren't very balanced, however. i played most of the game with the same few characters, because the game doesn't really encourage you to switch them out. i have the healer that you get at the beginning of the game, the attack/debuff mage you get at the beginning of the game, and the high damage dealer, who you also get at the beginning of the game. while there are a lot of unique and fun gimmicks from other characters later on, there isn't a lot of incentive to use them (and some of them are bad or just too niche to be viable), but it is still fun to try them out.
the platforming seems to be a lot of people's biggest issue, which is understandable. it's definitely the clunkiest aspect of the game. you start off with a very simple moveset, classic platformer stuff, but you unlock more, stranger movement techniques along the way. the first is what could probably be equated to this game's double jump. after you jump, you can attack to lodge your axe into a wall, then release it to leap a bit higher. this isn't terrible in theory, but it's very slow in practice. the movement doesn't really pick up until the end of the game, where you have the axe, a spear that lets you get more height on your first jump, an omnidirectional dash, and a second completely different dash, which cover for each other's weaknesses that are otherwise a lot more apparent. it isn't unbearable, but it definitely has a few poorly designed segments that bring out its weaknesses a lot.
the sound design is relatively weak, but i'm particularly peeved by the fact that they reused the same clip of the mc yelling for 1. every time you sprint 2. every time you use your second dash and 3. every time you use your slam. that isn't important, it's just a bit annoying. however, the voice acting is definitely a highlight for me. all the dialogue in the main story is voiced, and by a very fitting and talented cast.
all in all, it's a very messy game, but the art, story, and combat make it quite fun! if you're even a bit interested, i'd absolutely recommend it. it may not have realized all of its potential, but there's enough of it there to make an enjoyable experience.
Steam User 7
Combos in this game are very satisfying, and the combat is an art form. The platforming is pretty good, and the music is great. You know how art is subjective, this games' combat is that. Juggling enemies and stringing attacks with various teammates is very satisfying, but you kinda just have to have a feel for the character and controls to really like the combat.
Played it on gamepass, and still bought it on sale on steam.
I don't care about all that drama, the game is good. Sad we won't see the game in the state that was planned, but it does not seem unfinished. Maybe the super super endgame is a little lackluster, because its just collecting stuff. I've only seen one bug, and that was in new game plus, the slime boss flight in iron city 2 is glitched. When you beat her stage 1, and it takes a break from combat, you can't reenter combat because you die in one hit, attacks don't seem to activate combat, and perfect blocks don't fix it. I had to resort to god mode and tanking a hit to reenter combat. Other than that, no glitches seen.
Steam User 4
I bought this game because it was on my wishlist for a while and was 85% off.
I ended up spending 20.5 hours straight playing it, pulling my first all nighter in months,
is this game worth the 3$ I paid? no, its worth 10x that, the story, the uniqueness of not only the characters but the combat system too, the only thing that was a bit difficult was some of the platforming, but aside from that, 10/10.
Plus Zone-Tan makes a cameo in it as a background character (like halfway up in tai krung) you can talk to, that probably made me wake my neighbors up laughing.