Indivisible
Indivisible is an action RPG / platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for! Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.
Steam User 21
Criminally underrated gem of a technically Metroidvania game. Solid 9/10.
That being said, let me save you hours of your life: don't do any of the "back tracking" stuff outside of the main story until you get to part 3 (5 Iddhi bars) and have access to the majority of exploration tools. All the Incarnations(characters) will have side quests near the end that will take you everywhere anyways, so save the backtracking for then!
Extra edit: Once you complete characters side quests fully, they reach max level anyways, so COMBAT IS TECHNICALLY OPTIONAL outside of any required/boss fights(and honestly, the levels don't do that much), so if the tedium of combat later once it becomes mostly button mashing annoys you, you're also welcome for this tidbit, too.
Steam User 11
It's such an amazing experience. The platforming is insane, creative boss battle, unique battle mechanic, so many character and combo that you can do, insane story and character development. Thank you so much for making this game
Steam User 8
Indivisible is an action platformer game where you mash keys to form combos to take down foes. The art style is so appeasing to my eyes, I really loved it. However, the movement in this game can be a problem sometimes as I end up triggering another action. Still, there were many characters I could acquire and they each have their strong personalities. The platforming in this game was quite challenging at times which I liked, even though they can be quite repetitive. Overall, this game is decent.
Steam User 7
I enjoyed the game quite a bit, would easily play it even longer than 20+ hours needed to beat it. It has few flaws, some of which relatively major, but I feel overall journey is great, would recommend.
I suggest don't making my mistake, trying to find all upgrade collectibles early and just wait for later, when you will have more traversal abilities. That should cut a lot of unnecessary backtracking, making it much more tolerable.
What i liked:
⦁ art-style is gorgeous
⦁ voice-acting is mostly top-notch
⦁ very good music
⦁ battle system is fresh and interesting
⦁ there are a lot of interesting characters
⦁ story is surprisingly good for what it is. I mean, it is probably average overall, but has interesting twists and developments, that was engaging throughout whole game
What I disliked:
⦁ with limited fast-travel there is a lot of backtracking. Especially early
⦁ too few traversal abilities at the beginning, too much conceptually redundant near the end. All gamepad face buttons will have multiple direction-dependent actions. It is hard to quickly execute them without adding that much depth
⦁ enemies are too tanky
⦁ battle system isn't fully realized, it is painfully too simplistic whilst being so close to being so much more
⦁ all original devs left the company with some drama, current owner isn't that great of a person. Therefore, I'd recommend waiting for high discount.
Steam User 8
One of my favorite games I've played in recent years, Indivisible a great example of how to draw direct inspiration from the past and use that to make something new in the modern age. Equal parts Metroidvania, RPG, and Fighting game, this one combines the best of all three and wraps it up in an engaging mish-mash of genre fluidity and endearing characters, oozing with style and unique appeal.
The gameplay drifts between bog standard puzzle platforming and real-time RPG battles that borrow a combat system from an old PSX series called Valkyrie Profile. During combat, each character's action gauge fills up, allowing them to take action(s). Your 4 party members are assigned to one of the 4 face buttons on a controller, and pressing that button in combination with a D-pad direction will - in real-time - execute a fighting game-style attack on the enemy. All party members' attacks can overlap simultaneously, allowing you to string together combos, juggle enemies, and break defenses in tandem. It's massively entertaining experimenting with different party loadouts, and gives the game plenty of replay potential.
But what seals the deal for me is the game's charming characters and decidedly different story elements. In our modern world dominated almost exclusively by Japanese, American, and Scandinavian narratives, Indivisible borrows primarily from South and East Asian cultures, especially India, Tibet, and the island nations in the South Pacific. This is reflected not only in the characters' various ethnicities, but in the story's approach to spirituality, reincarnation, second chances, and being a teenager hellbent on challenging god to a fist fight. The sheer diversity of characters is something we've been sorely lacking in a lot of big-name modern games, and Indivisible delivers on that front in spades. I love everything about it!
Strongly recommended for fans of experimental RPGs from the SNES and PSX era, perhaps with a touch of Guacamelee in the mix. My only word of caution is to follow the game's own suggestion and get good at Blocking in combat as early as you can!
Steam User 5
It's good, but really shallow, at times it feels like they don't know whether they want the game to be an action RPG, a platformer, or a metroidvania and that really messes with the flow of the game, which is still really enjoyable, the story and characters are great, but again I feel like they spread themselves too thin, there's so many characters most of them don't even really matter, gameplay or story-wise.
The game also needs a LOT of polish, I normally have to go way out of my way to find bugs in games but here they just seemed to find me everywhere I went, repeating cutscenes, map textures not loading if I went too fast, the state of some doors and puzzles resetting seemingly out of nowhere, my iddhi level not being stored when I save and quit, just too many that constantly worsened my experience.
Story, a handful of characters and combat carried this game hard.
Steam User 4
The graphics reminded me of Adventure Quest, and the animations, Cuphead. That art style in an adventure game with a slew of characters for your party is what got me to try this, but the combat is what kept me going: a turn-based combat system where you can button-mash and see numbers go brrr. The system wasn't perfect but I'd love to see it refined and implemented in another game in the future.
The story felt like a YA or graphic novel, nothing too special. Though the game did have an identity crisis at times when it seemed to change genres and lean heavily into the platforming. At least it had a slew of different ways for you to get around.
It's a bummer those who backed this game didn't get to see their pledges come to fruition, still, this game is fun if you pick it up on sale. It doesn't do any one thing perfectly, but I found the combat to be a different, yet fun experience.
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