Increlution
Survive the ever increasing pressure of time for as long as you can!
Increlution is a minimalistic incremental game about time management that takes inspiration from roguelite games. It’s up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you’ll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.
Managing time
Throughout life, you’ll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don’t lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.
Skills
Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!
Story based progression
You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most incremental games, having a story also means the game includes no procedural content, and you’re actually able to complete the game. That story features approximately 160 hours of unpaused content with the current Early Access release. During Early Access, that story will be expanded significantly, until approximately 700 hours worth of unpaused content. When the story is finished entirely, a new game plus will most likely be added to offer an option to continue playing after completing the game.
Meta progression
Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!
Understandable numbers, yet mathematically fluent
All progression within the game is carefully balanced to provide a consistent feeling of improvement, while numbers are tuned to remain understandable. Most bonuses compound, which keeps your progression consistent and meaningful, without requiring overly complicated mechanics. So you can focus on what matters most, survival!
Play the first chapter for free with the demo
Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution features a free demo so you don’t have to take anyone’s word for it! Try it yourself, and only join Early Access if you’re completely convinced that it’ll be worth your while! Progress made in the demo will automatically be synchronized to the full version through Steam Cloud, so you won’t lose any of your progress! The Demo features the first chapter and contains roughly 7 hours of unpaused content.
Interested? Try the demo right now by downloading it at the top of this page!
Steam User 1
没有更新计划了么,快更新啊
Steam User 1
1.短线放置收菜重生,通过重生经验和自动化推进游戏进程。
2.收菜时限很短,目前是二十分钟收菜一次,没有离线收益,没有点击收益。
3.虽然有一定的策略元素,但其实挺无聊的,但玩挂机游戏的人大都也挺无聊的。
Steam User 0
虽然可能这辈子都不会再更新了,但还是要说是一款好游戏,我一定要活到玩到后续或者同类型游戏的那天
Steam User 0
很不错的放置类游戏
Steam User 1
一款题材新颖的游戏,在设定中,「我」会拥有一定的生命值,而生命值会不断的进行衰减,所以,在一开始,「我」总是不可避免地走向死亡,之后重生。而游戏就在这些重生当中,不断推进章节剧情的发展。
在多次的重生当中之中,「我」会逐步累积经验,升到下一等级之后,「我」的技能系数就能够增加,增加的技能系数可以在下一世代进行同样的任务时,所需要的时间更加短暂,这世代累积的经验与系数保证了「我」能够在死亡之前推进得更远。
游戏拥有自动化系统,它会随着「我」在多次世代里完成这些行动达到一定次数之后自动解锁,而且在「NG+」之后还要重新解锁(当然,会减少一些需要的次数),个人认为这种方式还是有些繁琐的。顺带一提,游戏的某处剧情会随着你完成的次数,显示不同的文本。
游戏目前更新到11章(并且两年没更新了),一部分章节会有不同分支,选择不同的分支会拥有不同的选择、风险与奖励,通常来说,一个分支比较容易,但是奖励低;另一个分支很困难,但是奖励很高。当然了,大部分内容还是线性推进的。
游戏当前只支持英文,如果你是英语苦手,可以在多看看评测区,应该能够找到别人发的汉化补丁。
此外,这个游戏有点挂机,但不多;有点点击,但也不多。别看我游戏运行时间这么久,其中有一堆时间是游戏因为没有可用的自动化或我手动添加的队列而导致的自动暂停。
最后,作者什么时候更新啊——
Steam User 0
养了一个多月的电子宠物 ^ ^