In Woods
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About the Game
Overview
In Woods is a roguelike survival game. In each game, you need to fight against different monsters in the forest, while collecting different items to power up yourself. And finally defeat the final boss to get victory.
Gameplay
Fight against Monsters
In each game, there will be a lot of monsters attacking you. You need to fight against monsters and try to survive as long as you can.
Power Up the Character
After killing a certain number of monsters, your character will level up and you may select a magic item to power up the character.
Defeat the Final Boss
When you success to survive for a certain time, the final boss will appear. You need to beat the final boss to get victory.
Steam User 3
Not terrific or terrible - a simple survivors-like.
*My low playtime means I have very little character variation experience
It's best enjoyed to alleviate game fatigue in other genres - a palette cleanser of sorts.
It doesn't promise much, but continues to deliver outstanding support with a 2.0 update.
I can't find any flaws that are not shared across this style of game.
It's overall package presentation mitigates any over-expectations.
Steam User 2
Not a bad Survivors-like, but nothing special
It's not a BAD game at all. In fact, it's kinda decent. The problem is it's lacking a lot of what makes other games in this genre more fun, and that's mostly QOL stuff.
There are no indications for where chests (boss upgrades) are when they drop and you walk away from them
The boss enemies are just slightly larger sized variants of regular enemies, so it's kinda hard to even notice them sometimes
The stages aren't 'infinite' and are within a set arena. This can lead to some chokepoints if you aren't careful
Honestly, this has enough to keep people interested if they're die-hard fans. But for the price, it's lacking too much to really make it a MUST BUY. Certain can see value when it's on sale, however. I'd say it's a good game, but not a great one.
Steam User 2
Daaaamn that game cought me by surprise! In a positive way :) didnt expect much but got a lot of hours of fun!
As a brotato and vampire survivor lover - playing all simmilar games I can honestly recommend this one for its price its 9//10 !
DEVS - keep up the good work! A lot of potential in your team!
Steam User 3
I'm usually content with a game if I can get an hour per every dollar spent. At the time o purchase this game was $5 bucks and i've gotten 5.6 hours out of it. I still plan to play more but its a thumbs up.
I don't think i'd play past the ~4 stages but I will likely try all of the characters. Atm my fav is the gravity mage but I want to try the wrench person as well...if i can beat stage 3 :D.
I don't prefer using a controller but it works fine. I'd suggest turning auto attack on and quickly shifting b/w them as I *feel* like you end up with more attacks this way.
Steam User 0
In Woods, developed and published by Vision Party, is a compact yet thoughtfully constructed roguelike survival game that focuses on fast-paced combat, moment-to-moment decision making, and steady progression through repeated runs. It drops players into a hostile forest environment where danger is constant and survival is never guaranteed, embracing the familiar roguelite structure while adding its own blend of crafting, character variety, and build-driven gameplay. Rather than relying on elaborate storytelling or cinematic presentation, the game places its emphasis squarely on mechanics, rhythm, and the satisfaction of mastering its systems over time.
At its core, In Woods revolves around surviving waves of enemies in procedurally generated forest areas. Combat unfolds from a top-down perspective and feels immediate and responsive, encouraging constant movement, careful positioning, and awareness of enemy patterns. Players must balance attacking with dodging, as standing still for too long often leads to being overwhelmed. Each defeated enemy contributes to experience gain, and leveling up offers choices between upgrades that significantly shape how a run unfolds. These decisions are central to the game’s appeal, as the effectiveness of a build depends heavily on how well abilities and bonuses complement one another.
Progression during a run is complemented by light crafting and resource management. Trees can be chopped down to gather materials, which are then used to create helpful items or improvements that support survival. This system adds a strategic layer to the action, forcing players to decide whether to spend precious time harvesting resources or pushing forward to stay ahead of escalating enemy threats. Crafting never becomes overly complex, but it adds meaningful choices that can influence survivability, especially in longer or more difficult runs.
Character variety plays an important role in keeping the experience fresh. Different characters come with unique abilities and starting conditions that encourage varied playstyles, whether that means focusing on raw damage, survivability, or mobility. Unlocking and experimenting with these characters becomes a natural long-term goal, and the differences between them are distinct enough to make each feel worthwhile. In addition to run-based progression, the game includes metaprogression systems that allow players to earn persistent upgrades over time, helping soften the frustration of failed runs and reinforcing a sense of long-term growth.
Visually, In Woods opts for a clean, low-poly art style that prioritizes clarity over spectacle. Environments are easy to read even when combat becomes chaotic, and enemy silhouettes stand out clearly against the forest backdrop. While the aesthetic may not be especially striking compared to more stylized roguelikes, it serves the gameplay well by minimizing visual clutter. The sound design and music are functional and atmospheric, supporting the tension of survival without drawing too much attention to themselves, though extended sessions may reveal some repetition.
The game’s greatest strength lies in its tight gameplay loop. Runs are short enough to encourage repeated attempts, yet deep enough to reward experimentation and learning. However, this focus on mechanics also highlights its limitations. Enemy variety and environmental diversity can begin to feel familiar after many runs, and the lack of narrative framing means there is little context beyond the immediate goal of survival. Players who thrive on story, lore, or dramatic progression may find the experience somewhat barebones.
Ultimately, In Woods succeeds as a focused and engaging survival roguelike that understands what it wants to be. It delivers satisfying combat, meaningful build choices, and a progression system that encourages persistence without overwhelming complexity. While it may not reinvent the genre or stand out visually in a crowded field, it offers a solid, replayable experience for players who enjoy action-driven roguelites built around skill, adaptability, and steady improvement. For those seeking a mechanically driven challenge that values gameplay flow over narrative ambition, In Woods provides a rewarding journey through its unforgiving forest.
Rating: 7/10
Steam User 0
Not a bad game, at all, for the price point. I enjoy this a lot more than more expensive games.
Steam User 0
Mind-numbing experience, brainrot kind of game, But, I would lie if I said I didn't enjoy it.
However, it is terribly unoptimized which means crashes and freezes on higher levels of play. It clearly has some memory leak – one time when it froze, process memory climbed from 2 GB to 5 GB and then when I quit to menu it remained at 4.4 GB.