Imperial Ambitions
JOIN US ON DISCORD!
KEY FEATURES
- Unique unit classes such as; Gentleman, Man of Shadows,
- Novel movement mechanics ie. Military Column movements and Boat mechanics,
- Black market and corruption mechanics,
- 40 unique resources and goods
- 5 Social classes and a dynamic social ladder,
- Agent-driven gameplay,
- Controversial choices such as slave raiding, crime syndicates and more…
FOLLOW US ON TWITTER
FOLLOW US ON REDDIT
关于游戏
Explore Colonize Industrialize Sabotage And Battle!
Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the age of discovery and renaissance and lead them to imperialism.
- Discover and colonize the world,
- Allocate your labor force,
- Monopolize markets,
- Fight tactical battles,
- Survive the age of imperialism.
Tactical Wars With Completely New Mechanics
Imperial Ambitions has a completely new strategy game design. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We’ve redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline.
Production Chains
Your Empire will grow beyond the mountains and the seas. As it grows you will have access to more and endemic resources. The more you invest into your roads and docks, the more resources that produced around the corners of your empire will be transported into your capital. With abundance in your capital, you can allocate your laborers to produce to higher quality goods. Imperial Ambitions has more than 40 different resources that can be extracted, produced or imported. Your population will demand products depending on their level of education. You must manage your resources and customize your production chains, while ensuring the wellbeing of your population. Some key resources may just not be accessible to you. You can resolve either by leasing the land from the natives, military invasion, trading with superpowers, or exploiting black market.
Black Market And Trade
For the savvy entrepreneur and economist, the black market is a huge opportunity to boost your own empire. No longer do you have to go through the tedious and sometimes costly process of building a colony and maintain an industry. the game will include a black market besides the regular market. In regular trade, a player can initiate a bid for something they need and, if another player sells it to them, everyone is happy! Though, this trade is also taxed by any country that has lands en route. Black market, however works completely different. The resources in the black market is pulled from towns with high corruption. And players can bid for these resources, even if they belong to their enemies. The cost, however, is often higher than normal, yet no one can tax. This can be a boon for some players in need of certain products that are capitalised by their enemies and for everyone that prefers not to pay taxes. Instead, however, corruption and criminal activity will become more prevalent among the towns along the route. e careful not to get caught in a cycle of corruption and crime! To promote corruption player can send man of shadows to start a crime syndicate. It however requires opium to initiate (also only available at black market) However, the player is not defenseless. Players can use the man of shadow to start intelligence mission, to eradicate crime syndicates.
Social Classes
The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide exponentially more labor, but will also require unique luxury resources. The citizens may stop working for several reasons, such as training, hunger, epidemic, strike, accidents, criminal activities, exhaustion, rebellion or retirement. While higher classes are often preferable, they are also harder to maintain due to requirement of luxury. The units and agents are also required to be trained from respective classes. For that reason, the players need to find the optimal balance between these classes.
Undisclosed Tech Tree
In our opinion, it is unrealistic for the players to be able to view the tech tree. In Imperial Ambitions, the player will only be shown the available techs they can fund without disclosing the whole tree. It makes the game more challenging and exciting. This is also part of the discovery experience in Imperial Ambitions – you learn by doing! Funding a tech is not enough for research. The player must have one of their gentlemen agent perform an action related to that technology to be able to discover it. This action is also not revealed to the player. Thus player has to make a guess to what actions would help discover that tech. For example, a gentlemen has to sail the ocean to be able to discover the “Sextant”, a navigation tool for sailors. Or, to discover “Abolishment of slavery” the player need to actually working slaves.
Diplomacy
We envision a simple diplomacy for Imperial Ambitions. The difference in IA from most 4X, is that an agent has to be sent to the opponent’s capital or party in an effort to ceasefire, establish trade relations, embassies, defensive pacts and alliances. Once an embassy or trade consulate is established the agent is dismissed. On the other hand, cancelling an existing agreement can simply be performed from the diplomacy window. It takes days to build bridges but seconds to destroy them.
Pixel Art Design
We chose a pixelated art style for the game since it’s a fun and approachable way to communicate controversial events of our recent history such as post-colonial subversion. We also wanted a retro aesthetic design to assist players in imagining this alternate universe, mixing pop culture with classic cartoon representations of imperialism.
Steam User 32
这个游戏很像是以前的一个老游戏帝国主义2(梦幻帝国2),玩法,界面,甚至是单位和生产系统都极为相似,当然,相比帝国主义2,可选国家更多,机制有所增加,有许多改进,也新增了一些要素和玩法,但是总体上来说,这游戏可以认为是帝国主义2的继承者,和帝国主义2一样,麻雀虽小,五脏俱全,内容颇为丰富。如果你曾经喜欢玩帝国主义2或者类似的游戏,可以试试这一作。
缺点:汉化差强人意,虽然可以正常玩,但是很多翻译错误,比如法语(应该是法国人),免费单位(应该是自由叛军),希望在后续版本里能够改进。
然后游戏里的画面帮助有点少,因为像素的关系,很多资源图标并不直观,你得把鼠标移上去,或者猜那是啥。有教程,但是教程有点死板,我按教程把施工者移到约克郡,不小心按到驻军(其实我不知道这是啥意思...)导致施工者加入了城市,然后教程就没反应了,我自己研究了一会儿,把施工者从城市里弄出来了,然后按照要求修建了2个矿场,教程还是没反应,我满足了教程要求,但是没有触发下一步教程,就这么卡在了那里。我不得不终止并退出了教程。然后自己开始摸索新游戏。
总体来说,这个游戏是新时代的帝国主义2继承者,玩法可圈可点,一些缺点瑕不掩瑜,所以值得推荐。
毕竟在2026年的今天,能够继承帝国主义2类型游戏衣钵的,只有这款游戏了。
7.14补充:另一个令人不爽的点是本作的科技研究设置,本作的科技研究只需要资源(书和雕像),资源数量足够后,点一下想研究的科研项目,就研究完成了,没有帝国主义2那样需要很多回合的过程,最令人头疼的是,你看不到已经研究过哪些科技,也无法设置科技目标,而这些都是帝国主义2已经有的研究方式,按作者的说法是模拟不可知的科技摸索过程,好我同意您的这个创意,但是您起码让我能看到已经研究了哪些科技吧?现在不知道怎么看,或者就不能看,这令人感到有些无奈。而且很多科技的作用介绍让人看的一头雾水,什么叫这个科技可以稳定贸易?不知道是不是汉化的锅。此外还有奴隶,除了卖没有别的作用吗?至少我现在还没发现。我千里迢迢从海外弄回来,以为可以加入城市人口的,结果不行…希望作者后面可以改进科技研究的界面和方式,起码可以让玩家很轻易的能找到在哪里看到已经研究过的科技,明白这些科技的作用。
Steam User 2
游戏简介
《帝国的夙愿》(Imperial Ambitions)是由土耳其大学教授Aoiti单人耗时五年打造、电子羊游戏(Electronic Sheep Games)发行的一款历史策略游戏。在游戏中,玩家将扮演文艺复兴至帝国主义时代某一欧洲强国的代理人,并带领国家探索未知世界、建立殖民地、调配劳动力、垄断市场,在列强争霸的泥潭中挣扎求生,书写属于自己的兴衰史诗!
游戏体验
本部游戏的玩法属于经典的4X策略,但与经典作品不同的是,作者在游玩机制上进行了诸多大胆的创新尝试,使其不同于经典的同类作品。
游戏最吸引人就是其独特的策略体系。在经济层面,游戏设有40余种不同的资源,玩家需要通过开采、种植、生产乃至进口来构建复杂的产业链,而随着疆域扩张和道路、码头的修建,各地资源将汇聚首都,合理分配劳动力成为获取优质资源的核心。社会层面,公民分为奴隶、农民、学徒、工匠、大师五个等级。高等级公民产能更高,但消耗也更大,且可能因学习、饥饿、罢工甚至叛乱等事件停工,玩家需要在产能与消耗之间找到平衡点,才能顺利地发展。
游戏里的战斗不是简单的数值对抗,而是充满策略的战争博弈。在游戏里,陆军可以组成大型集团推进,但行进速度会受地形、补给等因素制约,集团部队可以拆分为多支小股单位,执行敌后穿插、侧翼突袭等战术。并且敌人也会用这些战术来对付我们,这使得游戏的博弈变得复杂有趣
小结
《帝国的夙愿》(Imperial Ambitions)是由土耳其大学教授Aoiti单人耗时五年打造、电子羊游戏(Electronic Sheep Games)发行的一款历史策略游戏。作者在资源管理、社会阶层、战术战斗等方面都做出了极具挑战性的创新设计,共同编织出一张庞大而真实的帝国博弈网络。游戏上手门槛较高,信息密度大,需要玩家自行斟酌,推荐喜欢《文明》系列、硬核策略游戏的玩家入手!
欢迎关注我们的鉴赏家:走心评测 ←遵从内心,写出真实感受
欢迎加入我们Steam组:走心评测←点击加入,一起探索游戏的乐趣
喜欢这篇评论,也麻烦点个赞,让更多人能够看到!
Steam User 1
《帝国的夙愿》简评
《帝国的夙愿》其像素美术风格给玩家的第一印象就是太复古了,还以为是哪款二十年前的“老古董”给挪到了现在。不过,这款游戏可是4X回合制策略的玩法,而且本作关于4X策略所设计的一整套机制,可谓是思路清晰、要素齐全、体系完善了,涵盖了资源、人口、科技、建造、军事、战争、贸易、探索、殖民等内容,那就一个丰富。而且游戏中的细化数值内容,更是让玩家想象不到到底能有多细节,某种意义上,体验有些难受但是制作确实牛逼。
4X回合制策略这种节奏很慢但是又非常耐玩的类型,本作关于大体上的机制,和多数同类型游戏还是比较相似的,总结起来,也就是搞资源、搞人才、搞建设、搞经济、搞军事、搞领土等等,这些“搞”玩法,其实在基础方面,都很相似,并且也都是为了最终的胜利。只不过本作在这些要素之上,还多了个搞生产、搞种田的“搞”玩法,为游戏更添加了些许特色和内容。
玩法方面的“新点子”,或许能够让玩家感到一定的新鲜感,但是真要“一壶茶,一包烟,一局4X玩一天”的守着这款游戏玩,体验就不是那么的理想了。究其原因,就是本作在丰富玩法、体系等内容的同时,也极度的细化了数值,这就导致玩家在进行大战略的策略规划部署的同时,还要顾及各种细节上的数字。举个最简单的例子,20多种原材料以及近20种加工商品的生产、分配以及运输,都是一个个具体的数值;植物种植的资源,还有考虑湿度、温度、光照的自然条件影响。
这种细化数值的感觉,给本人的体验感受,不是再当一个领袖规划大战略、大格局,而是作为一个管家婆对一笔笔数字都精打细算。这对于4X回合制策略而言,并不是特别理想的体验,要知道此类游戏本身就非常的烧脑子了,再把进一步深挖,估计很多玩家玩不了一点就会头疼,这一点真就不是那么的美妙,更别提4X游戏的节奏慢、耐玩强,玩久了那真的就是脑子嗡嗡的全是各种数字在乱飘。
最后,游戏的教程,有那么一丢丢的不完善,有一种什么都讲了但是什么都不懂的感觉,还是需要玩家经历一番实战,脑瓜子又开始炸裂了,想想这个经历就又开始头疼了。
我的游戏真的有那么好玩吗?
关注“我的游戏不可能那么好玩!”鉴赏家,这是你从未体验过的船新版本~
Steam User 2
游戏还行,但是科技研究效果能不能更直观一点?有的科技研究之后完全没有任何文本提示有什么效果,各个科技之间的前置能不能像文明6那样明确标出?
Steam User 2
专注于代理人的玩法很有新意,目前已有的系统也有很大潜力。但问题也很普遍。第一,教程过于简单,wiki中的内容也并不完善,希望增加进阶的教程和更完善的wiki。第二,硬币和商人的作用不大,但调整贸易线路和贸易的货物却过于复杂。第三,科研系统问题最大,不管是利用代理人反复升级来获得科研点还是没有具体解释的科研内容都令人疲惫。第四,城市的运营同样令人疲惫,单位基本都在首都制造,之后建立的新城市不但消耗很多资源,而且没有得到多少收益。第五,ai不够完善,完全被邻国吸引注意,几乎没有去殖民。低难度下则几乎毫无动作。还遇到general单位升级效果不显示的bug。希望未来能增加的内容:第一,更大的地图,包括南美洲和非洲,甚至亚洲。目前仅有左右两块区域玩过几局后就开始乏味,同质化。第二。更广泛的地图编辑能力,比如各种资源的分布,地图的尺寸,甚至完全让玩家制作地图。总之很有潜力。
Steam User 1
这个游戏框架不错,但还需制作者打磨打磨,比如首都人多起来之后就选不到第一个位置了(被积分框挡住了。)
人口增长最好改成开关而不是每次增长都需要手动点一下。
再更新几版,超过p社的《千年》应该比较容易
Steam User 0
游戏是好玩的,满分五分玩法我给四分半,画风跳过(我不在乎画风,能看就行),优化我给二分
先说玩法,玩法很棒,给人一种返璞归真的感觉,在内容丰富的前提下做到了没那么复杂,尤其是研究界面,虽然没有科技树会让人觉得有些难受,但是我认为这增加了历史真实感,尤其是一开始探索尝试时的感觉很棒。更何况现在游戏刚出,还有很多更新丰富内容。
然后说优化。我承认我的电脑不是很好,但是它能带起来低画质博德之门和中画质文明六大地图游戏,这游戏经常在我退到主菜单的时候无响应,刚刚我正在游戏里点个移动给我无响应退出了,我打了五个小时的存档瞬间消失。(自动存档不是自动开的,一定要点开设置打开它,一定要,一定要!!!!!!)我困惑啊,这游戏画质按理来说对配置要求没那么高,我也没开高质量像素,为什么就能给我整闪退了呢?
当然,我可以理解,毕竟游戏刚出,总体来说表现亮眼,潜力巨大,未来可期。
还有,为什么土豆不能吃,为什么玉米只能升到一级(传教士拿不了),是需要什么后期科技吗?
能不能让AI的探险家别那么蠢,每次都特别早来新大陆,每一次都把原住民都踩一遍,直接狂亏十几个奴隶,还只能派军队去清理。。。
能不能整一些和原住民和解的科技和玩法,说实话我一开始没看教程点出来探险家的定位器我看那个雇佣本地人还以为是雇佣原住民(然后我就把探险家送了......)。
还有就是有没有好心人出个汉化,我真不知道该怎么弄,实在不行就开创意工坊把,游戏自己就长出来了。