Imperial Ambitions
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KEY FEATURES
- Unique unit classes such as; Gentleman, Man of Shadows,
- Novel movement mechanics ie. Military Column movements and Boat mechanics,
- Black market and corruption mechanics,
- 40 unique resources and goods
- 5 Social classes and a dynamic social ladder,
- Agent-driven gameplay,
- Controversial choices such as slave raiding, crime syndicates and more…
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About the Game
Explore Colonize Industrialize Sabotage And Battle!
Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the age of discovery and renaissance and lead them to imperialism.
- Discover and colonize the world,
- Allocate your labor force,
- Monopolize markets,
- Fight tactical battles,
- Survive the age of imperialism.
Tactical Wars With Completely New Mechanics
Imperial Ambitions has a completely new strategy game design. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We’ve redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline.
Production Chains
Your Empire will grow beyond the mountains and the seas. As it grows you will have access to more and endemic resources. The more you invest into your roads and docks, the more resources that produced around the corners of your empire will be transported into your capital. With abundance in your capital, you can allocate your laborers to produce to higher quality goods. Imperial Ambitions has more than 40 different resources that can be extracted, produced or imported. Your population will demand products depending on their level of education. You must manage your resources and customize your production chains, while ensuring the wellbeing of your population. Some key resources may just not be accessible to you. You can resolve either by leasing the land from the natives, military invasion, trading with superpowers, or exploiting black market.
Black Market And Trade
For the savvy entrepreneur and economist, the black market is a huge opportunity to boost your own empire. No longer do you have to go through the tedious and sometimes costly process of building a colony and maintain an industry. the game will include a black market besides the regular market. In regular trade, a player can initiate a bid for something they need and, if another player sells it to them, everyone is happy! Though, this trade is also taxed by any country that has lands en route. Black market, however works completely different. The resources in the black market is pulled from towns with high corruption. And players can bid for these resources, even if they belong to their enemies. The cost, however, is often higher than normal, yet no one can tax. This can be a boon for some players in need of certain products that are capitalised by their enemies and for everyone that prefers not to pay taxes. Instead, however, corruption and criminal activity will become more prevalent among the towns along the route. e careful not to get caught in a cycle of corruption and crime! To promote corruption player can send man of shadows to start a crime syndicate. It however requires opium to initiate (also only available at black market) However, the player is not defenseless. Players can use the man of shadow to start intelligence mission, to eradicate crime syndicates.
Social Classes
The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide exponentially more labor, but will also require unique luxury resources. The citizens may stop working for several reasons, such as training, hunger, epidemic, strike, accidents, criminal activities, exhaustion, rebellion or retirement. While higher classes are often preferable, they are also harder to maintain due to requirement of luxury. The units and agents are also required to be trained from respective classes. For that reason, the players need to find the optimal balance between these classes.
Undisclosed Tech Tree
In our opinion, it is unrealistic for the players to be able to view the tech tree. In Imperial Ambitions, the player will only be shown the available techs they can fund without disclosing the whole tree. It makes the game more challenging and exciting. This is also part of the discovery experience in Imperial Ambitions – you learn by doing! Funding a tech is not enough for research. The player must have one of their gentlemen agent perform an action related to that technology to be able to discover it. This action is also not revealed to the player. Thus player has to make a guess to what actions would help discover that tech. For example, a gentlemen has to sail the ocean to be able to discover the “Sextant”, a navigation tool for sailors. Or, to discover “Abolishment of slavery” the player need to actually working slaves.
Diplomacy
We envision a simple diplomacy for Imperial Ambitions. The difference in IA from most 4X, is that an agent has to be sent to the opponent’s capital or party in an effort to ceasefire, establish trade relations, embassies, defensive pacts and alliances. Once an embassy or trade consulate is established the agent is dismissed. On the other hand, cancelling an existing agreement can simply be performed from the diplomacy window. It takes days to build bridges but seconds to destroy them.
Pixel Art Design
We chose a pixelated art style for the game since it’s a fun and approachable way to communicate controversial events of our recent history such as post-colonial subversion. We also wanted a retro aesthetic design to assist players in imagining this alternate universe, mixing pop culture with classic cartoon representations of imperialism.
Steam User 11
いにしえの歴史戦略ゲーム『Imperialsm2』の精神的後継作品を自称する、英語圏のたった一人の開発者によって五年間かけて開発されたゲームです。
大航海時代から産業革命前夜までの環大西洋世界を舞台に、未知の地図を探検し、資源を確保し管理し、軍備を整え、外交を駆使して、覇権を競うゲームです。親しみやすいピクセルアートに重厚なゲームシステムを組み合わせた意欲作で、ぼくはたいへんこういうのが好きです。おすすめです。
Steam User 7
インペリアリズム2が大好きでたまに思い出してはタンスにしまってある完全日本語版をインストし、
新世界を蹂躙していました。
その精神的後継作が発売されると聞き大変心待ちにしていました。
軽く触った程度ではありますが感想は
インペリアリズムが古いゲームのため現在の作品たちに比べれば操作性が悪く、
その部分が改善され、遊びやすくなっており、それだけでも買う価値があるのかなと思いました。
また資源数・プレイアブル国家の増加、エージェントの育成、交易路の設定等要素が多く、長くゲームを楽しめそうです。
ようやくインペリアリズム2を手放すときが来たようです。
I loved Imperialism II, and every once in a while I'd remember it, pull out the complete Japanese-language version I kept tucked away in a drawer, and go conquer the New World all over again.
When I heard that its spiritual successor was coming out, I was really looking forward to it. Though I've only played it lightly so far, my impressions are as follows.
Since Imperialism is an old game, its controls are clunky compared to today's titles, but that aspect has been improved and made much easier to play — I thought that alone might be worth the price of admission.
It also seems to have a lot more content — more resource types, more playable nations, agent development, trade route configuration, and so on — so I think I'll be able to enjoy the game for a long time.
It looks like the time has finally come to let go of Imperialism II.
Steam User 2
1マッチ勝利まで遊んでみました。
なかなか独特な4Xで、このジャンルの新しい可能性を見せてくれたのが良かったです。
大航海時代の4X。東半球はマップの全容が見えていて、西半球は未知の領域という特殊なシステム。
西半球は言葉どおりの探索が必要。東半球のほうも、時代らしい繁栄を目指して鉄や金、石炭、硝石といった鉱物を探索していく作りが面白いですね。
資源をExploreするという概念が良い。
植生にも探索の要素があり、新しい植物を栽培するのに適した土地を探す、といった要素もある。
ヨーロッパでの資源の探索と、アメリカ大陸での植生・入植地の探索という点は、独特で新しいと思った。
もう一つ良いと感じたのが、エージェントを軸にした内政外交システム。
行動はエージェントを介して行うため、そのエージェントが今どこにいるかによって動ける範囲が限られる。国内ならどこでも好きに開発できるわけではない。
この制約が、歯ごたえと戦略性を生んでいて良い。
あと時代当時の暗い部分もシステムに組み込まれている点は当時の社会性が描かれて良いですね。(主に難民や軍隊の暴走、審問官など)
弱みとしては三つ。
・CPU勢力のAIがやや弱いこと。
・エージェントの数が増えてくると取り回しが煩雑になり、操作の手間が大きくなってしまうこと。
・操作がかなり手探りとなってしまう点
この三つが改善されれば、完成度の高いゲームになると思います。
UI,システムの複雑さを受け入れられる方には、おススメできると思います