Immortal: Unchained
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Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds. Discover the secrets of these worlds, master the unique but lethal gun combat, and defeat legendary bosses. Being an ultimate weapon, you have been locked up for millennia by those who fear your potential. It will require many harsh lessons to unlock this potential in an unforgiving universe full of murderous foes. On your journey, expect no mercy and no assistance: Those that aren’t trying to kill you, will instead try to use you to further their own agenda. Trust no one.
Steam User 5
If you like remnant from the ashes and are looking for a GunSouls game, this is a fun but flawed attempt. I believe it was the very first 3rd person souls game and has some BS difficulty spikes, but really fun gameplay overall.
Steam User 4
Hidden gem!
A Remnant/Outrider meshup from an indie studio. Combat is fun, fair and satisfying with the only grip being the crosshairs are not 100% accurate especially at close range.
The world design is massive (but not overwhelming in the beginning) and awesome to explore, which is rewarded. Unique locations with their own enemy sets which can get a little copy and pasted. The character leveling up and weapon progression is great.
A big recommend for a soulslike shooter.
Steam User 2
Immortal: Unchained is a Souls-like third person shooter in sci-fi setting inspired by Norse mythology. In general, after playing Elden Ring, I would recommend Immortal: Unchained on sale with low expectations instead. They share many flaws, such as reused bosses, but Immortal offers better pacing, controls, and completion time at a lower price.
The story is linear, but the objectives in the second part of the game can be completed in any order and there is a decent variety in character builds, though sniper rifles and grenade launchers vastly outperform other weapon type. The armour upgrades have to be found and are visible on the main character. Weapon upgrades are just as linear, but the materials must be found first. There is no weapon durability or survival elements, but the ammo is limited and restored only at Obelisks (“bonfires”), using a consumable, or upon traversing through a portal to another location. Few of them are shortcuts, most lead to optional bosses. The game saves on exit and it is possible to pause and continue without backtracking to the last Obelisk. There are few NPCs and side quests (3) and none of them affects the main story.
The location design is diverse, but they are too large and during the first part of the game they are filled with traps - vines, spikes, and pressure plates, while during the second most of the foes can teleport, including snipers and melee combatants. In general, often the opponents rise from the floor, appear out of the air, or drop from the sky - it is not possible to see and attack them first. The damage to their weak point (head and back) can be 5 times higher than in the chest, provided that the chest is not protected by a shield, in which case the damage is blocked completely.
The 4 main bosses are unique, while the optional ones are reskinned regular humanoid-with-weapons mobs with 5-10 adds. Some of them can be found along the main path, some require key items to reach. Occasionally, it is possible to kill the boss from outside their respective arena. While melee combat is possible (except for 1 boss), the attacks feel weightless and unsatisfying for both the MC and the foes. Overall, the variety of opponents, their movesets, and abilities is adequate.
The backtracking is not necessary to complete the game, but considering that fast travel becomes available only in the second half of the game, unlocking fast travel points requires investments, and it is not possible to see if everything has been collected, it is not convenient. There are a lot of locked chests and doors across the world, which may provide weapons, optional bosses, or shortcuts. In order to unlock them non-consumable keys (found during exploration and can be rewards for defeating bosses) are needed and it is hard to remember which door or chest needs which key.
The graphics and visual design are adequate, the soundtrack is irritating, the sound design is odd - the teleporting snipers make a distinct noise when they spawn, but some non-interactive level architecture can produce sounds when the MC is close.
The controls are comfortable and mostly rebindable, 5-button mice are supported. Shooting and aiming are hard-bound to left and right mouse buttons respectively, 1-4 keys are used for weapon selection.
I have encountered one soft-lock in the last area - the path did not open when it was supposed to. Reloading the area with the Obelisk solved it. The time of the playthrough was around 30 hours. The game has NG+ and a unique “Cursed One” class, which provides an even more challenging experience.
Additionally, the ending was, while relatively original, unsatisfying.
In conclusion, recommended on sale with low expectations.
Steam User 7
souls with guns, im not sure if this game copied remnant from the ashes or the other way around but the games both contain some of the exact same zones, bosses, and story. i like this version better than remnant
Steam User 2
awesome souls game with on par lore and attention to detail, and a unique setting
Steam User 1
Well, so much potential is wasted on this game. This could have been far better than Remnant series. Unfortunately, some areas were way off balance. It wasn't hard, it was cruel.
However, if you like souls-like games you probably like it. Because of the issues I mentioned, maybe you cannot finish though :)
Steam User 1
Good game. It's basically a dark sci-fy souls-like.