Immortal Redneck
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Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits. The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?! The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!
Steam User 23
FPS roguelike with progression done right for the most part and with the actual gameplay loop being this fun it's easy to forgive any slights like the game feeling a bit too grindy to get fully leveled up. I had a blast with it and beat it a bunch of times with the different classes and what not.
If you like old school arena shooters a la serious sam... time to take another trip to the pyramids!
Steam User 4
It's a FPS rogue-lite with some classic arcade elements such as traversing lava by jumping over moving pads, or navigating corridors with some traps, etc.
Just enough complex but not overdone level designs and arcade elements.
The difficulty is well-thought-out. Easy is easy, hard is challenging.
Roguelite skills and trees unlock stuff that does feel different.
Enemy variations and weapons are original.
As a cherry on the top, the Egyptian thematic is pretty neat.
All in all, the game isn't punishing and still can come out as challenging, and it is a no-brainer fun. I recommend!
Steam User 4
it gets fairly repetitive, but the great gunplay and tight movement make up for it
Steam User 3
rogue legacy in fps form Immortal redneck pretty much covers alot of what you would expect from a well rounded fps rogue-lite. The pyramid procedural generation with the altered time of day lighting gives each run a distinctive look and feel. End game is abit of a chore, which you can slowly chip away at. 8/10
Average completion time: 60+ hours
Number of achievements: 44
Difficulty: average
Replay-ability: tied to achievements
Online playerbase: None applicable
Steam User 3
Blood pumping, aesthetically gorgeous, and at times kinda infuriating, this is indeed a prime example of the rogue-like boomer shooter. The game is fast paced, has an excellent sense of movement and twitchy gunplay, and is unforgivingly difficult, for better or worse.
With three pyramids to conquer, six bosses total, and a pretty diverse pool of weapons, abilities, and modifiers that can be acquired, it's got a lot going for it! The biggest downfall though, is the modifier pickups (scrolls). When you encounter a scroll via enemy drop or treasure chest, it's a blind coin flip on whether it will be helpful or not. Many are extremely useful (better ammo drops, heal on critical, etc), but there are surprising A LOT of straight-up negative ones (diminished minimap, loss of crosshairs, rerolling all weapons, the list goes on and on!), and toward the late game I ended up foregoing scrolls altogether because the risks were just not worth it. That doesn't make the game unplayable, mind you, it just feels like a classic case of game devs trolling and goading you into trying to beat it out of spite.
...which I did, so HA! (Joke's on them? Joke's on me? Who knows anymore!)
Beyond that, it's still a very challenging game even without the cursed scrolls. As of right now, only 7% of players have the "beat the game" achievement, if that's any useful form of measure. So if you're in the mood for an old-school, unforgiving 3D shooter with a cool visual aesthetic that blends mystical desert pyramids with steampunk clock towers and lasertag arenas, this is one hell of a good title to pick up.
Now if you'll excuse me, I've been inspired to go brush up on my Egyptian mythology, cause that s**t is wild!
Steam User 2
"what if it was a roguelike with metaprogression" is a great template to apply to almost any other genre, and pretty much every genre has had it applied over the past decade. but this might be the best execution of it on a boomer shooter. Great, fun level and enemy design; really satisfying movement and gunplay; fun selection of really distinctive weapons; tons of upgrades and abilities to keep each run fresh. I haven't beaten the second pyramid yet but I've enjoyed every death.
Steam User 1
Immortal Redneck is a rogue light first person shooter, you can choose different gods to get different active and passive ability as well as different guns and statistics such as health, damage... there are 3 different pyramids, each have 2 unique bosses and use different textures but sometimes use previous level layout just with different texture. Grind and unlocks in the game are fun, randomness of each run is fun too, only bad thing i have to say is that enemy design is for some reason super silly and child like, super goofy and funny for no apparent reason because everything else in the game does not have that baby tv style except the enemies. Still I had lots of fun and I do recommend the game.