Idle Build RPG
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5.00
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Game character:
There are multiple characters in the game, which can be switched at any time
Professional skills:
Each has an independent skill system. And can switch skills at any time.
Each profession has its own characteristics.
Inscription system:
Through the combination of different inscriptions, you can form an ever-changing skill tree.
Combat system:
There are multiple different maps to explore.
You can pursue higher quality equipment
Steam User 13
Developer Okyakusama has released an admirable number of idle rpgs of late, admirable in number, and admirable in that each title is far deeper than would appear at first, and each employs unique game mechanics seperating it from it's siblings.
For me, Idle Build RPG is currently the most alluring of the bunch. In fact, I've never seen so many nuanced systems, so much number crunching, in an RPG.
Loot drops are specific to the selected character, so switching classes out is key to their development. Chests can be crafted from monster drops. There are four tiers of skills, with eight freely selectable per tier. Inscriptions of verying quality can be equiped to enhance specific skills. Three attack and three defense gems, and class specific imprints can be set to a wheel to further define your builds. Relics are acquired at set levels and grant passive skills and abilities.
Mercenaries can be used upon reaching level fifty, and can choose from forty skills taken from the main classes. At level one hundred, each class can choose from two Job changes, for instance, the Knight can become a Heavy Cavalry, or a Paladin. At level one thousand, two more job changes are available, The Knight can choose from Dragon Rider, or Black Knight. And there are even more job changes further down the line.
It should be noted that increased options appear into the long game. Accent on 'long.' Artifacts, peak points and the like. Upon reaching a base level of one hundred, one begins acquiring 'peak levels' which at certain milestones further broaden an already burgeoning build palette.
Some upgrades evolve naturally, and some can be upgraded with in-game currency. Boosts to XP, power, and currency can be purchased, last a limited time, but do stack. Note, all currency is earned in-game.
The game keeps track of statistics for all classes, along with a general stat tab.
Basic game loop consists of entering a map location, and attempting to reach it's highest levels, while opening more locations on the world map.
As you might expect, this is an enormous time sink, which from your perspective could be good or bad, considering the asking price, I think it's a net good.
One typical caveat about these Okyakusama games, there is no sound other than the click of your pointer, and no music whatsoever. You get used to it. If you play windowed, you can listen to your favorite content creator at the same time.
A surprisingly robust entry into the genre!
Steam User 4
i'm gonna give this a thumbs up because i've allready spend allota time on it (running it in the background while watching movies or playing other games).
but this really needs a better English translation, cause half of the time idk wtf is going on.
Steam User 1
I really enjoy the game and it was a bit hard to figure things out at first because there is no tutorial (I still have no clue what Tenacity does), but it is easy to reason through stuff. I have made glass cannons, and poison is your friend! The debuffs persist even when you are dead and your mercenary can use debuffs while you are dead. When your hero dies, it will revive in 30 to 25 seconds. No need to worry about getting hosed all of the time then.
The game is also going to have some depth to it because of the quick change hero system. I haven't really messed with that system much yet because it's going to take time to get all of my hero's equipment at the same level. I suggest doing what I did and focus on the poison hero and the first world till it it slows down. Then, I moved to the other worlds and helped my DoT and poison damage with gems. I also turned off all of the generating items except for the first three. That way I now have tons of equipment chests and will open them with my other heroes to get higher gear for them easily.
I can tell there are many different ways you can play the game so I hope this helps you if you are on the fence thinking about buying it. I'd love to learn about new ways to progress that I haven't thought about.
Steam User 1
In my case after about the 500 hour mark I saw everything there is to see. All thats left after that is optimizing your build in order to obtain the most exp per second
Developer used to update the game daily however that slowed down, but I still imagine he'll probably add at least one more realm that drops some kind of exp ring sometime in the future
worth the 5 dollars