Iconoclasts
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Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it. Hours of nut-twisting platform action-adventure Numerous densely detailed locations filled with fine-tuned action and puzzles 20+ gear-grinding, screen-filling boss battles stand in your way Three game-changing difficulty settings supported by a unique tweak system A heart-wrenching epic – can one mechanic fix the whole world? Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.
Steam User 1
游戏是好游戏,能力和解谜和boss战都非常有创意。
但是这翻译实在太难受了,看上去剧情还挺值得研究的,但本来就谜语人+翻译质量比较低我完全搞不懂发生了什么……
多说一句,很多人说这游戏很银河战士,严格来说应该是很像融合,很多地方探索和找隐藏的思路都和融合很接近,比如经常给你把所有门都堵上,提示你这附近有隐藏,让你回头去找;整体的地图也比较像,一个图一个图的推然后用一个中转站相连,彼此打通。
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通关以后感觉剧情就是比较传统的冒险成长故事,把宗教给套了个外星科技的世界观的皮,换上一堆术语,本身没有太多可以值得讨论的地方。游戏的剧情演出很强,但因为搞不懂剧情,导致演出也失去了一些感染力……你说他黑暗吧,他那么整蛊;你说他整蛊吧,死了那么多人……真的是一点也搞不懂。
Steam User 1
收集缺少正反馈,都是千篇一律的材料而且做的东西没什么大用,因为注重解谜所以平台跳跃内容约等于没有,解谜设计还挺有意思但是花样少,到后期有点腻,总的来讲非战斗方面的体验比较平庸。
战斗也是机制大于操作,BOSS战内容很丰富,比解谜乐子多一些,但是由于线性架构和打怪没掉落的问题,找不到打小怪的理由,后期打的烦了都是跑酷过图。
像素小人做的好,角色们的各种动画都挺可爱的
十个小时的体量能说的东西很少,总的来讲属于刚打完大作来个小品换换口味时比较合适的游戏。
题外话,这游戏的简中本地化十分逆天,完全不润色的纯粹机翻的基础上看测评说还加了私货,想到开发者的开支有一部分进了他们的口袋我就想吐。