Iconoclasts
Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it. Hours of nut-twisting platform action-adventure Numerous densely detailed locations filled with fine-tuned action and puzzles 20+ gear-grinding, screen-filling boss battles stand in your way Three game-changing difficulty settings supported by a unique tweak system A heart-wrenching epic – can one mechanic fix the whole world? Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.
Steam User 17
This game is fantastic. The puzzles are well-designed, the battles have unique and clever gimmicks and the story/characters are bound to stick with you long after you beat the game. If you like metroidvanias heavily focused on story, definitely check this game out.
Steam User 8
Iconoclasts is not a metroidvania. It's a puzzle platformer with action elements. If you're looking for something more puzzle-solving, exploration, narrative-driven, with some fun boss fights thrown in there for good measure... then I would recommend it
Steam User 6
It's a classic at this point, its 10/10 out of every metric i can think of.
The only real caveat is that it's not a metroid-vania type game like many think. It is an exploration action-platformer with a story.
It's wonder boy, not castlevania.
Steam User 7
I knew that it was going to be a solid game when I first got it. But it was the story that really surprised and impacted me. It really got me...
Steam User 4
I've played through this game several times on multiple platforms and bought it for my friends more times than I can count. I fucking love this game.
The one thing that (to me) throws people off is that the gameplay is not its charm point— it's a Metroidvania, not an especially difficult one, and not one that does a ton of groundbreaking stuff. It's held back by a somewhat tedious collect-a-thon, to boot. By no means do I think it's a bad game– I love that every room has its own puzzle, and every pixel of every map, to me, is downright charming. I just think some people go into Iconoclasts wanting it to be something that it isn't.
To me, the story is its hidden gem. Its writing, while sometimes flawed and sometimes pessimistic, absolutely hooked me in. The game tells you comparatively little outright, characters are often intentionally cryptic, and the game relies on (if not outright begs) you as a player to be willing to put the pieces together, sometimes by completing multiple playthroughs or seeking out optional content. There's a ton of subtext and symbolism to unpack, and in that regard, I think it being an easier game with accessibility settings is the best thing for it.
And if you're reading this, I'm begging you to play it too, and to play it with a willingness to crack its worldbuilding open and slurp out its yummy insides.
However, please be warned: this game is known to not play well with Windows 11! If you have W11 and are worried about it not running, know that you can also pick this gorgeous game up on a number of other consoles, including the Nintendo Switch, PS4, and Xbox One.
Steam User 5
Great game, nice story too, personally i loved it. If you're a metroidvania enjoyer, this one is a no-brainer, get it.
Steam User 4
This Metroidvania goes against the grain in some ways, but it's still fun. You actually get relatively few upgrades with a greater emphasis on combat and boss fights, though the exploration aspect is very much still there. Some of the boss fights take some doing to figure out, though.
8/10