I Am Setsuna
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
The I am Setsuna Collector’s Edition includes the full game and the beautiful 27 melody original soundtrack ‘Winter’s End’ by composer Tomoki Miyoshi. This is the story of Setsuna; a young woman of incredible inner strength and the sacrifice she must make to save the people of her land. The Island had a custom. To maintain peace, once a decade, a sacrifice was offered to a fiend on the island. However, one year, the fiend grew violent before the next sacrifice was due. Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment. Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.
Steam User 8
Pros:-
1. Nice storyline
2. Basic fighting and weapons/sprit nite level ups.
3. Beautiful character
Cons:-
1. Character hard to level up. Need to grind a bit.
2. Story will be flat when approaching last boss. Seems a bit rush also.
3. Every decision making we make in the game does not affect the storyline. So it is quite useless.
Steam User 3
This is a shorter game that is pretty good & priced appropriately. The combat is fun and fairly intricate, the story is compelling and there are some great characters. In my opinion it's shortcomings are the repetitive enemies & combat tactics, as well as it's overall world. I completed 1 play-through of the main story and found that certain enemy archetypes popped up 3-4 times.
If you're looking for a fun RPG that poses a decent challenge, I'd recommend picking up I am Setsuna. I wouldn't expect to be blown away, however for $15 CAD I found this game to be worth the price.
Steam User 3
Runs flawless on Steam Deck.
Great game with a feel of nostalgia for classic JRPG in the SNES/PS era.
+Story
+Soundtrack
+Endgame content
-Minimal voice acting
Steam User 2
Unfulfilled potential is probably how I'd describe Setsuna, or a beginners JRPG. It's got all the components to make a good rpg. Decent story, potentially interesting battle mechanics. It just didn't quite reach the end there. I'm left wondering is that all there is to this game? Perhaps I'm overthinking it.
Setsuna is a good beginner friendly JRPG
Steam User 8
I am Setsuna is a classic JRPG that brings back the genre’s traditional mechanics and look. It has a familiar Active Time Battle (ATB) combat system, a cozy isometric art style with some modern flair, and a story that follows well-known JRPG tropes.
The story is decent although lacking in substance and could probably be told in about 30 minutes. Much of the game is spent doing inconsequential chores and errands for others in-order to progress the journey slightly. The main character, Endir, has an interesting backstory, but his purpose quickly take a backseat to Setsuna’s, which makes him feel a bit pointless as the game goes on. Like many JRPGs, the big lore dump happens near the end, so while the ending is satisfying, the pacing feels off.
Visually, this game is quite beautiful. I am Setsuna opts for tableau style visual design, muted colour palettes to emphasize the snowy winter felings, with subtle splashes of colour, which all really enhance the classic isometric feel and graphical stylings. The 3D on pseudo 2D static backgrounds makes it feel like a modern take on classic PS1 RPGs. It's really well-done.
The soundtrack stands out as something unique. An entirely piano-driven score, more subtle than the usual epic JRPG soundtracks. It’s an interesting choice, but it can feel repetitive—I ended up turning down the volume after a while.
The combat maintains a traditional feel, offering both an active and "wait" option for players preferring a slower pace. Enemies move around the battle screen, adding an element of timing for AoE attacks reminiscent of Chrono Trigger. The momentum system, which requires timed button presses to enhance attacks, adds some engagement, though the “Flux” system—intended to trigger random bonuses for your talismans—felt inconsistent and ultimately inconsequential. Character customization depends on equipping skills in talisman-dependent slots, which felt cumbersome and less satisfying than other JRPG systems. I wasn't really a huge fan of this system, and found myself still confused by Flux at the end of the game.
Overall, I am Setsuna is a relaxed, low-stakes game. While the story may not be particularly memorable, the beautiful art and nostalgic feel make it enjoyable, especially for fans of classic JRPGs looking for a familiar experience.
Steam User 1
Pros:
• Engaging combat system reminiscent of classic JRPGs like "Chrono Trigger."
• Emotional storytelling that explores themes of sacrifice and resilience.
• Beautiful art direction with stunning snowscapes and well-designed characters.
• Haunting piano soundtrack that sets the tone for the entire experience.
Cons:
• Some may find the pacing a bit slow, especially during certain parts of the story.
• Limited variety in environments and enemy designs may feel repetitive for some players.
"I Am Setsuna" offers a heartfelt journey through a world filled with melancholy and magic. While it may not be without its flaws, its engaging combat, emotional narrative, and beautiful art for 2016 game make it a memorable experience for those seeking a captivating RPG adventure.
Steam User 14
Hello friends,
Today I will review the game I AM SESUNA. Many people consider this game like Chrono Trigger. It is not like Chrono Trigger. It is like any other JRPG released on the SNES. Comparing it to one game from that system is not correct. It is more like a amalgamation of many games from the super Nintendo era, or for those friends from over seas, the super famicon. There are easter eggs in the game that are references to Chrono Trigger, but that is where the game ends. The game is your normal save the world from the bad guy JRPG.
The setting of the world is quite beautiful, but i wish the developers went into more lore about the world itself, since technically why it is so snowy everywhere. It has beautiful locations to explore, especially with the amazing piano music at each location. The music makes it special and is quite good. They are piano songs, but they sound very good on the places they play, from the main world map, to each area. There is no maps in the game, so no maps for dungeons, small areas, and even the world map. Personally, I find this disappointing that there is no world map to see the world in it's glory.
PROS:
- A JRPG similar to games from the Super Nitendo/Super Famicon Era.
- Beautiful piano music that makes location exploring that much more enjoyable.
- Many easter eggs refering to other JRPGS such as chrono trigger and secret of mana series.
- Post game quests to finish.
- Works with Windows 11 OS.
- Works with controllers.
CONS:
- No world maps or area maps. This makes looking around the world for certain locations very hard. Also, players may tend to get lost in dungeons due to some of them being mazes.
- Some grinding is required if players want to collect all the spiritnites. Some can only be collecting using certain moves on enemies.
- A certain enemy boss halfway thru the game may cause people to quit pre-maturely due to the difficulty curve associated with the boss. Alot of grinding maybe required to fight said enemy boss and to be able to beat it.
- A certain thing that happens late game is so late, it is considered useless and hard to use.
- I personally experienced graphical artifacts on my screen, such as screen tearing for instance.
Do I recommend this game? Yes, i do. Although it is not as good as Sea of Stars to me, i still found it fun to play. The story is nothing new and is very similar to other JRPG's stories. The interaction between the characters is nice, but the fact the lore of the world is not filled out is sad because the developer could of done this to make the game more immersive. The fact also the developer did not put maps in their games, as some of the dungeons are actual mazes, is a negative point as i feel this could be easily implemented in the game, but i am no game developer, so i am not sure what the developer was doing without a map system.