I Am Setsuna
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The I am Setsuna Collector’s Edition includes the full game and the beautiful 27 melody original soundtrack ‘Winter’s End’ by composer Tomoki Miyoshi. This is the story of Setsuna; a young woman of incredible inner strength and the sacrifice she must make to save the people of her land. The Island had a custom. To maintain peace, once a decade, a sacrifice was offered to a fiend on the island. However, one year, the fiend grew violent before the next sacrifice was due. Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment. Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.
Steam User 9
I am Setsuna is a classic JRPG that brings back the genre’s traditional mechanics and look. It has a familiar Active Time Battle (ATB) combat system, a cozy isometric art style with some modern flair, and a story that follows well-known JRPG tropes.
The story is decent although lacking in substance and could probably be told in about 30 minutes. Much of the game is spent doing inconsequential chores and errands for others in-order to progress the journey slightly. The main character, Endir, has an interesting backstory, but his purpose quickly take a backseat to Setsuna’s, which makes him feel a bit pointless as the game goes on. Like many JRPGs, the big lore dump happens near the end, so while the ending is satisfying, the pacing feels off.
Visually, this game is quite beautiful. I am Setsuna opts for tableau style visual design, muted colour palettes to emphasize the snowy winter felings, with subtle splashes of colour, which all really enhance the classic isometric feel and graphical stylings. The 3D on pseudo 2D static backgrounds makes it feel like a modern take on classic PS1 RPGs. It's really well-done.
The soundtrack stands out as something unique. An entirely piano-driven score, more subtle than the usual epic JRPG soundtracks. It’s an interesting choice, but it can feel repetitive—I ended up turning down the volume after a while.
The combat maintains a traditional feel, offering both an active and "wait" option for players preferring a slower pace. Enemies move around the battle screen, adding an element of timing for AoE attacks reminiscent of Chrono Trigger. The momentum system, which requires timed button presses to enhance attacks, adds some engagement, though the “Flux” system—intended to trigger random bonuses for your talismans—felt inconsistent and ultimately inconsequential. Character customization depends on equipping skills in talisman-dependent slots, which felt cumbersome and less satisfying than other JRPG systems. I wasn't really a huge fan of this system, and found myself still confused by Flux at the end of the game.
Overall, I am Setsuna is a relaxed, low-stakes game. While the story may not be particularly memorable, the beautiful art and nostalgic feel make it enjoyable, especially for fans of classic JRPGs looking for a familiar experience.
Steam User 10
I had a genuinely pleasant experience with I Am Setsuna, despite initially putting it off due to its pale, melancholic aesthetic. What initially deterred me eventually became one of its most compelling features once I gave it a proper chance. While it may not rank among the best JRPGs I've played, the game resonated with me enough to pursue 100% completion.
The game clearly draws inspiration from classics like Chrono Trigger, though it never quite reaches those heights. The story, while familiar, moves along steadily, though the characters didn't forge strong connections. The endgame sidequests attempt to deepen character development similar to Chrono Trigger, but ultimately fall short of their ambition.
The gameplay strikes a balance between simplicity and depth, though it stumbles in explaining crucial mechanics. The flux and momentum systems, while interesting, are poorly explained in-game. Many players, unfortunately, progress through most of the game without fully understanding these features, which significantly impacts the experience.
What truly distinguishes I Am Setsuna is its unwavering commitment to its melancholic tone - a quality that permeates every aspect of the game. This consistency shines brightest through its outstanding piano soundtrack, which not only enhances the game's atmosphere but elevates the entire experience. The music serves as the perfect companion to your journey, compelling you to see the story through to its conclusion. I know some people hated it, but for me it's a big W.
Having just completed it, I'm already experiencing a sense of nostalgia - a testament to how effectively the game creates a lasting impression despite its shortcomings.
Steam User 8
Pros:-
1. Nice storyline
2. Basic fighting and weapons/sprit nite level ups.
3. Beautiful character
Cons:-
1. Character hard to level up. Need to grind a bit.
2. Story will be flat when approaching last boss. Seems a bit rush also.
3. Every decision making we make in the game does not affect the storyline. So it is quite useless.
Steam User 11
My personal opinion of I Am Setsuna
I Am Setsuna is a beautifully made RPG that captures the nostalgia of classic JRPGs while introducing a heartfelt story (The story kinda gives off a Final Fantasy X vibe). The game's art style, inspired by the SNES era, is stunning, with snow covered landscapes and a melancholic atmosphere that adds depth to the narrative.
The music is beautiful, composed by Tomoki Miyoshi, and complements the emotional journey of the characters and what they go through.
The game play, while reminiscent of the old school turn based combat systems, is refined and engaging, offering both nostalgia and fresh challenges (The game has similar combat features like in Chrono Trigger with team up attacks).
Overall, I Am Setsuna is a must play for fans of traditional JRPGs, delivering an experience that may hit your nostalgia.
Steam User 5
Unfulfilled potential is probably how I'd describe Setsuna, or a beginners JRPG. It's got all the components to make a good rpg. Decent story, potentially interesting battle mechanics. It just didn't quite reach the end there. I'm left wondering is that all there is to this game? Perhaps I'm overthinking it.
Setsuna is a good beginner friendly JRPG
Steam User 14
Hello friends,
Today I will review the game I AM SESUNA. Many people consider this game like Chrono Trigger. It is not like Chrono Trigger. It is like any other JRPG released on the SNES. Comparing it to one game from that system is not correct. It is more like a amalgamation of many games from the super Nintendo era, or for those friends from over seas, the super famicon. There are easter eggs in the game that are references to Chrono Trigger, but that is where the game ends. The game is your normal save the world from the bad guy JRPG.
The setting of the world is quite beautiful, but i wish the developers went into more lore about the world itself, since technically why it is so snowy everywhere. It has beautiful locations to explore, especially with the amazing piano music at each location. The music makes it special and is quite good. They are piano songs, but they sound very good on the places they play, from the main world map, to each area. There is no maps in the game, so no maps for dungeons, small areas, and even the world map. Personally, I find this disappointing that there is no world map to see the world in it's glory.
PROS:
- A JRPG similar to games from the Super Nitendo/Super Famicon Era.
- Beautiful piano music that makes location exploring that much more enjoyable.
- Many easter eggs refering to other JRPGS such as chrono trigger and secret of mana series.
- Post game quests to finish.
- Works with Windows 11 OS.
- Works with controllers.
CONS:
- No world maps or area maps. This makes looking around the world for certain locations very hard. Also, players may tend to get lost in dungeons due to some of them being mazes.
- Some grinding is required if players want to collect all the spiritnites. Some can only be collecting using certain moves on enemies.
- A certain enemy boss halfway thru the game may cause people to quit pre-maturely due to the difficulty curve associated with the boss. Alot of grinding maybe required to fight said enemy boss and to be able to beat it.
- A certain thing that happens late game is so late, it is considered useless and hard to use.
- I personally experienced graphical artifacts on my screen, such as screen tearing for instance.
Do I recommend this game? Yes, i do. Although it is not as good as Sea of Stars to me, i still found it fun to play. The story is nothing new and is very similar to other JRPG's stories. The interaction between the characters is nice, but the fact the lore of the world is not filled out is sad because the developer could of done this to make the game more immersive. The fact also the developer did not put maps in their games, as some of the dungeons are actual mazes, is a negative point as i feel this could be easily implemented in the game, but i am no game developer, so i am not sure what the developer was doing without a map system.
Steam User 1
Fun JRPG with good combat and an interesting story